“A short story about entertainment, torpor and all things visceral”.
Cyberbeing:What possibilities for sustainable wellbei...
Before we were even born, we were made to connect
Cyberbeing:What possibilities for sustainable wellbeing does networked a...
As we become cyberbeings, the connection continues
Cyberbeing:What possibilities for sustainable wellbeing does networked ...
One reason why gut feelings and clicks are connected
Cyberbeing:What possibilities for sustainable wellbeing does networke...
Entertainment, torpor and all things visceral
Cyberbeing:What possibilities for sustainable wellbeing does networked and g...
Cyberbeing:What possibilities for sustainable wellbeing does networked and gaming culture bring us?
Our first playthings
Cyberbeing:What possibilities for sustainable wellbeing does networked and gaming culture bring us?
Recognise the similari...
Cyberbeing:What possibilities for sustainable wellbeing does networked and gaming culture bring us?
Over the top shiny and...
Cyberbeing:What possibilities for sustainable wellbeing does networked and gaming culture bring us?
A heist of the free mi...
Cyberbeing:What possibilities for sustainable wellbeing does networked and gaming culture bring us?
Entertainment, torpor ...
Cyberbeing:What possibilities for sustainable wellbeing does networked and gaming culture bring us?
Entertainment, torpor ...
Cyberbeing:What possibilities for sustainable wellbeing does networked and gaming culture bring us?
Entertainment, torpor ...
Cyberbeing:What possibilities for sustainable wellbeing does networked and gaming culture bring us?
Entertainment, torpor ...
Cyberbeing:What possibilities for sustainable
wellbeing does networked and gaming culture
bring us?
It’s a flow of ideas no...
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A short story about entertainment, torpor and all things visceral

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My slides for a talk prepared for The Play's The Thing conference in London Nov 22nd-23rd 2011

Published in: Business, Education, Technology
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  • A short story about entertainment, torpor and all things visceral

    1. 1. “A short story about entertainment, torpor and all things visceral”. Cyberbeing:What possibilities for sustainable wellbeing does networked and gaming culture bring us?
    2. 2. Before we were even born, we were made to connect Cyberbeing:What possibilities for sustainable wellbeing does networked and gaming culture bring us?
    3. 3. As we become cyberbeings, the connection continues Cyberbeing:What possibilities for sustainable wellbeing does networked and gaming culture bring us?
    4. 4. One reason why gut feelings and clicks are connected Cyberbeing:What possibilities for sustainable wellbeing does networked and gaming culture bring us?
    5. 5. Entertainment, torpor and all things visceral Cyberbeing:What possibilities for sustainable wellbeing does networked and gaming culture bring us? from the moment of birth, our parents focused primarily on two main things to do to look after us... to entertain us and to pacify us
    6. 6. Cyberbeing:What possibilities for sustainable wellbeing does networked and gaming culture bring us? Our first playthings
    7. 7. Cyberbeing:What possibilities for sustainable wellbeing does networked and gaming culture bring us? Recognise the similarities?
    8. 8. Cyberbeing:What possibilities for sustainable wellbeing does networked and gaming culture bring us? Over the top shiny and there’s an app for that
    9. 9. Cyberbeing:What possibilities for sustainable wellbeing does networked and gaming culture bring us? A heist of the free mind?
    10. 10. Cyberbeing:What possibilities for sustainable wellbeing does networked and gaming culture bring us? Entertainment, torpor and all things visceral - could it be that boring and reactionary instead of creative entertainment is everywhere?
    11. 11. Cyberbeing:What possibilities for sustainable wellbeing does networked and gaming culture bring us? Entertainment, torpor and all things visceral Unlike our own networks, many social businesses aren’t great at incorporating external stimuli
    12. 12. Cyberbeing:What possibilities for sustainable wellbeing does networked and gaming culture bring us? Entertainment, torpor and all things visceral Interaction and creative engagement is more than the stimulus and response play of our childhood
    13. 13. Cyberbeing:What possibilities for sustainable wellbeing does networked and gaming culture bring us? Entertainment, torpor and all things visceral Effective networked and gaming culture requires interactive and creative relationships not just in and out of the centre but across participants collaboratively as peer-to-peer networks
    14. 14. Cyberbeing:What possibilities for sustainable wellbeing does networked and gaming culture bring us? It’s a flow of ideas not just interactions, that can enhance wellbeing... ...encouraged by deep, meaningful relationships that make a difference to us at a visceral level Thanks. I’m at @Annemcx www.visceralbusiness.com

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