Pervasive & Ubiquitous
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Pervasive & Ubiquitous Pervasive & Ubiquitous Presentation Transcript

  • Pervasive & Ubiquitous Computing Hao Chu ( 朱浩華 ) Lecture #1 2/16/2004
  • Outline
    • Faculty Intro
    • Student Intro
    • What is Pervasive / Ubiquitous Computing?
    • Course Topics
    • Course Format
    • Course Projects
    • Grading
  • Faculty Intro
    • New assistant professor (8/1/2003)
    • Education:
      • PhD (1999), Computer Science, University of Illinois at Urbana Champaign
      • BS (1994), Computer Science, Cornell University
    • Previous Work Experience:
      • Xerox
      • Intel
      • NTT DoCoMo USA Labs
  • Students Intro
    • Please tell us about:
      • Grade level
      • Current (future) research area, interests, and faculty advisor
      • Background (rating: good, fair, none)
        • English (reading, writing, and speaking)
        • Programming skills (C/C++, Java)
        • Systems (OS or distributed)
        • Networking
        • User Interface
        • Vision
  • Terminology
    • What is pervasive & ubiquitous computing (ubicomp)?
      • Ubiquitous = 到處存在的 ; 遍在的
      • Widespread computing, computing appearing and happening everywhere
    • How to realize ubicomp?
      • Move beyond desktop computing.
      • Embed computing into everyday objects.
      • Integrate (seamlessly connecting) physical objects with virtual environment.
      • Networking everyday objects.
  • Toward Smart Everyday Objects
    • Door can greet you by name upon entering.
    • Wall can sense temperature, humidity, lighting, and adjust air conditioning, de-humidifier, lighting accordingly.
    • Calendar can tell you meeting schedule.
    • Pencils can record everything you write.
    • Book shelf can tell you the location of the book/paper you need.
    • Newspapers update news (according to your interests) every morning.
    • Refrigerator can offer recipes and dietary recommendation.
    • Clothes can show the latest fashion or monitor your physical/mental health.
    • Medicine cabinet can remind you when to take medicines.
    • Dresser can give you fashion advices.
    • Washing machines and dryers adjust to washing & drying instructions on dirty clothes.
    • Credit card will warn if you are spending too much money.
  • Ubicomp is the Future …
    • “ The (Computing) World is not a desktop!” ... Mark Weiser
    • Ubicomp is how computing will (should) be used:
      • in everyday activities
      • invisibly through embedding in the physical objects (requiring little user attention)
      • to create smart, everyday objects through interconnections and cooperation (with other smart objects)
    • “ A billion people interacting with a million e-businesses through a trillion interconnected intelligent devices.” IBM Chairman (1993 ~ 2002) Lou Gerstner
  • Related Fields of Ubicomp
    • How does Ubicomp come about? (the evolution path)
      • Distributed Computing (PC + networks)
        • Challenges: performance, scalability, server or network failures, open networks, performance,
      • Mobile computing (Mobile devices + wireless networks)
        • Challenges: resource-limitation, unpredictable network, power
      • Ubicomp (Everyday objects + wireless networks)
        • Challenges: understanding user intention, heterogeneous ubicomp environments, invisible user experience, more ..
  • Course Topics (Tentative)
    • Vision & challenges
    • Software infrastructure
    • Sensors
    • Context-aware computing
    • Security and privacy
    • Human experience
    • Ubiquitous data access
    • Coping with uncertainty
    • Social computing
    • Project Aura
    • Project Oxygen
    • (Wearable Computing)
  • Course Objective
    • To prepare us ( students and faculty ) for research in ubicomp.
    • (Try to) duplicate experience from similar courses taught at MIT, Stanford, CMU, and Georgia Tech.
      • Learning by reading papers
        • Define problems & challenges
        • Understand state-of-art techniques & solutions
        • Identify limitations of state-of-art solutions
      • Learning by doing projects
        • The project must have a research component.
  • Collaborative Learning
    • This is a research seminar course , so everyone (faculty and students) will contribute to the learning process.
      • Paper discussion
      • Paper presentation
      • Project presentation
    • Ubicomp is a new, fast changing field, so faculty may not know all materials!
  • (Unusual) Course Format
    • Each lecture will discuss 4~5 papers on a specific topic.
    • For each paper,
      • Presenter will write a summary of the paper
      • Presenter will give an overview of the paper for 20 minutes.
      • Everyone will join the discussion for 10 minutes.
    • I will be the presenter for the papers in the first two lectures.
    • Students will sign up for papers for presentation.
  • How to read a paper?
    • For each paper, try to answer the following questions:
      • What is the problem?
      • What is the current state-of-the-art?
      • What is the key make-a-difference (new) method and technique?
      • What is good/bad/ugly about this make-a-difference method?
      • What has actually been done?
      • What is the future work?
    • (This may not apply to vision & challenges papers.)
  • SWIFI
    • We will setup a swifi website (collaborative website).
      • The assigned presenter must post presentation slides and paper summary on swifi course page before the lecture starts.
      • The assigned presenter will post a discussion summary on the swifi course page after the lecture ends.
  • Next Week Reading
    • Mark Weiser. "Some Computer Science Problems in Ubiquitous Computing." Communications of the ACM, July 1993.
    • Mark Weiser. “Some computer science issues in ubiquitous computing.” Communications of the ACM, 36(7):75-85, July 1993.
    • Mark Weiser, John S. Brown. "The Coming Age of Calm Technology." 1996.
    • M. Satyanarayanan. "Fundamental Challenges in Mobile Computing", Fifteenth ACM Symposium on Principles of Distributed Computing, May 1996.
    • M. Satyanarayanan. “Pervasive Computing: Vision and Challenges”, In: IEEE Personal Communications. Carnegie Mellon University. (2001).
  • Reading Sources
    • See Goyal list from http://www.cs.utah.edu/~sgoyal/pervasive
    • IEEE Pervasive Computing Magazine (8 Issues)
    • ACM Ubicomp, ACM Mobisys, ACM Mobicom, ACM Mobihoc, ACM Sensys, IEEE Percom, Pervasive, SOSP, etc.
    • Can also be in any system & networking conferences, UI conferences, etc.
  • Project Component
    • Do a rapid prototype of an ubicomp application in one semester.
    • Phase 1: project idea presentation
      • Fun, realizable within one semester time framework and computing equipments, has a research component.
    • Phase 2: project proposal document
      • Form teams, define goals, plan, and needed equipments.
    • Phase 3: project working prototype and final report
      • Working prototype demonstration
      • Project report detailing motivation, objective, related work, design, implementation, and evaluation.
  • Project Ideas
    • References:
      • Georgia Tech “Mobile & Ubiquitous Computing” (Gregory Abowd)
        • http://www.cc.gatech.edu/classes/AY2003/cs7470_spring/
      • MIT Pervasive Computing (Larry Rudolph)
        • http://www.cag.lcs.mit.edu/classes/6.898/projects.htm
      • CMU “Mobile Computing Systems & Applications” (Satya)
        • http://www-2.cs.cmu.edu/~15-821/
      • Stanford “Mobile and Wireless Networks & Applications” (Mary Baker)
        • http://www.stanford.edu/class/cs444n/projects.html
    • IEEE Pervasive Magazines
      • Education & Training articles by Scott F. Midkiff
  • Project Idea (1) Library Navigation System
    • It can guide a user to the shelf location of a book from a mobile device (shortest path to all books).
      • Indoor location estimation system
    • It can help a librarian find misplaced books on bookshelves from a mobile device.
      • RFID tags on books
  • Project Idea (2) Ubicomp Games
    • Players’ physical context drives the games.
      • Players interact with the games and other players in both physical and virtual spaces.
      • Physical world interactions are the “cool/innovative aspects” (differs from PC-based games).
    • “ Hide and Seek” (Nottingham):
      • Runaways and policemen carry GPS-enabled cell phones in a city. Both can see their “approximate locations” on a city map. Policemen run around in a city to catch the runaways (caught if come within some small distance).
    • “ Ubicomp Doom” (MIT):
      • Game is projected on the wall.
      • No mouse and keyboard -> player’s physical movement moves the virtual player.
  • Project Idea (3) Location-based Publish & Subscribe Systems
    • A user can use a mobile device to publish & subscribe location-based messages using a mixture of Ad-hoc, WLAN, and Cellular Networks.
      • The choice of network depends on attributes of messages (priority, time, byte size, spatial size) and availability of networks.
  • Project Idea (4) Classroom Mood Ring (GATech)
    • Rings (worn by lecturer or/and audience) change color based on the mood of audience.
      • Provide hints to lecturer as to whether audiences are bored, lost, etc. (without asking questions).
  • Possible Gadgets & Equipments
    • HP IPAQ 5500 (Bluetooth + 802.11)
    • IPAQ Accessories
      • Expansion pack, camera, memory card, GPS, GPRS, ..
    • Sensors:
      • Light, tilt, temperature, accelerometer, etc.
    • Philgets RFID kits
    • Berkeley Motes
    • Projector
    • 802.11 AP (ekahau.com SW location estimation)
    • Use your imagination
      • Anything you can find on the network or from your own lab …
      • However, budget may be limited 
  • Project Result Dissemination
    • Equipments & gadgets are expensive, so I am looking for corporate funding. In return for their $$$, companies may want to see
      • Reports made freely available to them & on the Internet
      • Working prototype demonstrations
      • Programming platforms may be restricted (e.g., MS)
    • Anyone has a problem with this?
    • These equipments will be on-loan to students.
      • You will return them to me in working conditions at the end of course.
      • So be very careful with them!
  • Grading (Tentative)
    • Class Participation (30%)
      • Quality of paper presentation, paper summary, and discussion.
    • Project (70%)
  • Course Requisites
    • Class attendance (MUST!)
      • Please don’t register if you cannot wake up in the morning.
    • Good programming skill
    • Some systems & networking background
    • Some creativity
    • Some research experience (if you are not my students)
    • Willing to spend extra time & efforts than what a regular course would need
    • M1 and undergrads, please come & talk with me after the class.
  • Course Homepage (is not up yet.)
    • I will setup a link from my homepage
    • http://www.csie.ntu.edu.tw/~hchu
    • (Click on course link)
    • Check on Wednesday
    • Watch for Course Announcements
    • Download papers
  • Thank you