The Open Educational Resources Movement “…the world’s knowledge is a public good…” Smith & Casserly, 2006• Inspired by the Open Source software movement• 2001-2 MIT starts its OpenCourseWare initiative• 2002 Term OER coined by UNESCO• 2006 OpenLearn - The Open University• and many others
Definitions• Open Educational Resources (OER) are “materials used to support education that may be freely accessed, reused, modified and shared by anyone” (Downes, 2011).• Open Educational Practices (OEP) “support the production, use and reuse of high quality OER through institutional policies, which promote innovative pedagogical models, and respect and empower learners as co-producers on their lifelong learning path.” (ICDE, 2011).
What are OER?• Digital Resources (big and little OER)• Openly available for reuse and repurposing• Creator indicates that they are for public use and reuse through a Creative Commons license or similar
• To get over the copyright problem• Enable the 4Rs: Reuse – make exact copies Revise – make adaptations Redistribute – share copies Remix – combinations / mashups
(see full information at http://creativecommons.org/licenses/)
When you want to reuse resources… What is important in terms of – Quality – Technology – Motivation to reuse A couple of ideas for each…
Sorting game from Chris Pegler, National Teaching Fellow, The Open Universityhttp://www.slideshare.net/orioleproject/chris-pegler-reusable-card-game
Card game instructions• BLUE cards = Motivation (what makes you reuse or prevents you from)• GREY cards = Technology (how it may affect (re)use)• PINK cards = Quality (how it affects (re)use decisions)
And when you create for sharing……do you take these key things into account?…how?