UrbanIxD
Summer School, Split
Research of, and Design for,
the point of contact between
people and urban technologies
Research of, and Design for,
the point of contact between
people and urban technologies
Liam Young
Tomorrow’s Thoughts Today
Liam Young
Tomorrow’s Thoughts Today
I TOOK
M
Y
FAM
ILY
W
ITH
M
E TO
SPLIT. THE FIRST
NIGHT
W
E REALIZED
THAT
W
E FORGOT
T...
“
Urban design is by
default interactive
Yiorgios Papamanousakis
Dinko Peračić
Platforma 9.81
Susa Pop
Public Art Lab, Berlin
“
Urban media facades
are like back holes
they constantly need
to be fed with content.
Susa Pop
Urban Media Network
2013 - Networked City
2014 - Participatory City
2015 - Visible City
static being of
built infrastructure
×
temporariness of
digital mediums
“
Urban media facades
are inherently public
and this means they
call for public artworks.
Andrew Shoben
Greyworld
“
New media projects
which start from
technology are all the
same and boring.
Andrew Shoben (Greyworld)
Nicolas Nova:
Design Fiction
Near Future Laboratory
http://curiousrituals.files.wordpress.com/2012/09/curiousritualsbook.pdf
“ A good science
fiction story should
be able to predict
not the automobile
but the traffic jam
Frederik Pohl
A Digital Tomorrow
http://vimeo.com/48204264
“
Every good innovation
ends up at the corner
convenience store.
Corner Convenience
http://vimeo.com/37870061
Corner Convenience
http://vimeo.com/37870061
Advisory Board Workshop
“ No one cares about what you think,
unless you do what you think.
No one cares what you do,
unless you think about what y...
UrbanIxD Summer School - notes by Attila Bujdosó
UrbanIxD Summer School - notes by Attila Bujdosó
UrbanIxD Summer School - notes by Attila Bujdosó
UrbanIxD Summer School - notes by Attila Bujdosó
UrbanIxD Summer School - notes by Attila Bujdosó
UrbanIxD Summer School - notes by Attila Bujdosó
UrbanIxD Summer School - notes by Attila Bujdosó
UrbanIxD Summer School - notes by Attila Bujdosó
UrbanIxD Summer School - notes by Attila Bujdosó
UrbanIxD Summer School - notes by Attila Bujdosó
UrbanIxD Summer School - notes by Attila Bujdosó
UrbanIxD Summer School - notes by Attila Bujdosó
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UrbanIxD Summer School - notes by Attila Bujdosó

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Last week I was invited to participate the UrbanIxD Advisory Board Workshop that run parallel to UrbanIxD Summer School. With talks of Liam Young lecturer at Princeton and AA, Susa Pop director of Media Facades Festival 2010, Andrew Shoben and Platforma 9,81's Dinko Peračić, the event was a good opportunity to meet and network with people interested in the field of urban interaction design.

Why I particularly enjoyed being present at the event is that urban interaction design concerns interaction between people and urban technologies, to which, in my interpretation, politics and social decision making processes and more broadly social co-existence and collaboration belong.

Photo credits http://www.flickr.com/groups/urbanixdsummerschool/

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UrbanIxD Summer School - notes by Attila Bujdosó

  1. 1. UrbanIxD Summer School, Split
  2. 2. Research of, and Design for, the point of contact between people and urban technologies
  3. 3. Research of, and Design for, the point of contact between people and urban technologies
  4. 4. Liam Young Tomorrow’s Thoughts Today
  5. 5. Liam Young Tomorrow’s Thoughts Today I TOOK M Y FAM ILY W ITH M E TO SPLIT. THE FIRST NIGHT W E REALIZED THAT W E FORGOT THE BAG OF M Y DAUGHTER BACK HOM E. SO INSTEAD OF LIAM ’S TALK W E HEADED TO H&M .
  6. 6. “ Urban design is by default interactive Yiorgios Papamanousakis
  7. 7. Dinko Peračić Platforma 9.81
  8. 8. Susa Pop Public Art Lab, Berlin
  9. 9. “ Urban media facades are like back holes they constantly need to be fed with content. Susa Pop
  10. 10. Urban Media Network 2013 - Networked City 2014 - Participatory City 2015 - Visible City
  11. 11. static being of built infrastructure × temporariness of digital mediums
  12. 12. “ Urban media facades are inherently public and this means they call for public artworks.
  13. 13. Andrew Shoben Greyworld
  14. 14. “ New media projects which start from technology are all the same and boring. Andrew Shoben (Greyworld)
  15. 15. Nicolas Nova: Design Fiction Near Future Laboratory
  16. 16. http://curiousrituals.files.wordpress.com/2012/09/curiousritualsbook.pdf
  17. 17. “ A good science fiction story should be able to predict not the automobile but the traffic jam Frederik Pohl
  18. 18. A Digital Tomorrow http://vimeo.com/48204264
  19. 19. “ Every good innovation ends up at the corner convenience store.
  20. 20. Corner Convenience http://vimeo.com/37870061
  21. 21. Corner Convenience http://vimeo.com/37870061
  22. 22. Advisory Board Workshop
  23. 23. “ No one cares about what you think, unless you do what you think. No one cares what you do, unless you think about what you do. No one ever really cares what you say. Jack Schulze

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