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Textiles And Technology

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  • Transcript

    • 1. Future Frequencies Derek Woodgate PREPARED FOR SEHRF September, 2008
    • 2. In 1998 you did not see… in everyday life Online marketplaces, services and new partnerships (i.e. Amazon’s Used Book sales) Economics / Power of Search Context based marketing ‘ Social Media’ User generated content /Social Networks Portable media devices : Cell phones, camera phones, DVDs, flash drives, mobile media Economic ascent of India and China / A ‘Global war on Terror’ Internet trading: Web pages, browsers, PC software and mobile phones Lifestyles : Telecommuting, body modifications, organics/yoga, and energy crisis The demise and reinvention of major brands and industries Emerging Issues (potential for disruption) vs. Trends (already framed_
    • 3. Frequency 1.0 Changing society “ You must have chaos within you to create a dancing star.” - Frederic Nietzsche
    • 4. Frequency 1.0: Making of a futurist - What is a futurist?
      • Future world thinking and modeling
      • STEEP
      • Discontinuous change
      • Disruption and wild cards
      • Re-contextualizing
      • Connecting disconnects
      • Preferred future
      • The future potential business
      • Studies of the Future - A science
    • 5. Introduction Brave New World “ We need a glass key to open the sky” - Yoko Ono
    • 6. Challenges & Concerns
      • The Transformation of Humankind
      • Resource Scarcity
      • Security and Rights
      • Disease and Pandemics
      • The Tech Revolution
      • Population Explosion
      • Economic meltdown
      Introduction: Brave New World Future Negative
    • 7. INtroduction: Brave New World Fear of the future
      • Two-thirds of US consumers believe the future will be worse for their children and grandchildren (CMI, 2006)
      • Economic meltdown, resource scarcity, war, climate stability, terrorism and security, population growth, epidemic, civil rights, robotics, food supply, natural disasters, ethics, migration, education….
      • 911, Katrina, avian flu, Enron, Banking bailouts, illegal immigration, cloning, globalization, Iraq War, An inconvenient Truth, school massacres, Tsunami, demise of major corporations and the new economy, tech takeover…
      • The majority of US population is unaware and uneducated in the future and emerging revolutionary developments that will help tackle these issues.
    • 8. Creating a Positive Future Environment
      • Experiencing external conditions better / making them fit our goals
      • Improve self-confidence and sense of purpose
      • Taking back control and coping with unfamiliar and unexpected elements of change
      • Relieving anxiety and stress about the future and the unknown through knowledge, awareness, integration and engagement
      • Correlate our experiences to our intentions
      • Emancipation and liberation (happiness and inner harmony)
      Introduction: Brave New World Future Positive
    • 9. No “Back to the Future”
      • Leveraging discontinuous change
      • Breakthrough ideas
      • Past restrictions narrow our lens
      • Find solutions in totally new formats
      • Re-contextualizing / Expanding potential
      • Envisioning hostile territories
      • Recognizing the dialectic of progress
      • Simplified translations / illustrations
      Introduction: Brave New World No “Back to the future”
    • 10. Changing society 
    • 11. Frequency 1.0 Changing Global Society “ We live differently and pursue new lifestyles, because we see ourselves as a new kind of person.” - Joel Mokyr : The Lever of Riches
    • 12. Frequency 1.0 Changing Global Society
      • New Anchors
      • Multiple identities and virtual humanity
      • Living with Dichotomies
      • Self agency and Self organization
    • 13. Frequency 1.0 Changing Society
      • Redefining Life stages
      • Wellness and Life extension - Timeship - linking to our environment
      • Nanotechnology & Medicine
      • Biotech ethics & morals - ‘ remind ourselves we are human’
    • 14. Frequency 3.0: Brave New World The Changing Human - Maslow revisited
      • Resource Scarcity
      • Pandemics
      • Population Growth
      • Health & Welfare
      • Wars & Terrorism
      • Changing Human
      • Globalization
      • Sustainability
      • Civil Rights, Equality Migration, Nationalism
      • Education
      • Values, Ethics &
      • Morality
      • Ideologies & Religion
      • Urban Development
      • Multiple personalities
      • Redefined lifestages
      • New archetypes
      • New social realms
      • Self-agency
      • Community
    • 15. Frequency 1.0 Changing Society
      • The search for meaningful experiences
      • - context-sensitive experience that fuses their sensory energy and ability to engage - identity-building, exploration / self-improvement
      • Human dynamics and emotion modeling
      • - affective and cognitive perception, feedback and awareness - modeling social interfacing and feedback -creating behavioral identities
      • My ecological integration
      • - “Green is the new Black”
      • - “Green is the new green’
      • Opportunities to create and contribute
    • 16. Frequency 3.0: Brave New World Enhancement and augmentation
      • Affective social software: human touch and senses
      •  Post-gender, queer theory and diversity
      •  Upskilling / socio-emotional modeling
      • Virtual humans
      • Transhumanism
      • The Singularity
    • 17. Frequency 3.0: Brave New World Long live life?
    • 18. Frequency 1.0 Changing Society
      • Reinvention of everyday objects and materials
      •  Nanoscale machines
      • Robotics and AI
      • Influence of gaming
      • Security
    • 19. Frequency 1.0 Changing Global Society
      • Mobility: Time and Place-shifting
      • Towards telepresence
      • Ubiquitous Connectivity
      • New concepts of space Interactive architecture
      • Behavioral modeling
      • Mapping culture: annotated lives
      • Engaging the environment
    • 20. Frequency 1.0 Changing Global Society Blogs Interest Communities Sharing Peer-2-Peer Aggregation New social realms Virtual Worlds Chat Circles
    • 21. Frequency 1.0 Changing Global Society
      •  Digital and media convergence
      • - Triple/quad delivery (internet, IPTV, VOD, Audio)
      • Music from fusion of PDA, GameBoy, PC, MIDI
      •  Sensory driven / immersive / responsive/
      • Integrated with common digital formats - (e.g. PowerPoint, QuickTime video, Excel, web
      • browsers) - computer-driven vision-based
      •  Avatar-oriented interaction (text, audio, video)
      •  Artificial intelligence, lasers & holograms
    • 22. Frequency 1.0 Changing Global Society
      • Home
      • - From “net zero” to networked
      • Enhanced nature & biomimicry
      • On-demand Transport
      • Adventure living
      • - new leisure
    • 23. Consumer aspirations and future lifestyle drivers
    • 24. Changing economic and business environment 2
    • 25. Frequency 2.0 Changing Economic and Business Environment “ You never change things by fighting the existing reality. To change something, build a new model that makes the existing model obsolete.” - Buckminster Fuller
    • 26. Frequency 2.0 Changing Economic and Business Environment
      • End of USA Empire
      • - less political and economic dominance
      • - curtailing hyper-capitalism and ideology gap
      • - new investment opportunities and entrepreneurship
      • Globalization - BRICs
      • China overtakes USA - 2020
    • 27. Frequency 2.0 Changing Economic and Business Environment
      • Deceleration of output & demand growth in USA and Japan
      • Eco trading (energy, water, air pollution)
      • Pace of personal borrowing to slow, government borrowing grows
      • Community vs. Commodity
      • - buying communities (China)
      • Access vs. Ownership
      • Parallel marketplaces
      • - grassroots economics
      • - potential erosion of margins
      Collaborative Economy
    • 28.
      • Shift to Conceptual Age from Information Age
      • - Abilities: Design, story, symphony, empathy, play and meaning
      • Intangible Assets - new value models
      • Empowerment as driver of future value creation - Leveraging the ‘empowered individual’
      • Growth in Creative Class
      Frequency 2.0 Changing Economic and Business Environment
    • 29. Frequency 2.0 Changing Economic and Business Environment
    • 30. FREQUENCY 2.0 CHANGING GLOBAL SOCIETY  External Projection Model > Affiliation  The Evolution of the Value Model Product Price Image Product Vs Price Commodity Model > Need Product I mage Price Experience Inner Projection Model > Experience  Chooser Model > Self-actualization  Convenience Affordability Customization Innovation Image Experienc e Desirability
    • 31.
      • New roles and relationships for Producers, Intermediaries and Consumers
      • Integration of economic, behavioral and technology factors
      • Affective CRM, actionable word-of-mouth insights, VOIP-
      • based video conferencing
      • Category Fusion and Transformation of major Industries
      • On-line - off-line convergence
      Collaborative Economy Frequency 2.0 Changing Economic and Business Environment
    • 32. The Wisdom of Crowds Frequency 2.0 Changing Economic and Business Environment
      • Collaborative Intelligence / Collective Mind
      • The economics of collaboration
      • Peer aggregated information collection
      • Collective Content Management
      • Peer production / Value creation
      • Changing roles - Participation
      • Search, sharing, exchange, aggregation, discovery learning
      • Shared space - 3D worlds / Tools
      • Simulation, avatars, interfaces, identity, visualization
    • 33. Frequency 2.0 Changing Economic and Business Environment
      • Marketplace as a meeting place
      • - Community marketing / data exchange
      • - Changing moment of transaction
      • - Consumer partnership networks
      • - Enriched experience-centric
      • Social intelligence model
      • - Permission based communication
      • - Personalization, feedback & interaction
      • - Multi-party enhanced knowledge
      • -Third party beacons
      •  Convergence model
      • - Multiple formats of offerings anytime, anywhere.
      • - Converged content delivery
      • “ High-need entity” model
      • - Long-tail economics
      • - Micro-businesses
      • - Bottom-up growth
      • - Emerging industries
      New business models
    • 34. Frequency 2.0 Changing Economic and Business Environment
      • Sustainable Economy
      •  Community sustainability - local economies that are economically viable, environmentally sound and socially responsible.
      •  From footprint to fishprint
      •  Real-life economics - environmental capital
      • Cooperative and exchange economics
      • Intelligent systems - essential and proactive computing - resource usage
      • Emergence engineering
      CREST CPSR Interconnection Morino
    • 35. Frequency 2.0 Changing Economic and Business Environment
      • Emerging businesses
      • Business Process Outsourcing
        • Accenture - moving into Information Management Services
        • IBM - business-performance-transformation services
        • InnoCentive - matching top scientists to R&D challenges
        • HP - corporate services - H.R., finance, et al.
        • Second Life - real services in “virtual markets”
        • UPS - IT hardware services for Toshiba’s
        • laptop division
    • 36. Changing economic and business environment 2
    • 37. Beyond carbon 3
    • 38. Frequency Four Open to change! “ One man’s magic is another man’s engineering.” - Robert Heinlein
    • 39. Conserving the “E” in Energy
      • Nanoscale Science meets the age of Biological Energy Solutions
      Nano-scale design 1/1,000,000,000 meter
      • Reinvention of everyday objects and materials
      •  Nanoscale machines
      •  Energy: Enzymes that produce hydrogen or nitrogen
      •  Moving beyond combustion based energy conversion and conventional alternatives
    • 40. Conserving the “E” in Energy
      • Fuel Cell Batteries
      •  Distributed Power
      •  Electric Motors
      •  Hydrocarbon based membranes
      •  Ink-jet printed membranes
      •  Nanoscale catalyst design
      •  High surface area ‘sponges’
      • Refill vs, recharge
      • Energy Appliances
    • 41. Conserving the “E” in Energy Mechanical to Wire / Wireless Packets of Electricity - (H2 sponges)
    • 42. Conserving the “E” in Energy Nanoscale design of photovoltaics Solar Energy Nanotube TiO2 catalysts Artificial photosynthesis Spray-on solar paint Ultra sensitive nanocrystals Thin Films

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