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Application of game design
Application of game design
Application of game design
Application of game design
Application of game design
Application of game design
Application of game design
Application of game design
Application of game design
Application of game design
Application of game design
Application of game design
Application of game design
Application of game design
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Application of game design

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Application of game design

Application of game design

Published in: Entertainment & Humor, Design
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  • 1. Application of Game Design Kevin. K
  • 2.  Gamification? - Gamification is the process of using game thinking and game mechanics to solve problems and engage users. Mechanics make up the functioning components of the game Dynamics are the player’s interactions with those mechanics. Aesthetics are how the game makes the player feel during interaction.
  • 3.  Key of Gamification • Point - Tracking, Feedback  Important essential element  It is purpose that is people to act  May be visible or invisible  Way to differentiate or compete with other people
  • 4.  Key of Gamification  Classification of point 1. Experience points - invisible and no limit 2. Redeemable points - mileage or membership point 3. Skill points - Non-core activities 4. Karma points - Altruistic behavior 5. Reputation points - Amass trust between groups
  • 5.  Key of Gamification • Levels - Growth  Indicates the degree of the growth of the player  When level rises, the difficulty rises  Classification by level  Compensation should be different for each level
  • 6.  Key of Gamification • Badges - Goal-setting  A great way to used to promote a product or service  Collect is a strong incentive  For example, the ranks of the army and degree
  • 7.  Key of Gamification • Leaderboard - Competition, Rewards  The position of the player maintain in the middle  The will of the player is important not to fall  Periodic initialization and give reward
  • 8.  Key of Gamification • On boarding - Adaptation programs for beginners  Slowly open Complex elements of the system  A positive response of people induce  Eliminate the possibility of failure  Learning about players (A.I)
  • 9.  Gamification in Fitness club  Point - It shows the correct value through the machine  On boarding - Learn how to use the machine and Stretching by instructors  Level - According to changes in body, Change goal
  • 10.  Gamification in Fitness club  Leaderboard - Make competition and gives rewards through ranking system  Until they want to achieve, they try continue
  • 11.  Gamification in Coupon & Card  Point - Gives a stamp or point when every time you use one  On boarding - This is stated how to use coupon or point of card on the cover  Level - When you use the card rating goes up - Reward also improves
  • 12.  Gamification in Automobile  On boarding - Safety training and basic manual spread rather than driving  Level - Depending on the fulfillment of Safe and eco-driving, grade is offered  Badges - Through car maintenance state, badge gives
  • 13.  Gamification in Online shop  Point - When you buy a product, point is offered and points are used to buy things  Level - Depending on the earned points, grade is offered  Buy discount prices than the list price
  • 14.  Reference  URL http://www.slideshare.net/dings/from-game-design-elementsto-gamefulness-defining-gamification http://www.itworld.com http://www.slideshare.net/KcHan1/gamification-14045336  Book Gamification by design

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