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Nfpf2011 a.lindkvist presentation

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    • 1. YOUNG PEOPLE’S CONCEPTUALISATION OF FORMAL AND INFORMALLEARNING SITUATIONS IN RELATION TO THEIR USE OF DIGITAL MEDIA Annika Lindkvist Ma. student, Interaction Media Design, Södertörn University annika.lindkvist@sh.se
    • 2. UNGMODsAIM - to research how young people conceptualise leisure and school, and howthey use digital media technologies within these two areas. Relationship between
    • 3. The overall aim to study how youngpeople (13-17 years) use digitalInformation andCommunication Technology(ICT) in both informal andformal everyday learningsituations particularly the way inwhich possibilities of multimodalexpressions supports individualcritical reflection on learning, UNGMODsknowledge and self development.
    • 4. The overall aim to study how youngpeople (13-17 years) use digitalInformation andCommunication Technology(ICT) in both informal andformal everyday learningsituations particularly the way inwhich possibilities of multimodalexpressions supports individualcritical reflection on learning, UNGMODsknowledge and self development. This formal and informal everyday learning situations was translated into school and leisure
    • 5. The overall aim to study how youngpeople (13-17 years) use digitalInformation andCommunication Technology(ICT) in both informal andformal everyday learningsituations particularly the way inwhich possibilities of multimodalexpressions supports individualcritical reflection on learning, UNGMODsknowledge and self development. This formal and informal everyday learning situations was translated into school and leisure AIM - to research how young people conceptualise leisure and school, and how they use digital media technologies within these two areas.
    • 6. The overall aim to study how young 1 class from apeople (13-17 years) use digital secondary schoolInformation andCommunication Technology(ICT) in both informal andformal everyday learningsituations particularly the way inwhich possibilities of multimodalexpressions supports individualcritical reflection on learning, UNGMODs &knowledge and self development. 1 class from upper secondary This formal and informal everyday learning situations was translated into school and leisure AIM - to research how young people conceptualise leisure and school, and how they use digital media technologies within these two areas.
    • 7. A sociocultural perspectiveLike UNGMODs, this study also view learning anddevelopment through a sociocultural perspective. That anindividual is actively engaging in meaning-making inrelation to the surrounding culture, historical context. Thatwe engage through tools (both physical and intellectual)which mediates the world in a dialectic relation betweenhuman and non humans (Vygotskij, 1978; Säljö, 2000;Barad, 2003). But also that learning is constantly takingplace everywhere, not just in formal settings but also in(uncontrolled) informal settings (Kress, 2010)
    • 8. Qualitative methods such as semi-structured interviews(the interviews had topics for discussion) and discussionswith these 12 students from both schools.4 boys and 3 girls from the secondary school2 boys and 3 girls from the upper secondary school5 meetings with the separate groups
    • 9. School is a place where you have to make an effort, you are not there for... Yes, you are there to have fun also but you have to make an effort and you need to show that you are alert in class. But on your free-time, you canSchool relax and just be. You are not really alert when you are at home and taking notes of whats happening. Well you don’t make an effort at home, it is free. You don’t have to make an effort! - Boy, 16 y.
    • 10. How about a bus ride to school? - Researcher That belongs to the (category) school because you have to take it to get to school, you would not ride the bus otherwise But you might ride that bus if you are going to town or something But then you choose it your self Then is it school or leisure? - Researcher Well, you can do what ever you what on the bus, you could like call someone or listen to music and that16 years old is leisure 16 years old
    • 11. How about a bus ride to school? - Researcher That belongs to the (category) school because you have to take it to get to school, you would not ride the bus otherwise But you might ride that bus if you are going to town or something But then you choose it your self Then is it school or leisure? - Researcher Well, you can do what ever you what on the bus, you could like call someone or listen to music and16 years old that is leisure 16 years old Mobile phones belongs to leisure because of the feeling of freedom that they bring
    • 12. In school I work. Boy, 13 yUsage of computers (laptops) according to the studentsfrom the secondary schoolSCHOOL FREE-TIMEFirefox (web browser), different games,NeoOffice (open source office suit social net works,for Mac OS), chats,Google (search engine), photo-applications andWikipedia (online encyclopedia) image processing programs, 3D programs ...
    • 13. We are use to mobile phones and as soon as it gets a little boring,well it is a habit /.../ and if it is quiet and I am supposed to read apaper and when I am finish, then I could just as well text someone.Instead of sitting there and not do shit, then I can text someoneinstead - Boy 1, 16 yIdeas of computers (laptops) according to the studentsfrom the secondary schoolSCHOOL FREE-TIMEFirefox (web browser), different games,NeoOffice (open source office suit social net-works,for Mac OS), chats,Google (search engine), photo-applications andWikipedia (online encyclopedia) image processing programs, 3D programs ... UNFREE-TIME Had the same type of usage as free-time
    • 14. ConclusionsFormal = school and Informal = leisure- Do not seem to paint the whole pictureThe quality of digital media is developed out of thedialectic relation with the user/sIf you are to study young peoples use of digitaltechnologies one has to understand their perspective onthe different contexts.
    • 15. UNFREE TIME Creates a relation between the twoConclusionsFormal = school and Informal = leisure- Do not seem to paint the whole pictureThe quality of digital media is developed out of thedialectic relation with the user/sIf you are to study young peoples use of digitaltechnologies one has to understand their perspective onthe different contexts.
    • 16. Thank you for listening!I’d like to end with a question:How can school engage students, to participate in a waythat feels meaningful to them?

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