Fashionable Technology investigates the relationship between technology, design & fashion, and materials & textiles in a theoretical and practical framework. It involves a discourse on the next generation wearables, its history, its evolution, and its present state.
A project focusing on textiles, wearables & technology will be developed. Students will participate in the entire design process from concept to completion. Through this process, students will gain understanding of the challenges and possibilities of designing technologies for the body. A contextual analysis will reveal and define the purpose of future scenarios in research or products/projects.
The culmination of the class is the creation of a proof of concept prototype that incorporates functionality, practicality, and aesthetic appeal with a parallel understanding of embedded systems design, smart textiles and materials, networked environments, and alternative energy.
“ New technologies and new philosophical concepts have converted what was once wishful thinking and referred to disparagingly as ‘paper ideas’ into a world suddenly full of exciting architectural forms .”
“ A branch of philosophy dealing with the nature of beauty, art, and taste and with the creation and appreciation of beauty.”
the epidermis as metaphor "...the electric age ushers us into a world in which we live and breathe and listen with the entire epidermis." Marshall McLuhan Alexander McQueen
the epidermis as metaphor “ I had achieved heteroconsciousness, that is to say, an epidermic self-awareness.” Umberto Eco (Travels in Hyperreality) Ernest Sewn Jeans Ernest Sewn Jeans
fantasy amplifiers "The only new work you can do in fashion is via technology. It lets you create something you couldn't have done in the past." Hussein Chalayan Hussein Chalayan
wearable computing "A wearable computer is a computer that is subsumed into the personal space of the user, controlled by the user, and has both operational and interactional constancy, i.e. is always on and always accessible. " Steve Mann
affective wearables "Wearables are computational devices that are worn as an article of clothing or jewelry. ... An affective wearable is a wearable system equipped with sensors and tools that enables recognition of its wearer's affective patterns." Rosalind Picard Phillips
Made by Alcorn Studio from recycled printed circuitboards, these are the ultimate in cooool! Each pendant is made from 100% recylced motherboard from old computers and the adjustable necklace is made from a vege-friendly cord.
Lumiloop [Elise Co & Nikita Pashenkov] physical
Lumiloop is a modular system of program and display panels that can be chained together to form a reactive bracelet. Each display module features a small 8x8 LED matrix, dynamically driven by an interchangeable program module. The program modules holds different display programs and include varying sensors for the bracelet to respond to. A program module with an accelerometer interprets gestural motions of the wrist and generates illuminated patterns in response.
SonicFabric [Alyce Santoro] function of textile