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How Can Psychology Drive Design?
(for behavior change)
Who am I?
(@ashtoncthomas)
Similarity
(The Law of Attraction)
Byrne, D. (1971) The Attraction Paradigm, New York: Academic Press
Common Principle Name
(formal theory or whatever..)
How Can Psychology Drive Design?
(for behavior change)
Expert & Trustworthy
(Source Credibility)
Hovland, C.I., Janis, I.L., & Kelley, H.H. (1953). Communication and Persuasion. New Haven, CT:
Yale University Press
Loss Aversion
(Regret Theory)
Loomes, G. and Sugden, R. (1982). Regret theory: An alternative theory of rational choice under
uncertainty. Economic Journal, 92, 805-824.
Cugelman, B. (2015) Digital Behavior Change Toolkit (Iteration 9), AlterSpark Corp. Toronto, Canada. www.alterspark.com
Kahneman, Daniel. Thinking, Fast and Slow. FSG
Eyal, Nir. Hooked: How to Build Habit-forming Products. Portfolio Penguin
Pryor, Karen. Don’t Shoot The Dog! The New Art of Teaching and Training
Thaler, Richard H., Sunstein, Cass R. Nudge. Improving Decisions About Health, Wealth, and Happiness. Penguin.
Wendel, Stephen. Designing for Behavior Change. O’Reilly
Cialdini, Robert B. Ph.D. Influence. The Psychology of Persuasion. Harper
Saffer, Dan. Microinteractions. Designing with Details. O’Reilly
Krug, Steve. Don’t Make Me Think
Brown, Kenneth G. Influence: Mastering Life’s Most Powerful Skill. The Great Courses
Martin, David W. Psychology of Human Behavior. The Great Courses
Huettel, Scott. Behavioral Economics: When Psychology and Economics Collide. The Great Courses
Leary, Mark. Understanding the Mysteries of Human Behavior. The Great Courses
Sapolsky, Robert. Being Human: Life Lessons from the Frontiers of Science. The Great Courses
Csikszentmihalyi, Mihaly. Flow, The Psychology of Optimal Experience. Harper Perennial Modern Classics.
Maslow, Abraham H. The Farther Reaches of Human Nature. Penguin
Immordino-Yang, Mary Helen. Emotions, Learning, and the Brain. Exploring the Educational Implications of Affective Neuroscience. Norton.
Damasio, Antonio. Self Comes to Mind, Constructing the Conscious Brain. Vintage
http://changingminds.org/
http://psycnet.apa.org/
Why Psychology?
Today’s Journey
Brain Fundamentals
Principles & Examples
Driving Design Discussions
Soul-searching
Introspection
Technology & Innovation
everything’s changing so fast
digital media is changing everything about our experiences
there’s a mismatch
varying schools of thought
(a history lesson)
we are blank.
(tabula rasa)
Aristotle, De Anima
we are just thoughts.
(I think therefore I am)
Rene Descartes
we are perverts.
(psychoanalysis)
Sigmund Freud
we are rats.
(behaviorism)
John B. Watson
we are dogs.
(behaviorism)
Ivan Pavlov
we are strange.
(evolutionary psychology)
Edward O. Wilson
evolutionary psychology
Doohickies we’re working with
Cerebrum (thinking)
Cerebellum (standing)
Brain Stem (breathing)
Limbic System (crying)
Start With Why
Sinek, Simon. Start with Why: How Great Leaders Inspire Everyone to Take Action. New York:
Portfolio, 2009
“...without emotion, all decisions and
outcomes are equal - people can have no
preferences, no interests, no motivations, no
morality, and no sense of creativity, beauty, or
purpose”
Immordino-Yang, Mary Helen. Emotions, Learning, and the Brain: Exploring the Educational
Implications of Affective Neuroscience. Norton, 2016. pg 28
Before we continue..
behavior is a black box
evolutionary psychology will help us
what moves us to act is “old”
we are in love with our phones..
Human-Computer Psychology
Human-Human Psychology
Cugelman, B. (2015) Digital Behavior Change Toolkit (Iteration 9), AlterSpark Corp. Toronto,
Canada. www.alterspark.com
Before we continue..
digital media is new, but brain mechanics are old
we can’t differentiate between face and screen
the most influential aspects of behavior are primal
we are in love with our phones (for real)
more brain fundamentals
(neurotransmitters)
dopamine
(reward & pleasure)
serotonin
(status)
oxytocin
(affiliation)
endorphins
(mask pain)
cortisol
(stress)
Before we continue..
dopamine: reward & pleasure
serotonin: status
oxytocin: affiliation
cortisol: stress
Slow, Cold, Reflective: is powerful
plan for the future
create abstract notions of the physical world
(probably) facilitates consciousness
Slow, Cold, Reflective: is NOT powerful
takes whatever the fast, hot system gives it
substitutes heuristics for really solving what you want
it’s basically a lazy cheater
good to note
automatic brain powerd by mental maps
easy to bias what associations are “first to mind”
cognitive brain has to operate within this bias & chaos
Today’s Journey
Driving Design Discussions
Soul-searching
Introspection
Brain Fundamentals
Principles & Examples
mapping principles to implementations
build a bank of principles
collect examples of these principles
apply these to your design discussions
a mapping exercise
(toilet tipping)
professional
smile
paper towel
hear coins
see the tip bowl
hold door
turn on water
we tip in our culture
coins in tip jar
source credibility, surface appeal,
halo effect
liking, trustworthy
reciprocity
cue (auditory), attention,
focus, memory
cue (visual), attention, focus,
memory
reciprocity
reciprocity
social norms
social proof, priming
mapping principles to implementations
build a bank of principles
collect examples of these principles
apply these to your design discussions
Vivid Concepts
(salience)
Liking
(Source Credibility)
Carnegie, D. (1936). How to Win Friends and Influence People, Simon and Schuster
Surface Appeal
(Source Credibility)
Petty, R. E. and Cacioppo, J. T. (1986) Communication and persuasion: Central and peripheral
routes to attitude change, New York: Springer-Verlag
Honesty
(Source Credibility)
Halo Effect
Asch, S. E. Forming impressions of personality, Journal of Abnormal and Social Psychology (1946)
Reciprocity
Cialdini, R. (1993) Influence: Science and practice (3rd edn), New York: HarperCollins
Social Norms
Deutch, M. and Gerard, H. B. (1955). A study of normative and informational social influence upon
judgment. Journal of Abnormal and Social Psychology, 51, 629-636.
Priming
Meyer, D.E. and Schvanveldt, R.W. (1971). Facilitation in recognizing pairs of words: Evidence of a
dependence between retrieval operations, Journal of Experimental Psychology, 90, 227-234
Personification
(Engineering UX with Personality)
Cugelman, B. (2015) Digital Behavior Change Toolkit (Iteration 9), AlterSpark Corp. Toronto,
Canada. www.alterspark.com
Do X, Get Y
Cugelman, B. (2015) Digital Behavior Change Toolkit (Iteration 9), AlterSpark Corp. Toronto,
Canada. www.alterspark.com
Support Decisions Making
Cugelman, B. (2015) Digital Behavior Change Toolkit (Iteration 9), AlterSpark Corp. Toronto,
Canada. www.alterspark.com
Assure Outcomes
Cugelman, B. (2015) Digital Behavior Change Toolkit (Iteration 9), AlterSpark Corp. Toronto,
Canada. www.alterspark.com
Features Tell, Benefits Sell
Cugelman, B. (2015) Digital Behavior Change Toolkit (Iteration 9), AlterSpark Corp. Toronto,
Canada. www.alterspark.com
Values can be Visual
Cugelman, B. (2015) Digital Behavior Change Toolkit (Iteration 9), AlterSpark Corp. Toronto,
Canada. www.alterspark.com
Foot in the door
Beaman, A. L., Cole, C. M., Klentz, B., & Steblay, N. M. (1983). Fifteen years of the foot-in-the-door
Research: A meta-analysis. Personality and Social Psychology Bulletin, 9,181-196
Loss Aversion
(Regret Theory)
Loomes, G. and Sugden, R. (1982). Regret theory: An alternative theory of rational choice under
uncertainty. Economic Journal, 92, 805-824.
“People hate losses (and their Automatic Systems
can get pretty emotional about them).”
Thaler, Richard H., Sunstein, Cass R. Nudge. Improving Decisions About Health, Wealth, and
Happiness. Penguin.
“Roughly speaking, losing something makes you
twice as miserable as gaining the same thing
makes you happy.”
Thaler, Richard H., Sunstein, Cass R. Nudge. Improving Decisions About Health, Wealth, and
Happiness. Penguin.
Social Proof
Cialdini, R. (1993) Influence: Science and practice (3rd edn), New York: HarperCollins
Anchoring
Kahneman, D. and Tversky, A. (1973) On the psychology of prediction, Psychology Review, 80,
237-251
Framing
Tversky, A. and Kahneman, D. (1981). The framing of decisions and psychology of choice. Science,
211, 453-458.
Decoys
Cugelman, B. (2015) Digital Behavior Change Toolkit (Iteration 9), AlterSpark Corp. Toronto,
Canada. www.alterspark.com
Personalization
Cugelman, B. (2015) Digital Behavior Change Toolkit (Iteration 9), AlterSpark Corp. Toronto,
Canada. www.alterspark.com
Tailoring
Cugelman, B. (2015) Digital Behavior Change Toolkit (Iteration 9), AlterSpark Corp. Toronto,
Canada. www.alterspark.com
Leverage Previous Behavior
Cugelman, B. (2015) Digital Behavior Change Toolkit (Iteration 9), AlterSpark Corp. Toronto,
Canada. www.alterspark.com
Endowment Effect
Thaler, R. (1980). Towards a positive theory of consumer choice. Journal of Economic Behavior
and Organization, 1, 39-60.
Concrete vs Abstract
Thaler, R. (1980). Towards a positive theory of consumer choice. Journal of Economic Behavior
and Organization, 1, 39-60.
Scarcity
Worchel, S., Lee, J., and Adewole, A. (1975). Effects of supply and demand on ratings of object
value. Journal of Personality and Social Psychology, 32, 906-914
Urgency
Emotion-based dispositions to rash action: Positive and negative urgency. Cyders, Melissa A.;
Smith, Gregory T. Psychological Bulletin, Vol 134(6), Nov 2008, 807-828
Repetition, Multiple Touch Points
Kunst-Wilson, W. R. and Zajonc, R. B. (1980). Affective discrimination of stimuli that cannot be
recognized. Science, 207, 557-558
Goal Setting, Intentions, Commitments
Locke, E. A., and Latham, G. P. (1990). A theory of goal setting and task performance. Englewood
Cliffs, NJ: Prentice Hall.
False Memory Syndrome
The recovered memory/false memory debate. Pezdek, Kathy (Ed); Banks, William P. (Ed) San
Diego, CA, US: Academic Press The recovered memory/false memory debate
Habituation
Variable Reward
Eyal, Nir. Hooked: How to Build Habit-forming Products. Portfolio Penguin
Unknown Value
Feedback on Progress
Status, Progress, Expectations
Delight
Today’s Journey
Driving Design Discussions
Soul-searching
Introspection
Brain Fundamentals
Principles & Examples
Driving Design Discussions
starting with a blank page
assess what we already have
improve goal-oriented outcomes
using principle mapping
Cugelman, B. (2015) Digital Behavior Change Toolkit (Iteration 9), AlterSpark Corp. Toronto, Canada. www.alterspark.com
professional
smile
paper towel
hear coins
see the tip bowl
hold door
turn on water
we tip in our culture
coins in tip jar
source credibility, surface appeal,
halo effect
liking, trustworthy
reciprocity
cue (auditory), attention,
focus, memory
cue (visual), attention, focus,
memory
reciprocity
reciprocity
social norms
social proof, priming
Today’s Journey
Driving Design Discussions
Soul-searching
Introspection
Brain Fundamentals
Principles & Examples
Avoid crossing the line..
the good, the bad and the ugly
just understanding the audience
help our audience (toward their goals)
manipulate our audience
somewhere in the grey area
strategic planning
use your mission, vision, and values
align some core principles with your values
document user journeys
blacklist manipulative strategies
be transparent with this plan
Today’s Journey
Driving Design Discussions
Soul-searching
Introspection
Brain Fundamentals
Principles & Examples
“The nonverbal kinds of images are those that
help you display mentally the concepts that
correspond to words. ”
Damasio, Antonio. Self Comes to Mind, Constructing the Conscious Brain. Vintage
“The feelings that make up the background of
each mental instant and that largely signify aspect
of the body state are images as well.”
Damasio, Antonio. Self Comes to Mind, Constructing the Conscious Brain. Vintage
“Perception, in whatever sensory modality, is the
result of the brain’s cartographic skill.”
Damasio, Antonio. Self Comes to Mind, Constructing the Conscious Brain. Vintage
“The process of mind is a continuous flow of such
images, some of which correspond to actual,
ongoing business outside the brain, while some
are being reconstituted from memory in the
process of recall.”
Damasio, Antonio. Self Comes to Mind, Constructing the Conscious Brain. Vintage
“The best moments in our lives, are not the
passive, receptive, relaxing times ... The best
moments usually occur when a person’s body or
mind is stretched to it’s limits in a voluntary effort
to accomplish something difficult and worthwhile.”
Csikszentmihalyi, Mihaly. Flow, The Psychology of Optimal Experience. Harper Perennial Modern
Classics.
thanks!
(@ashtoncthomas)
Psychology influencedesign ashtonthomas
Psychology influencedesign ashtonthomas

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Tampa BSides - Chef's Tour of Microsoft Security Adoption Framework (SAF)
 

Psychology influencedesign ashtonthomas

  • 1. How Can Psychology Drive Design? (for behavior change)
  • 3. Similarity (The Law of Attraction) Byrne, D. (1971) The Attraction Paradigm, New York: Academic Press
  • 4. Common Principle Name (formal theory or whatever..)
  • 5. How Can Psychology Drive Design? (for behavior change)
  • 6. Expert & Trustworthy (Source Credibility) Hovland, C.I., Janis, I.L., & Kelley, H.H. (1953). Communication and Persuasion. New Haven, CT: Yale University Press
  • 7.
  • 8. Loss Aversion (Regret Theory) Loomes, G. and Sugden, R. (1982). Regret theory: An alternative theory of rational choice under uncertainty. Economic Journal, 92, 805-824.
  • 9. Cugelman, B. (2015) Digital Behavior Change Toolkit (Iteration 9), AlterSpark Corp. Toronto, Canada. www.alterspark.com Kahneman, Daniel. Thinking, Fast and Slow. FSG Eyal, Nir. Hooked: How to Build Habit-forming Products. Portfolio Penguin Pryor, Karen. Don’t Shoot The Dog! The New Art of Teaching and Training Thaler, Richard H., Sunstein, Cass R. Nudge. Improving Decisions About Health, Wealth, and Happiness. Penguin. Wendel, Stephen. Designing for Behavior Change. O’Reilly Cialdini, Robert B. Ph.D. Influence. The Psychology of Persuasion. Harper Saffer, Dan. Microinteractions. Designing with Details. O’Reilly Krug, Steve. Don’t Make Me Think Brown, Kenneth G. Influence: Mastering Life’s Most Powerful Skill. The Great Courses Martin, David W. Psychology of Human Behavior. The Great Courses Huettel, Scott. Behavioral Economics: When Psychology and Economics Collide. The Great Courses Leary, Mark. Understanding the Mysteries of Human Behavior. The Great Courses Sapolsky, Robert. Being Human: Life Lessons from the Frontiers of Science. The Great Courses Csikszentmihalyi, Mihaly. Flow, The Psychology of Optimal Experience. Harper Perennial Modern Classics. Maslow, Abraham H. The Farther Reaches of Human Nature. Penguin Immordino-Yang, Mary Helen. Emotions, Learning, and the Brain. Exploring the Educational Implications of Affective Neuroscience. Norton. Damasio, Antonio. Self Comes to Mind, Constructing the Conscious Brain. Vintage http://changingminds.org/ http://psycnet.apa.org/
  • 11. Today’s Journey Brain Fundamentals Principles & Examples Driving Design Discussions Soul-searching Introspection
  • 13. everything’s changing so fast digital media is changing everything about our experiences
  • 14.
  • 16. varying schools of thought (a history lesson)
  • 17. we are blank. (tabula rasa) Aristotle, De Anima
  • 18. we are just thoughts. (I think therefore I am) Rene Descartes
  • 22. we are strange. (evolutionary psychology) Edward O. Wilson
  • 24.
  • 25. Doohickies we’re working with Cerebrum (thinking) Cerebellum (standing) Brain Stem (breathing) Limbic System (crying)
  • 26.
  • 27. Start With Why Sinek, Simon. Start with Why: How Great Leaders Inspire Everyone to Take Action. New York: Portfolio, 2009
  • 28. “...without emotion, all decisions and outcomes are equal - people can have no preferences, no interests, no motivations, no morality, and no sense of creativity, beauty, or purpose” Immordino-Yang, Mary Helen. Emotions, Learning, and the Brain: Exploring the Educational Implications of Affective Neuroscience. Norton, 2016. pg 28
  • 29. Before we continue.. behavior is a black box evolutionary psychology will help us what moves us to act is “old” we are in love with our phones..
  • 30.
  • 31.
  • 32. Human-Computer Psychology Human-Human Psychology Cugelman, B. (2015) Digital Behavior Change Toolkit (Iteration 9), AlterSpark Corp. Toronto, Canada. www.alterspark.com
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  • 37.
  • 38. Before we continue.. digital media is new, but brain mechanics are old we can’t differentiate between face and screen the most influential aspects of behavior are primal we are in love with our phones (for real)
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  • 51.
  • 52. Before we continue.. dopamine: reward & pleasure serotonin: status oxytocin: affiliation cortisol: stress
  • 53.
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  • 56. Slow, Cold, Reflective: is powerful plan for the future create abstract notions of the physical world (probably) facilitates consciousness
  • 57. Slow, Cold, Reflective: is NOT powerful takes whatever the fast, hot system gives it substitutes heuristics for really solving what you want it’s basically a lazy cheater
  • 58.
  • 59. good to note automatic brain powerd by mental maps easy to bias what associations are “first to mind” cognitive brain has to operate within this bias & chaos
  • 60.
  • 61.
  • 62. Today’s Journey Driving Design Discussions Soul-searching Introspection Brain Fundamentals Principles & Examples
  • 63. mapping principles to implementations build a bank of principles collect examples of these principles apply these to your design discussions
  • 65. professional smile paper towel hear coins see the tip bowl hold door turn on water we tip in our culture coins in tip jar source credibility, surface appeal, halo effect liking, trustworthy reciprocity cue (auditory), attention, focus, memory cue (visual), attention, focus, memory reciprocity reciprocity social norms social proof, priming
  • 66. mapping principles to implementations build a bank of principles collect examples of these principles apply these to your design discussions
  • 68. Liking (Source Credibility) Carnegie, D. (1936). How to Win Friends and Influence People, Simon and Schuster
  • 69. Surface Appeal (Source Credibility) Petty, R. E. and Cacioppo, J. T. (1986) Communication and persuasion: Central and peripheral routes to attitude change, New York: Springer-Verlag
  • 71. Halo Effect Asch, S. E. Forming impressions of personality, Journal of Abnormal and Social Psychology (1946)
  • 72.
  • 73. Reciprocity Cialdini, R. (1993) Influence: Science and practice (3rd edn), New York: HarperCollins
  • 74.
  • 75. Social Norms Deutch, M. and Gerard, H. B. (1955). A study of normative and informational social influence upon judgment. Journal of Abnormal and Social Psychology, 51, 629-636.
  • 76. Priming Meyer, D.E. and Schvanveldt, R.W. (1971). Facilitation in recognizing pairs of words: Evidence of a dependence between retrieval operations, Journal of Experimental Psychology, 90, 227-234
  • 77. Personification (Engineering UX with Personality) Cugelman, B. (2015) Digital Behavior Change Toolkit (Iteration 9), AlterSpark Corp. Toronto, Canada. www.alterspark.com
  • 78.
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  • 82. Do X, Get Y Cugelman, B. (2015) Digital Behavior Change Toolkit (Iteration 9), AlterSpark Corp. Toronto, Canada. www.alterspark.com
  • 83.
  • 84. Support Decisions Making Cugelman, B. (2015) Digital Behavior Change Toolkit (Iteration 9), AlterSpark Corp. Toronto, Canada. www.alterspark.com
  • 85.
  • 86. Assure Outcomes Cugelman, B. (2015) Digital Behavior Change Toolkit (Iteration 9), AlterSpark Corp. Toronto, Canada. www.alterspark.com
  • 87. Features Tell, Benefits Sell Cugelman, B. (2015) Digital Behavior Change Toolkit (Iteration 9), AlterSpark Corp. Toronto, Canada. www.alterspark.com
  • 88. Values can be Visual Cugelman, B. (2015) Digital Behavior Change Toolkit (Iteration 9), AlterSpark Corp. Toronto, Canada. www.alterspark.com
  • 89.
  • 90.
  • 91.
  • 92.
  • 93. Foot in the door Beaman, A. L., Cole, C. M., Klentz, B., & Steblay, N. M. (1983). Fifteen years of the foot-in-the-door Research: A meta-analysis. Personality and Social Psychology Bulletin, 9,181-196
  • 94. Loss Aversion (Regret Theory) Loomes, G. and Sugden, R. (1982). Regret theory: An alternative theory of rational choice under uncertainty. Economic Journal, 92, 805-824.
  • 95.
  • 96. “People hate losses (and their Automatic Systems can get pretty emotional about them).” Thaler, Richard H., Sunstein, Cass R. Nudge. Improving Decisions About Health, Wealth, and Happiness. Penguin.
  • 97. “Roughly speaking, losing something makes you twice as miserable as gaining the same thing makes you happy.” Thaler, Richard H., Sunstein, Cass R. Nudge. Improving Decisions About Health, Wealth, and Happiness. Penguin.
  • 98. Social Proof Cialdini, R. (1993) Influence: Science and practice (3rd edn), New York: HarperCollins
  • 99.
  • 100. Anchoring Kahneman, D. and Tversky, A. (1973) On the psychology of prediction, Psychology Review, 80, 237-251
  • 101.
  • 102. Framing Tversky, A. and Kahneman, D. (1981). The framing of decisions and psychology of choice. Science, 211, 453-458.
  • 103. Decoys Cugelman, B. (2015) Digital Behavior Change Toolkit (Iteration 9), AlterSpark Corp. Toronto, Canada. www.alterspark.com
  • 104.
  • 105. Personalization Cugelman, B. (2015) Digital Behavior Change Toolkit (Iteration 9), AlterSpark Corp. Toronto, Canada. www.alterspark.com
  • 106. Tailoring Cugelman, B. (2015) Digital Behavior Change Toolkit (Iteration 9), AlterSpark Corp. Toronto, Canada. www.alterspark.com
  • 107. Leverage Previous Behavior Cugelman, B. (2015) Digital Behavior Change Toolkit (Iteration 9), AlterSpark Corp. Toronto, Canada. www.alterspark.com
  • 108.
  • 109. Endowment Effect Thaler, R. (1980). Towards a positive theory of consumer choice. Journal of Economic Behavior and Organization, 1, 39-60.
  • 110. Concrete vs Abstract Thaler, R. (1980). Towards a positive theory of consumer choice. Journal of Economic Behavior and Organization, 1, 39-60.
  • 111.
  • 112.
  • 113. Scarcity Worchel, S., Lee, J., and Adewole, A. (1975). Effects of supply and demand on ratings of object value. Journal of Personality and Social Psychology, 32, 906-914
  • 114. Urgency Emotion-based dispositions to rash action: Positive and negative urgency. Cyders, Melissa A.; Smith, Gregory T. Psychological Bulletin, Vol 134(6), Nov 2008, 807-828
  • 115.
  • 116. Repetition, Multiple Touch Points Kunst-Wilson, W. R. and Zajonc, R. B. (1980). Affective discrimination of stimuli that cannot be recognized. Science, 207, 557-558
  • 117. Goal Setting, Intentions, Commitments Locke, E. A., and Latham, G. P. (1990). A theory of goal setting and task performance. Englewood Cliffs, NJ: Prentice Hall.
  • 118. False Memory Syndrome The recovered memory/false memory debate. Pezdek, Kathy (Ed); Banks, William P. (Ed) San Diego, CA, US: Academic Press The recovered memory/false memory debate
  • 119.
  • 121. Variable Reward Eyal, Nir. Hooked: How to Build Habit-forming Products. Portfolio Penguin
  • 126. Today’s Journey Driving Design Discussions Soul-searching Introspection Brain Fundamentals Principles & Examples
  • 127.
  • 128. Driving Design Discussions starting with a blank page assess what we already have improve goal-oriented outcomes using principle mapping
  • 129.
  • 130. Cugelman, B. (2015) Digital Behavior Change Toolkit (Iteration 9), AlterSpark Corp. Toronto, Canada. www.alterspark.com
  • 131.
  • 132. professional smile paper towel hear coins see the tip bowl hold door turn on water we tip in our culture coins in tip jar source credibility, surface appeal, halo effect liking, trustworthy reciprocity cue (auditory), attention, focus, memory cue (visual), attention, focus, memory reciprocity reciprocity social norms social proof, priming
  • 133. Today’s Journey Driving Design Discussions Soul-searching Introspection Brain Fundamentals Principles & Examples
  • 135. the good, the bad and the ugly just understanding the audience help our audience (toward their goals) manipulate our audience somewhere in the grey area
  • 136.
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  • 139. strategic planning use your mission, vision, and values align some core principles with your values document user journeys blacklist manipulative strategies be transparent with this plan
  • 140. Today’s Journey Driving Design Discussions Soul-searching Introspection Brain Fundamentals Principles & Examples
  • 141.
  • 142. “The nonverbal kinds of images are those that help you display mentally the concepts that correspond to words. ” Damasio, Antonio. Self Comes to Mind, Constructing the Conscious Brain. Vintage
  • 143. “The feelings that make up the background of each mental instant and that largely signify aspect of the body state are images as well.” Damasio, Antonio. Self Comes to Mind, Constructing the Conscious Brain. Vintage
  • 144. “Perception, in whatever sensory modality, is the result of the brain’s cartographic skill.” Damasio, Antonio. Self Comes to Mind, Constructing the Conscious Brain. Vintage
  • 145. “The process of mind is a continuous flow of such images, some of which correspond to actual, ongoing business outside the brain, while some are being reconstituted from memory in the process of recall.” Damasio, Antonio. Self Comes to Mind, Constructing the Conscious Brain. Vintage
  • 146.
  • 147. “The best moments in our lives, are not the passive, receptive, relaxing times ... The best moments usually occur when a person’s body or mind is stretched to it’s limits in a voluntary effort to accomplish something difficult and worthwhile.” Csikszentmihalyi, Mihaly. Flow, The Psychology of Optimal Experience. Harper Perennial Modern Classics.