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Current Facts About Videogames
 

Current Facts About Videogames

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    Current Facts About Videogames Current Facts About Videogames Presentation Transcript

    • A Brief History of Videogames by Shawn Rider September 03, 2003
    • Current Facts About Videogames
      • 50% of all Americans age 6 and older play computer and video games
      • The average age of a game player is 29 years
      • 43% of game players are women
      • Game sales in 2002 were $6.9 billion
      • In 2002, more than 221 million games sold.
      • 92% of all games are purchased by adults
    • Current Facts About Videogames
      • 63% of all games released in 2002 were rated “E” for Everyone
      • 16 of the top 20 best-selling games in 2002 were rated “E” or “T”
      • 60% of frequent gamers play with friends
      • 33% play with siblings
      • 25% play with spouse or parents
      • 96% of parents with children under 18 say they are paying attention to the content of games their kids play
      • 60% of parents play videogames with their kids at least once a month
    • Current Facts About Videogames
      • Currently there are three major console systems active in the US:
      • PlayStation 2 (18.4 mil)
      • Xbox (5.7 mil)
      • Gamecube (4.4 mil)
    • The Pre-History of Videogames
      • Early forms of pinball date back to the mid-1800s
      • In 1889 Fusajiro Yamauchi establishes Marufuku Co. Ltd. To distribute Hanafuda, Japanese playing cards
    • The Pre-History of Videogames
      • 1932 – the Connecticut Leather Company is formed by Maurice Greenburg
      • 1933 – Williams builds the first electronic pinball game, “Contact”
    • The Pre-History of Videogames
      • During the 1930s and 40s, anti-slot machine fever sweeps the US
      • 1941 – Pinball is outlawed in New York City by mayor Fiorello LaGuardia
    • The Pre-History of Videogames
      • 1951 – Yamauchi changes the name of Marufuku Co. Ltd to Nintendo
      • The name means “leave luck to heaven”
      • Martin Bromley opens Service Games in Japan, focusing on slot machines and jukeboxes
      • 1956 – David Rosen imports $200,000 worth of coin-op electromechanical games to Japan
    • The Early Pioneers
      • 1958 – Willy Higinbotham invents “Tennis for Two”
      • Played on 5 inch oscilloscope.
      • Invented for open house at Brookhaven National Laboratories in Upton, NY
      • Remains for two years.
    • The Early Pioneers
      • 1961 Steve Russel and the Tech Model Railroad Club create Spacewar!
      • Runs on PDP-1 mainframe
      • Realistic physics
      • Playable over ARPAnet
    • The Early Pioneers
      • 1962 Nolan Bushnell enrolls at University of Utah, plays Spacewar!
      • 1964 – Rosen Enterprises merges with Service Games to create Sega Enterprises
      • 1966 – Sega exports Periscope
    • The Early Pioneers
      • 1966 Ralph Baer begins researching interactive television games at Sanders Associates
      • 1968 Baer patents his invention
      • 1970 Magnavox licenses Baer’s invention and calls it Odyssey
    • The Early Pioneers
      • 1972 – Magnavox demonstrates Odyssey in private showings
      • Ships Odyssey same year, MSRP $100
      • Unit sells 100 thousand
    • The Early Pioneers
      • 1972 – Nolan Bushnell attends May 24 demo of Odyssey
      • Forms Atari with Ted Dabney
      • Orders Al Alcorn to create an imitation of Baer’s game, calls it Pong
      • Atari is sued, settles, makes a fortune
      • Pong keeps score
      • Pong incorporates “english”
      • Pong is made into arcade and home versions
    • The “Golden” Age
      • 1975
      • Atari creates home version of Pong for Sears Roebuck
      • Namco begins making games
      • Midway releases Gunfight!, first game to use a microprocessor
    • The “Golden” Age
      • 1976
      • Connecticut Leather Co., now known as Coleco, releases Telstar
      • Fairchild releases Channel F
      • Exidy releases Death Race, sparking first videogame violence controversy
      • Steve Jobs and Steve Wozniak create Breakout
      • Bushnell sells Atari to Warner Communications
    • The “Golden” Age
      • 1977
      • Atari opens first Pizza Time Theater
      • Atari releases Video Computer System, aka the 2600, sells 25 mil in the next 5 years
      • Mattel introduces a line of LED-based handheld games
      • Shigeru Miyamoto joins Nintendo
      • Nintendo releases its first home videogame in Japan
    • The “Golden” Age
      • 1978
      • Bushnell is forced out of Atari, buys Pizza Time theater
      • Nintendo releases Othello, its first arcade game
      • Atari releases Football with record success
      • Taito/Midway release Space Invaders
      • Magnavox releases Odyssey 2
    • The “Golden” Age
      • 1979
      • Capcom is founded in Japan
      • Atari releases Lunar Laner, its first vector graphics game
      • Atari game designer Warren Robinett creates Adventure, Easter Eggs
      • Mattel introduces Intellivision
      • Milton Bradly releases Microvision handheld
    • The “Golden” Age
      • 1979
      • Namco releases Galaxian, first color arcade game
      • Epyx releases Temple of Apshai, first graphical RPG for computers
      • Mainframe users worldwide begin programming “interactive fiction” – text based adventure games
    • The “Golden” Age
      • 1980
      • Atari releases Space Invaders for VCS
      • Renegade Atari programmers form Activision
      • Namco releases Pac-Man, most popular arcade game of all-time
      • Minoru Arakawa opens Nintendo of America
      • Taito releases Stratovox, first game with voice synthesis
    • The “Golden” Age
      • 1980
      • Williams releases Defender, first side-scrolling game
      • California Pacific releases Richard Gariott’s Ultima
      • Zork I sells a million copies
      • Ken and Roberta Williams create On-Line Systems, quickly renamed Sierra On-Line, release Mystery House for Apple II, first computer game with graphics
    • The “Golden” Age
      • 1981
      • Nintendo releases Donkey Kong
      • Atari releases Pac-Man and ET for VCS
      • Atari releases Tempest
      • US arcade revenues reach $5 billion
      • Electronic Games is first videogame magazine
      • IBM ships the IBM PC
    • The “Golden” Age
      • 1982
      • Coleco releases Colecovision
      • Atari releases 5200
      • GCE releases Vectrex
      • Ultima II is released for Apple II by Sierra On-Line
    • The “Golden” Age
      • 1982
      • Eugene Jarvis designs Robotron 2084
      • Features first use of dual joystick interface
      • Midway releases MS. Pac-Man, most popular arcade game in American history
      • Ms. Pac Man is first ever game modification
    • The “Golden” Age
      • 1982 – The Fall
      • Atari represents 2/3 of the industry
      • Atari has produced some bad games
      • Third party developers have created bad games that have hurt Atari’s reputation
      • Affordable home computers like the Commodore Vic-20 and just-released Commodore 64 have bit into hardware sales
    • The “Crash”
      • 1983
      • Yu Suzuki joins Sega
      • Sega releases first home console in Japan
      • Cinematronics releases Dragon’s Lair, first arcade game using laser disc technology
      • Former Phillip Morris exec James Morgan becomes head of Atari
      • Richard Garriott leaves Sierra On-Line to form Origin
      • Trip Hawkins forms Electronic Arts, releases Dr J and Larry Bird Go One on One
    • The “Crash”
      • 1984
      • Nintendo releases FamiCom in Japan
      • Coleco releases Adam
      • Warner Comm sells Atari to Jack Tramiel
      • Sierra On-Line releases King’s Quest
      • Apple releases Macintosh
    • The Japanese Invasion
      • 1985
      • Way of the Exploding Fist and Yie Ar Kung Fu released, first fighting games
      • Space Panic released, first platform game
      • Nintendo test markets FamiCom in NYC as the Nintendo Entertainment System
      • Russian mathematician Alex Pajitnov designs Tetris
      • Microsoft ships Windows
    • The Japanese Invasion
      • 1986
      • Nintendo of America releases the NES
      • Strict licensing requirements helps Nintendo avoid poor third party titles
      • Sega releases the Sega Master System in Japan
      • Atari releases the 7800
    • The Japanese Invasion
      • 1987
      • Nintendo publishes Legend of Zelda
      • Sega unveils 16-bit Mega Drive console in Japan
      • NEC releases PC Engine in Japan
      • Lucasfilm Computer Games releases their first game, Maniac Mansion – first point and click adventure game
    • The Japanese Invasion
      • 1988
      • Square Soft publishes Final Fantasy
      • Tonka acquires US distribution rights to Sega Master System
      • Coleco files for bankruptcy
    • The Japanese Invasion
      • 1989
      • NEC brings PC Engine to US as TurboGrafx
      • Sega releases Mega Drive in US as the Genesis
      • Nintendo releases Game Boy worldwide
    • The Japanese Invasion
      • 1990
      • Nintendo releases Super Mario Bros. 3, most successful non-bundled cartridge of all time
      • SNK brings 24-bit NeoGeo game console to the US
    • The Japanese Invasion
      • 1991
      • Nintendo releases Super Nintendo Entertainment Sytem
      • Sega recreates itself with Sonic the Hedgehog
      • Galoob Toys releases Game Genie, first game cheat device
      • Capcom releases Streetfighter, giving arcades a needed boost
    • The Japanese Invasion
      • 1992
      • Midway releases Mortal Kombat, sparking new outcry over videogame violence
      • Genesis outsells SNES, giving Sega control of the American market
      • Sega ships Sega CD peripheral for Genesis
    • Videogames Mature
      • 1993
      • Panasonic releases 32-bit 3DO Multiplayer
      • Atari launches 64-bit Jaguar
      • Broderbund publishes Myst for Macintosh
      • Id Software publishes Doom for PC
      • Virgin Interactive publishes 7 th Guest for PC CD-ROM
      • Senate hearings on videogame violence led by Senators Lieberman and Kohl
    • Videogames Mature
      • 1994
      • IDSA is formed in response to Senate hearings
      • Nintendo releases Donkey Kong Country, retakes control of US market
      • Sega releases 32x peripheral for Genesis
      • Sega releases Saturn in Japan
      • Sony releases PlayStation in Japan
    • Videogames Mature
      • 1995
      • Sega releases Saturn in US
      • Sony releases PlayStation in US
      • Nintendo releases Virtual Boy in US
      • Nintendo unveils N64 in Japan
    • Videogames Mature
      • 1996
      • Nintendo discontinues Virtual Boy
      • Nintendo sells one billionth cartridge worldwide
      • Jack Tramiel sells Atari to disk drive maker JTS
      • Nintendo releases N64 in US
      • Sony unveils Crash Bandicoot
    • Videogames Mature
      • 1997
      • Sega discontinues Saturn
      • Bandai releases Tamagotchi
      • Dreamworks, Universal and Sega team up to create GameWorks
      • Nintendo releases Goldeneye 007 for N64
      • Square Soft publishes Final Fantasy VII
      • Origin releases Ultima Online
    • Videogames Mature
      • 1998
      • Nintendo releases Legend of Zelda: Ocarina of Time
      • Valve releases Half-Life
      • Pokemon comes to America
    • Videogames Mature
      • 1999
      • JTS sells Atari to Hasbro Interactive
      • SNK Corp brings NeoGeo Pocket Color to US
      • Sega releases Dreamcast in US
    • Videogames Mature
      • 2000
      • Microsoft unveils plans for Xbox game console
      • Sega launches SegaNet for Dreamcast
      • SNK discontinues NeoGeo
      • The French take over
      • Sony releases PS2 in US
    • Videogames Mature
      • 2001
      • Sega discontinues Dreamcast
      • Nintendo releases Game Boy Advance
      • Nintendo releases Gamecube
      • Microsoft releases Xbox
      • Grand Theft Auto III is released
    • Videogames Mature
      • 2002
      • Microsoft releases Xbox Live online service
      • Sony releases Network Adapter for PS2
    • Videogames Mature
      • 2003
      • Nintendo releases Game Boy Advance SP
      • Sony announces PlayStation Personal
      • Nokia releases N-gage mobile gaming console
      • Infogrames officially changes their name to Atari
    • Sources
      • The Dot Eaters: Classic Gaming History
      • http://www.emuunlim.com/doteaters/
      • The Ultimate History of Videogames by Steven L. Kent
      • The Medium of the Videogame edited by Mark JP Wolf
      • Trigger Happy by Stephen Poole