3D internet

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3D internet

  1. 1. 3DINTERNET ANURAG SINGH 1114310033 CS-1
  2. 2. OVERVIEW •WHAT IS 3D-INTERNET •BRIEF INTRODUCTION TO WEB VERSION •POWER OF 3D INTERNET •WHY NOW •WHAT CHANGED •APPLICATION OF 3D INTERNET
  3. 3. 3D INTERNET COMBINATION OF TWO POWERFUL FORCES  THE INTERNET  3D GRAPHICS The result is interactive, real time 3d graphic delivered over the web
  4. 4.  NATURAL ORGANISATION OF DATA AND OBJECT  INTERACTIVE SHOPPING EXPERIENCE
  5. 5. WEB 1.0 Edited by web master only. First face of world wide web. Similar to hand written notes.
  6. 6. WEB 2.0 Every one can contribute to web. Rich in user interface. Better in graphics. 85% majority site in web 2.0.
  7. 7. WEB 3.0 Rise of intelligent system. Use of metaverse in web. Birth of most awaited future internet.
  8. 8. POWER OF 3D INTERNET Successor of all web technologies. Flexible architecture , open protocol. Intelligent and distributed system. Virtual universe within physical universe Provide 3d surfing experience. Simulation of web page in true to life graphics.
  9. 9. HOW DOES 3D INTERNET WORK o Using available virtual platform i.e second life. o o o By using artificial intelligence. By using eyewear like Google Glass. Using sensors and holographic image projection.
  10. 10. APPLICATION OF 3D INTERNET E-commerce     Product visualization. 3D virtual shops. Interactive demo. Banner ads in 3D.
  11. 11. APPLICATION CONT’D… TRAINING • Web-based training using interactive 3D GAMING • Multi-player, fully 3D ENTERTAINMENT • Streaming 3D Animation
  12. 12. APPLICATION CONT’D… EDUCATION • • • 3D Data visualization for various field. • Virtual “field trips”. Historical recreation for social science. Virtual experiments for physical science.
  13. 13. TECHNICAL GLITCHES  It requires high bandwidth speed not possible for most countries.  Hardware required for 3D internet is partially available.
  14. 14. SOLUTIO N Use of 3G internet which can provides a max speed of 14.4 mbps . Use of GOOGLE GLASS and vision station for preliminary hardware requirement.
  15. 15. On left: A user interacting with pc using Google Glass On right :A user interacting with pc using Vision station.
  16. 16. REFERENC ES http://www.interaticesolution.com http://www.kotsovinos.com http://www.secondlife.com http://www.lifeboat.com
  17. 17. THANK YOU

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