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3 d computer animation

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  • 1. 3D Computer Animation3D Computer Animation Turgut TezirTurgut Tezir
  • 2. OUTLINEOUTLINE  Brief HistoryBrief History  What is 3-D Computer Animation?What is 3-D Computer Animation?  Benefits Provided by 3-D Computer AnimationBenefits Provided by 3-D Computer Animation  3D Computer Animation Software3D Computer Animation Software  Example Graphics (3DS MAX)Example Graphics (3DS MAX)  3-D Computer Animation is growing3-D Computer Animation is growing  Principles of animationPrinciples of animation  Jobs: Motion Picture Production and DistributionJobs: Motion Picture Production and Distribution  CAREERS in Computer AnimationCAREERS in Computer Animation  Example of Companies and Computer Animated FilmsExample of Companies and Computer Animated Films  Some of the Computer Animated moviesSome of the Computer Animated movies  Example of 3 D Computer PresentationExample of 3 D Computer Presentation
  • 3. Brief HistoryBrief History • Scientist and engineers used 3-D computerScientist and engineers used 3-D computer animation to produce graphic representationsanimation to produce graphic representations of the data.of the data. • Entertainment industry used computerEntertainment industry used computer animation and computer animation becomeanimation and computer animation become popular.popular. • In 1993, Hollywood releasedIn 1993, Hollywood released Jurassic ParkJurassic Park which captured the public's imaginationwhich captured the public's imagination
  • 4. What is 3-D Computer Animation?What is 3-D Computer Animation?  Computer animation consists of a series of individualComputer animation consists of a series of individual images.images.  These images are stored one at a time in theThese images are stored one at a time in the computer. They are viewed at the normal playbackcomputer. They are viewed at the normal playback speed of 30 frames per second. The result is a movingspeed of 30 frames per second. The result is a moving picture, or animation.picture, or animation.  3-D animation allows the viewer to move around the3-D animation allows the viewer to move around the scene and change perspective over time.scene and change perspective over time. • An animator is required to ensure that the animation looksAn animator is required to ensure that the animation looks natural and believable.natural and believable.
  • 5. Benefits Provided by 3-D ComputerBenefits Provided by 3-D Computer AnimationAnimation • A computer animation can graphicallyA computer animation can graphically simplify complex concepts which are difficultsimplify complex concepts which are difficult to visualize.to visualize. • 3-D computer animation captures attention.3-D computer animation captures attention. • It can communicate more information, at aIt can communicate more information, at a faster rate, than an oral description can.faster rate, than an oral description can. • Best of all, information presented as movingBest of all, information presented as moving images is retained by the viewer for a longerimages is retained by the viewer for a longer time and with greater accuracytime and with greater accuracy
  • 6. Benefits Provided by 3-D ComputerBenefits Provided by 3-D Computer AnimationAnimation • A computer animation can re-create an eventA computer animation can re-create an event which is too expensive or too dangerous towhich is too expensive or too dangerous to reproduce, such as an aircraft accident.reproduce, such as an aircraft accident. • It can re-create a scene which has been alteredIt can re-create a scene which has been altered or which no longer exists, such as a buildingor which no longer exists, such as a building which has been demolished.which has been demolished. • When used as an illustrative tool, computerWhen used as an illustrative tool, computer animation can help the presenter maintainanimation can help the presenter maintain focus. It creates interesting presentation.focus. It creates interesting presentation.
  • 7. Some of 3D Computer AnimationSome of 3D Computer Animation SoftwareSoftware • MayaMaya • the industry standard high-end 3D computer program. Mostthe industry standard high-end 3D computer program. Most of the popular computer games are made with Mayaof the popular computer games are made with Maya software.software.  3D Studio Max3D Studio Max  3DS MAX3DS MAX  The world's most popular animation modeling, andThe world's most popular animation modeling, and rendering solution for film, television, games and designrendering solution for film, television, games and design visualizationvisualization  Softimage,Softimage,  LightwaveLightwave  Animator StudioAnimator Studio
  • 8. 3-D Computer Animation is growing!3-D Computer Animation is growing!  3-D Computer Animation is the world’s fastest3-D Computer Animation is the world’s fastest growing creative technology.growing creative technology.  3-D dominates in the animated feature, game,3-D dominates in the animated feature, game, special effect, interactive, and commercialspecial effect, interactive, and commercial industryindustry  Computer 3-D animation is taking over the filmComputer 3-D animation is taking over the film worldworld  Computer Animated are breaking box office recordsComputer Animated are breaking box office records  Computers are used for many of the special effects inComputers are used for many of the special effects in live-action films, and digitized actors.live-action films, and digitized actors.  The field of 3-D animated video, computer, andThe field of 3-D animated video, computer, and interactive games has grown amazinglyinteractive games has grown amazingly
  • 9. Principles of animationPrinciples of animation  Animation is not easy. Each second ofAnimation is not easy. Each second of computer animated video has 30 separatecomputer animated video has 30 separate images. The number of images that need to beimages. The number of images that need to be generated to create even a very short filmgenerated to create even a very short film
  • 10. Principles of animationPrinciples of animation  Modeling:Modeling: Building objects and creatures from primitiveBuilding objects and creatures from primitive shapes, polygonal modeling, and/or sculpting with curvesshapes, polygonal modeling, and/or sculpting with curves and points.and points.  Motion:Motion: Animating the objects and creatures you modelAnimating the objects and creatures you model using key frames, path and shape animation, simulation,using key frames, path and shape animation, simulation, deformation.deformation.  Character Construction:Character Construction: Creating skeletons, attachingCreating skeletons, attaching skins to skeletons.skins to skeletons.  Color and Texture:Color and Texture: Creating, importing, and applyingCreating, importing, and applying multiple textures to objects/creatures; defining color,multiple textures to objects/creatures; defining color, reflectivity, and transparency.reflectivity, and transparency.  Rendering:Rendering: Lights, camera, compiling movies, addingLights, camera, compiling movies, adding sound.sound.
  • 11. Jobs: Motion Picture Production &Jobs: Motion Picture Production & DistributionDistribution  Employment is projected to grow rapidly.Employment is projected to grow rapidly.  Employment is centered in several majorEmployment is centered in several major cities, particularly New York and Los Angelescities, particularly New York and Los Angeles  Many workers have formal training, butMany workers have formal training, but experience, professionalism, talent, andexperience, professionalism, talent, and creativity are the most important factors forcreativity are the most important factors for getting many jobs in this industrygetting many jobs in this industry
  • 12. Jobs: Motion Picture Production &Jobs: Motion Picture Production & DistributionDistribution Making a movie can be a difficult, yet rewarding,Making a movie can be a difficult, yet rewarding, experience. However, it is also a very risky one.experience. However, it is also a very risky one. Although thousands of movies are produced eachAlthough thousands of movies are produced each year, only a small number of these account for mostyear, only a small number of these account for most box office receipts. Most films do not make a fullbox office receipts. Most films do not make a full return on their investment from domestic box officereturn on their investment from domestic box office revenues, so filmmakers rely on profits from otherrevenues, so filmmakers rely on profits from other markets, such as broadcast and cable television,markets, such as broadcast and cable television, videocassette and DVD sales and rentals, and foreignvideocassette and DVD sales and rentals, and foreign distributiondistribution
  • 13. CAREERS in Computer AnimationCAREERS in Computer Animation  3D Computer Modeler3D Computer Modeler  AnimatorAnimator  Art DirectorArt Director  Graphic ArtistGraphic Artist  Interface DesignerInterface Designer  Multi Media Design EngineerMulti Media Design Engineer
  • 14. Some Example of Companies &Some Example of Companies & Computer Animated FilmsComputer Animated Films  PixarPixar The computer animation at Pixar have been aroundThe computer animation at Pixar have been around since 1984since 1984  Toy Story,Toy Story,  A Bug's LifeA Bug's Life  Monsters, IncMonsters, Inc  Finding NemoFinding Nemo  Disney PicturesDisney Pictures Disney teamed up with Pixar to create filmsDisney teamed up with Pixar to create films  DreamworksDreamworks Pixar's main competitorPixar's main competitor  ShrekShrek
  • 15. Some of the Computer AnimatedSome of the Computer Animated moviesmovies  HARRY POTTERHARRY POTTER  THE LORD OF THE RINGSTHE LORD OF THE RINGS  THE MATRIXTHE MATRIX  MEN IN BLACKMEN IN BLACK  MINORITY REPORTMINORITY REPORT  SCOOBY-DOOSCOOBY-DOO  SOLARISSOLARIS  SPIDER-MANSPIDER-MAN  STAR WARSSTAR WARS
  • 16. Example of 3 D ComputerExample of 3 D Computer PresentationPresentation • http://3d.datausa.com/http://3d.datausa.com/
  • 17. Motion Picture Production &Motion Picture Production & DistributionDistribution  Directors and producers often work under stress as they try toDirectors and producers often work under stress as they try to meet schedules, stay within budget, and resolve personnel andmeet schedules, stay within budget, and resolve personnel and production problems.production problems.  Actors, producers, directors, cinematographers, and cameraActors, producers, directors, cinematographers, and camera operators face the anxiety of rejection and intermittentoperators face the anxiety of rejection and intermittent employment.employment.  Writers and editors must deal with criticism and demands toWriters and editors must deal with criticism and demands to restructure and rewrite their work many times until therestructure and rewrite their work many times until the producer and director are finally satisfied.producer and director are finally satisfied.  All writers must be able to withstand such criticism andAll writers must be able to withstand such criticism and disappointment; freelance writers are under the added pressuredisappointment; freelance writers are under the added pressure of always looking for new jobs.of always looking for new jobs.

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