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    Magix Magix Presentation Transcript

    • Wednesday, October 5, 2011
    • Overview Concept Arts Genre : Life-Simulations + Leveling System Fantasy World Main Concept : Taking care of a pets Not only taking care, but also raise and train. Multiplayer feature Game Philosophy Inspired by Tamagotchi 2011 Mobile Gadgets Trends Some unique mobile games Social GamingWednesday, October 5, 2011
    • Concept Game Play 6 Magic Elements Raise and Train Monster Monsters Room (Main Menu) - Raise and taking care The Monster Training Room - train The Monster’s Magic Spell Shop Menu - Buy equipment and arms for spell battle Warehouse Menu - check each Item Arena Menu - Spell Battle and Tournaments Neighbors Menu - Interact, trade, and battle with othersWednesday, October 5, 2011
    • Concept 6 Main Elements Fire Water Thunder Earth Ice Nature (?) //Random.. Setiap element memiliki spell yang berbeda dari element lain. Setiap spell akan terbuka dan dapat di gunakan jika tingkat penguasaan element meningkat. untuk meningkatkan kekuatan spell dengan cara melatih di training room 5 level elements mastery Novice Apprentice Journeyman Expert Master Setiap montser memiliki 1 element bakat (bawaan monster) dan memili 2 element tambahan..Wednesday, October 5, 2011
    • Concept Some Monster’s Aspect On spell Battle Monster’s Elements - Fire, Thunder, Earth, Water, Ice, Nature Equipments Monster’s Condition - Hunger, Energy, Mood Spell’s Damage and Effectiveness Monster’s Status - Willpower, Concentration, Dexterity, Endurance, AgilityWednesday, October 5, 2011
    • Concept Notable Game Characters Players Monsters (Players Pet) Non-Player Character (Shop Keeper, Arena Holder, Trainer, ) Some AI Monster in the Arena.Wednesday, October 5, 2011
    • Concept Notable Game Items Common Items - Food, Training Item, Toys, Revival Potion Battle Supports - HP Potion, MP Potion, etc Equipment - Necklace, Amulets, etc.Wednesday, October 5, 2011
    • User Interface Game Interface Game Control NavigationWednesday, October 5, 2011
    • Spell Battle InterfaceWednesday, October 5, 2011
    • Select ElementsWednesday, October 5, 2011
    • Select SpellWednesday, October 5, 2011
    • Make Some Spell GestureWednesday, October 5, 2011
    • Make Some Spell GestureWednesday, October 5, 2011
    • Spell Casting, AttackWednesday, October 5, 2011
    • Art Directions Visual Directions 2D Game with Semi-3D effect Bright, cheerful, colorful visual More magic World visual effect (Shimmer, sparkle, etc. ) Special visual effect for each spell Audio Directions Unique Fantasy World Music Cheerful music More Chime, Shimmer, Sparkle SFXWednesday, October 5, 2011
    • Technical Detail Game Specification Better on 3.5” screen or wider Capacitive Touchscreen Support Bluetooth Team Needs 2 Designer Assistant Monsters Part (2 Programmers, 1 Artist) Monster’s Room Part (2 Artists, 1 Programmer) Item, equipment and Skill Part (2 Artists, 1 Programmer) Battle System Part (2 Artists, 2 Programmer)Wednesday, October 5, 2011
    • Developed For Prefer for iOS AndroidWednesday, October 5, 2011