10usabilitylessonsfromstevekrugsdontmakemethink 100106094340-phpapp01


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10usabilitylessonsfromstevekrugsdontmakemethink 100106094340-phpapp01

  1. 1. 10 Usability Lessons fromSteve Krug’s Don’t Make Me Think
  2. 2. Porkfish1. Usability Means…Usability means making sure something works well, andthat a person of average ability or experience can use it forits intended purpose without getting hopelessly frustrated.
  3. 3. Yellow Jack2. Web applications should explain themselvesAs far as humanly possible, when I look at a web page itshould be self-evident. Obvious. Self-explanatory.
  4. 4. Banded Butterflyfish3. Don’t Make Me ThinkAs a rule, people don’t like to puzzle over how to do things.If people who build a site don’t care enough to make thingsobvious it can erode confidence in the site and itspublishers.
  5. 5. Rock Beauty4. Don’t waste my timeMuch of our web use is motivated by the desire to savetime. As a result, web users tend to act like sharks. Theyhave to keep moving or they’ll die.
  6. 6. Spotted Drum5. Users still cling to their back buttonsThere’s not much of a penalty for guessing wrong. Unlikefirefighting, the penalty for guessing wrong on a website isjust a click or two of the back button. The back button isthe most-used feature of web browsers.
  7. 7. Sea Raven6. We’re creatures of habitIf we find something that works, we stick to it. Once wefind something that works — no matter how badly — wetend not to look for a better way. We’ll use a better way ifwe stumble across one, but we seldom look for one.
  8. 8. Foureye Butterflyfish7. No Time for Small TalkHappy talk is like small talk – content free, basically just away to be sociable. But most Web users don’t have time forsmall talk; they want to get right to the beef. You can – andshould – eliminate as much happy talk as possible.
  9. 9. Boxfish8. Don’t lose searchSome people (search-dominant users), will almost alwayslook for a search box as they enter a site. These may be thesame people who look for the nearest clerk as soon as theyenter a store.
  10. 10. Queen Triggerfish9. We form mental site-mapsWhen we return to something on a Web site, instead ofreplying on a physical sense of where it is, we have toremember where it is in the conceptual hierarchy andretrace our steps.
  11. 11. Scrawled Filefish10. Make it easy to go homeHaving a home button in sight at all times offersreassurance that no matter how lost I may get, I can alwaysstart over, like pressing a Reset button or using a “Get outof Jail free” card.
  12. 12. The Book
  13. 13. Thanks to …summary from the book by redd horrockshttp://www.uxbooth.comillustrations by patrick j. lynchcopyright 2010, patrick j. lynch. all rights reservedhttp://patricklynch.net