The document discusses using psychology to drive design for behavior change. It provides an overview of psychological principles like similarity, source credibility, loss aversion, social norms, and more. It also references theories in evolutionary psychology and discusses how the brain's automatic and reflective systems can be influenced. The document aims to map psychological principles to design implementations and provide examples to apply in design discussions. It stresses avoiding manipulation and being transparent in how strategies align with organizational values and user goals.
6. Expert & Trustworthy
(Source Credibility)
Hovland, C.I., Janis, I.L., & Kelley, H.H. (1953). Communication and Persuasion. New Haven, CT:
Yale University Press
7.
8. Loss Aversion
(Regret Theory)
Loomes, G. and Sugden, R. (1982). Regret theory: An alternative theory of rational choice under
uncertainty. Economic Journal, 92, 805-824.
9. Cugelman, B. (2015) Digital Behavior Change Toolkit (Iteration 9), AlterSpark Corp. Toronto, Canada. www.alterspark.com
Kahneman, Daniel. Thinking, Fast and Slow. FSG
Eyal, Nir. Hooked: How to Build Habit-forming Products. Portfolio Penguin
Pryor, Karen. Don’t Shoot The Dog! The New Art of Teaching and Training
Thaler, Richard H., Sunstein, Cass R. Nudge. Improving Decisions About Health, Wealth, and Happiness. Penguin.
Wendel, Stephen. Designing for Behavior Change. O’Reilly
Cialdini, Robert B. Ph.D. Influence. The Psychology of Persuasion. Harper
Saffer, Dan. Microinteractions. Designing with Details. O’Reilly
Krug, Steve. Don’t Make Me Think
Brown, Kenneth G. Influence: Mastering Life’s Most Powerful Skill. The Great Courses
Martin, David W. Psychology of Human Behavior. The Great Courses
Huettel, Scott. Behavioral Economics: When Psychology and Economics Collide. The Great Courses
Leary, Mark. Understanding the Mysteries of Human Behavior. The Great Courses
Sapolsky, Robert. Being Human: Life Lessons from the Frontiers of Science. The Great Courses
Csikszentmihalyi, Mihaly. Flow, The Psychology of Optimal Experience. Harper Perennial Modern Classics.
Maslow, Abraham H. The Farther Reaches of Human Nature. Penguin
Immordino-Yang, Mary Helen. Emotions, Learning, and the Brain. Exploring the Educational Implications of Affective Neuroscience. Norton.
Damasio, Antonio. Self Comes to Mind, Constructing the Conscious Brain. Vintage
http://changingminds.org/
http://psycnet.apa.org/
25. Doohickies we’re working with
Cerebrum (thinking)
Cerebellum (standing)
Brain Stem (breathing)
Limbic System (crying)
26.
27. Start With Why
Sinek, Simon. Start with Why: How Great Leaders Inspire Everyone to Take Action. New York:
Portfolio, 2009
28. “...without emotion, all decisions and
outcomes are equal - people can have no
preferences, no interests, no motivations, no
morality, and no sense of creativity, beauty, or
purpose”
Immordino-Yang, Mary Helen. Emotions, Learning, and the Brain: Exploring the Educational
Implications of Affective Neuroscience. Norton, 2016. pg 28
29. Before we continue..
behavior is a black box
evolutionary psychology will help us
what moves us to act is “old”
we are in love with our phones..
38. Before we continue..
digital media is new, but brain mechanics are old
we can’t differentiate between face and screen
the most influential aspects of behavior are primal
we are in love with our phones (for real)
56. Slow, Cold, Reflective: is powerful
plan for the future
create abstract notions of the physical world
(probably) facilitates consciousness
57. Slow, Cold, Reflective: is NOT powerful
takes whatever the fast, hot system gives it
substitutes heuristics for really solving what you want
it’s basically a lazy cheater
58.
59. good to note
automatic brain powerd by mental maps
easy to bias what associations are “first to mind”
cognitive brain has to operate within this bias & chaos
65. professional
smile
paper towel
hear coins
see the tip bowl
hold door
turn on water
we tip in our culture
coins in tip jar
source credibility, surface appeal,
halo effect
liking, trustworthy
reciprocity
cue (auditory), attention,
focus, memory
cue (visual), attention, focus,
memory
reciprocity
reciprocity
social norms
social proof, priming
66. mapping principles to implementations
build a bank of principles
collect examples of these principles
apply these to your design discussions
69. Surface Appeal
(Source Credibility)
Petty, R. E. and Cacioppo, J. T. (1986) Communication and persuasion: Central and peripheral
routes to attitude change, New York: Springer-Verlag
75. Social Norms
Deutch, M. and Gerard, H. B. (1955). A study of normative and informational social influence upon
judgment. Journal of Abnormal and Social Psychology, 51, 629-636.
76. Priming
Meyer, D.E. and Schvanveldt, R.W. (1971). Facilitation in recognizing pairs of words: Evidence of a
dependence between retrieval operations, Journal of Experimental Psychology, 90, 227-234
77. Personification
(Engineering UX with Personality)
Cugelman, B. (2015) Digital Behavior Change Toolkit (Iteration 9), AlterSpark Corp. Toronto,
Canada. www.alterspark.com
78.
79.
80.
81.
82. Do X, Get Y
Cugelman, B. (2015) Digital Behavior Change Toolkit (Iteration 9), AlterSpark Corp. Toronto,
Canada. www.alterspark.com
83.
84. Support Decisions Making
Cugelman, B. (2015) Digital Behavior Change Toolkit (Iteration 9), AlterSpark Corp. Toronto,
Canada. www.alterspark.com
85.
86. Assure Outcomes
Cugelman, B. (2015) Digital Behavior Change Toolkit (Iteration 9), AlterSpark Corp. Toronto,
Canada. www.alterspark.com
87. Features Tell, Benefits Sell
Cugelman, B. (2015) Digital Behavior Change Toolkit (Iteration 9), AlterSpark Corp. Toronto,
Canada. www.alterspark.com
88. Values can be Visual
Cugelman, B. (2015) Digital Behavior Change Toolkit (Iteration 9), AlterSpark Corp. Toronto,
Canada. www.alterspark.com
89.
90.
91.
92.
93. Foot in the door
Beaman, A. L., Cole, C. M., Klentz, B., & Steblay, N. M. (1983). Fifteen years of the foot-in-the-door
Research: A meta-analysis. Personality and Social Psychology Bulletin, 9,181-196
94. Loss Aversion
(Regret Theory)
Loomes, G. and Sugden, R. (1982). Regret theory: An alternative theory of rational choice under
uncertainty. Economic Journal, 92, 805-824.
95.
96. “People hate losses (and their Automatic Systems
can get pretty emotional about them).”
Thaler, Richard H., Sunstein, Cass R. Nudge. Improving Decisions About Health, Wealth, and
Happiness. Penguin.
97. “Roughly speaking, losing something makes you
twice as miserable as gaining the same thing
makes you happy.”
Thaler, Richard H., Sunstein, Cass R. Nudge. Improving Decisions About Health, Wealth, and
Happiness. Penguin.
106. Tailoring
Cugelman, B. (2015) Digital Behavior Change Toolkit (Iteration 9), AlterSpark Corp. Toronto,
Canada. www.alterspark.com
107. Leverage Previous Behavior
Cugelman, B. (2015) Digital Behavior Change Toolkit (Iteration 9), AlterSpark Corp. Toronto,
Canada. www.alterspark.com
108.
109. Endowment Effect
Thaler, R. (1980). Towards a positive theory of consumer choice. Journal of Economic Behavior
and Organization, 1, 39-60.
110. Concrete vs Abstract
Thaler, R. (1980). Towards a positive theory of consumer choice. Journal of Economic Behavior
and Organization, 1, 39-60.
111.
112.
113. Scarcity
Worchel, S., Lee, J., and Adewole, A. (1975). Effects of supply and demand on ratings of object
value. Journal of Personality and Social Psychology, 32, 906-914
114. Urgency
Emotion-based dispositions to rash action: Positive and negative urgency. Cyders, Melissa A.;
Smith, Gregory T. Psychological Bulletin, Vol 134(6), Nov 2008, 807-828
115.
116. Repetition, Multiple Touch Points
Kunst-Wilson, W. R. and Zajonc, R. B. (1980). Affective discrimination of stimuli that cannot be
recognized. Science, 207, 557-558
117. Goal Setting, Intentions, Commitments
Locke, E. A., and Latham, G. P. (1990). A theory of goal setting and task performance. Englewood
Cliffs, NJ: Prentice Hall.
118. False Memory Syndrome
The recovered memory/false memory debate. Pezdek, Kathy (Ed); Banks, William P. (Ed) San
Diego, CA, US: Academic Press The recovered memory/false memory debate
130. Cugelman, B. (2015) Digital Behavior Change Toolkit (Iteration 9), AlterSpark Corp. Toronto, Canada. www.alterspark.com
131.
132. professional
smile
paper towel
hear coins
see the tip bowl
hold door
turn on water
we tip in our culture
coins in tip jar
source credibility, surface appeal,
halo effect
liking, trustworthy
reciprocity
cue (auditory), attention,
focus, memory
cue (visual), attention, focus,
memory
reciprocity
reciprocity
social norms
social proof, priming
135. the good, the bad and the ugly
just understanding the audience
help our audience (toward their goals)
manipulate our audience
somewhere in the grey area
136.
137.
138.
139. strategic planning
use your mission, vision, and values
align some core principles with your values
document user journeys
blacklist manipulative strategies
be transparent with this plan
142. “The nonverbal kinds of images are those that
help you display mentally the concepts that
correspond to words. ”
Damasio, Antonio. Self Comes to Mind, Constructing the Conscious Brain. Vintage
143. “The feelings that make up the background of
each mental instant and that largely signify aspect
of the body state are images as well.”
Damasio, Antonio. Self Comes to Mind, Constructing the Conscious Brain. Vintage
144. “Perception, in whatever sensory modality, is the
result of the brain’s cartographic skill.”
Damasio, Antonio. Self Comes to Mind, Constructing the Conscious Brain. Vintage
145. “The process of mind is a continuous flow of such
images, some of which correspond to actual,
ongoing business outside the brain, while some
are being reconstituted from memory in the
process of recall.”
Damasio, Antonio. Self Comes to Mind, Constructing the Conscious Brain. Vintage
146.
147. “The best moments in our lives, are not the
passive, receptive, relaxing times ... The best
moments usually occur when a person’s body or
mind is stretched to it’s limits in a voluntary effort
to accomplish something difficult and worthwhile.”
Csikszentmihalyi, Mihaly. Flow, The Psychology of Optimal Experience. Harper Perennial Modern
Classics.