Industrial Engineering Operations Research - Presentation Transcript
Overview
Background
Design Process
Radical Major- Apparel Engineering
Moderate Major- Human Factors Engineering
Conservative Major- Design Engineering
Survey Results
Webpage
Conclusion
Background: Who we are! Shivani Garg Alla Tolchinsky Miguel Romero Corinne Reich-Weiser Prerna Sethi
Background: Who we are! Computer Science Architecture EECS Cognitive Science Mechanical Engineering Industrial Engineering Operations Research
Project Definition & Goals
Definition
To create an undergraduate experience in engineering, which prepares the student for a professional career. It will reflect the changing demands of industry, incorporating the new interests and industry experience of faculty and administration. To be successful in real world technological fields, an interdisciplinary background must be obtained; therefore, the undergraduate engineering programs should encompass these dynamic changes.
Define project goals – to design a major to keep pace with the demands of industry. See project definition above for more info
2. Research - spoke with friends and people in our classes to find out which majors they were interested in, and what kind of jobs they would want after graduation. Also, looked at what majors are currently offered at Berkeley; went through the course catalog
3. Brainstorm – initially, we came with a couple of ideas each, and then we sat down as a group and threw out ideas for possible majors, expanding on many and taking them in different directions. Came up with over a 100 possible majors .
Team Design Process
Team Design Process 4. Vote – we each chose 3 majors from the total list to narrow it down to the top 10 ideas. Two members of our team dropped the class 5. Focus – considered the suggestions from the feedback of our first report, discussed the majors further, combined some majors into one, and came up with our top 3 majors 6. Delegate - split up the research between group members, so each one of us became an expert on one major. Two people for 2 of the 3 majors, and 1 person for the third major. We each did in-depth research on our major and gave feedback on other majors to the other group members
7. Prototype - for each major, we created a schedule of classes, as well as sample 4-year plans for each major.
8. Test - created a user survey and surveyed (mostly) current Cal students about their interests, and which major they would be most interested in. Asked also about which elements they would like to add to their majors
9. Refine - based on user survey results, we narrowed it down to one top major, and improved on the details that were not clear as well as added elements to major based on user suggestions.
10. Present - create website for final major and present it to the class
Team Design Process
Background: Brainstorming
We gathered over 100 ideas for new majors
Top 10:
Video Game Design
Animation and Motion Graphics
Project Management
Fashion Design
Roller Coaster/Amusement Park
Nanotechnology
Metallurgy/Jewelry
Human Computer Interaction/User Interface Design
Toy Design
Digital Music
Background: Brainstorming
Final Three Majors
Radical Major- Apparel Engineering
2. Moderate Major- Human Factors Engineering
3. Conservative Major- Design Engineering
Description
The technical side of apparel design
Human Factors Engineering, Materials Science, & Business
Design to fit ergonomically with the human form (while looking good )
Design for ease of production and commercialization
Prepares the graduate to successfully enter the workforce and/or choose from a variety of graduate programs
Industrial Engineering and Operations Research
Industrial Product Design
Business Administration
Radical: Apparel Engineering
Schools with Similar Programs
London College of Fashion
Design Technology, Product Design, Development for the Fashion Industries (Human Factors Program)
Ohio State
Consumer and Textile Sciences, Textiles and Clothing, Fashion & Interiors Merchandising
Ravensbourne College of Design & Communication
Fashion
Lack of space in required major classes
Negotiate with department to reserve space for AE students
Need funding for creation of Apparel Department
Studio space necessary for apparel design labs
Faculty needed to teach AE core lecture sections
Constraints and Competition Radical: Apparel Engineering
Radical: Apparel Engineering
Currently no apparel or textile related courses offered at Berkeley
Apparel Engineering may not be considered academic or important to the UC Berkeley engineering faculty
Apparel Engineers will come up with practical and ergonomically safe designs .
- Possibility to choose any human related design career
AE’s will design affordable and well made clothing with knowledge of the technical and business side
Post graduation options include manufacturing or production careers
Able to enter industry as a manager, engineer, or artistic designer
Fashion/Product Designer or Buyer (Bloomingdale’s, equivalent of Calvin Klein or other independent designer)
Production/Manufacturing Engineer
Graduate Programs
Fashion Design
Materials Science
IEOR
MBA
Radical: Apparel Engineering
Description
Prepares students for a flexible career in design suitable for any service industry
Prepares the graduate to successfully enter the workforce and/or choose from a variety of graduate programs
Industrial Engineering and Operations Research
Interface Design
Cognitive Science
Business Administration
Moderate: Human Factors Engineering
Moderate: Human Factors Engineerin
Foundation
Interdisciplinary approach
human factors, business administration, computer science
Provides a solid engineering background in the mathematics and science
Heavily emphasizes hands-on experience
8 unit senior project -> 20-25 hours/week internship in the work-force.
Opportunities Post Graduation
Work in the Industry
Program Manager at Microsoft, Expedia
Experience Engineering, Inc
IDEO, Fitch, Insight Product Development
IBM Global Services
Graduate Programs
Human Computer Interaction
User Interface Design
IEOR
MBA
Moderate: Human Factors Engineering
Description
Introduces students to computer applications and theories of design, emphasizing visual thought and creativity.
Prepares students with classes including digital music, motion graphics, 3D rendering, animation, industrial design, mechanical design, and computer science
Prepares students for different careers in Engineering, Architecture, Graphic Design, Art, and Industrial Design
Conservative : Design Engineering
Conservative : Design Engineering
Foundation
Provides a comprehensive background in computer design by allowing students to keep up to date with the latest technologies
Background emphasizes hands on experience
requires an 8 unit senior project that is comprised of a 20-25 hours/week internship in the work-force or field study research
Conservative : Design Engineering
Description of New Courses:
Design Engineering 100 - Intro to Design Engineering
Survey course of design techniques and applications pertaining to Design Engineering. Included applications are CAD, Flash, 3D Studio Max.
Design Engineering 110 - Design Engineers in Industry
Introduction to Design Engineering professions and applications in the workforce. Various speakers from industry will come and present their backgrounds and work in design engineering field.
Design Engineering 130 - Web Design
Computer Programming to create advanced web sites using various graphic tools and computer applications. Techniques for good web site design: layout, presentation, content, and security.
Description of New Courses (cont’d):
Design Engineering 140 - Video Game Design
Focused study of video game design history and current trends. A project based course, this course will provide an opportunity to create a full fledged video game and present to professionals in video game design.
Design Engineering 199 - Supervised Independent Study
Part of the 8 unit/25 hour Research/Internship requirement for the DE
major. DE students are required to take this class twice.
CS 160 - User Interface Design OR CS 169 - Software Engineering
CS 184 - Graphics
DE 199 - Supervised Independent Study (two semesters) OR an Internship for at least three months, part time, in a relevant field. All internships must be approved by faculty advisors.
The 8-unit/25 hour research/internship requirement for the major
Create emphasis within the major in animation, video game design, web design
Allow for an exchange with a design school for a semester
Conservative : Design Engineering
User Survey
What is your (intended) major?
What year are you in school?
On a scale of 1 to 10, please rate your response, with 1 being least interested, and 10 being most interested
How interested would you be in a major that combines fashion and engineering
How interested would you be in a major that combines psychology and engineering
How interested would you be in a major that explored the principles and techniques
for video game design
How interested would you be in a major that combines Computer Design and
Engineering
How interested would you be in a major that combines Business and Engineering
Are you interested in the opportunity (through school) to gain on the job experience, while earning credit towards school?
If any of the above majors seem appealing to you, please provide further suggestions: what classes would you want to take; what would you do with this major post graduation; what kind of jobs would you look for?
Survey Results: User Feedback
We surveyed students across all years and all majors
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