Players interact with the games and other players in both physical and virtual spaces.
Physical world interactions are the “cool/innovative aspects” (differs from PC-based games).
“ Hide and Seek” (Nottingham):
Runaways and policemen carry GPS-enabled cell phones in a city. Both can see their “approximate locations” on a city map. Policemen run around in a city to catch the runaways (caught if come within some small distance).
“ Ubicomp Doom” (MIT):
Game is projected on the wall.
No mouse and keyboard -> player’s physical movement moves the virtual player.
Project Idea (3) Location-based Publish & Subscribe Systems
A user can use a mobile device to publish & subscribe location-based messages using a mixture of Ad-hoc, WLAN, and Cellular Networks.
The choice of network depends on attributes of messages (priority, time, byte size, spatial size) and availability of networks.