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Cmaa Week 3 Presentation
 

Cmaa Week 3 Presentation

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Instructional design tips, links to resources, ideas for online games.

Instructional design tips, links to resources, ideas for online games.

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    Cmaa Week 3 Presentation Cmaa Week 3 Presentation Presentation Transcript

    • Today
      Instructional design tips
      Simple software
      Three online games
      Topic 1 of your course
    • An argument for story telling
      “Learning objectives are wimpy
      A typical learning objective focuses on what each person supposedly needs to know, ignoring whether this knowledge will actually lead to useful action.
      Instead, to create elearning that changes real-world behaviour, we have to first identify what people need to do, and only then decide if there’s anything that they need to know.
      Identify the action, then the knowledge”(Source: Cathy Moore http://blog.cathy-moore.com/)
    • E-learning samples
      Crime scene game (web pages and hyperlinks)
      Laptop ports (images and hotspots – ARED/Captivate)
      Aids at 25 (text, images, hyperlinks)
      Choose a different ending (Youtube video + annotation)(How to annotate a Youtube video)
      Source: http://blog.cathy-moore.com/
    • ARED
      Hotspots – OHS example
      Hotspots – introduce yourself example
      ARED User guide
      (Source: Australian Flexible Learning Framework)
    • Three Online Games
      Courtsey of Thiagi.com and G. Salmon
    • 101 Tipsa game to encourage collaboration
      Create a discussion
      Instructions include:
      The name of the game – 101 tips for .......
      What to do – “contribute 5 tips about topic 1.....
      Deadline for contribution
      What’s in it for the learner – peer learning/collaboration
      What to do with the tips
      Facilitator categorises tips and adds them to a wiki page
      Participants can copy and paste at the end if they wish or you can provide as a PDF.
      Repeat activity with another topic or aspect of the topic
      (Source: SivasailamThiagarajan http://www.thiagi.com/email-101tips.html)
    • Depolarizera game to improve awareness about differing perspectives
      Round 1:
      Pick a topic about which there will be differing opinions
      Create a scale e.g. 1 = Very pessimistic – 9 = very optimistic
      Participants position themselves on the scale and explain their position
      Facilitator averages the responses.
      Round 2:
      Participants are asked to predict the average response
    • Depolarizer 2
      Round 3:
      Winner announced
      Participants are asked to role play a position on the scale e.g. 1=very pessimistic, 9 = very optimistic, and make three statements about the topic from the perspective of their role
      Facilitator provides a web page with the role-played statements divided by very pessimistic and very optimistic
      Round 4:
      Participants review the webpage and state their current position on the topic e.g. The number 1-9
      Facilitator calculates the average response
      Round 5:
      Participants predict the new average position on the topic
      Facilitator announces the winner
      (Source: http://www.thiagi.com/email-depolarizer.html)
    • C3POa game to encourage collaborative problem solving
      Set the open-ended challenge e..g how do you improve/increase ...............
      Participants provide 3 ideas each – they do not see each others ideas until they have posted (poll)
      Participants develop a personal priority list based on the pool of ideas (pool)
      Participants predict what they see as an actual priority list based on the group responses – leads to outcome
      (G. Salmon, 2002. E-tivities. The key to active online learning. RoutledgeFalmer, pp132-135.)
    • Half-lifea game to identify and synthesise a concept
      Pose a question about the concept/topic
      Round 1: Participants write their response/understanding in a specified number of words e.g. 50 words
      Round 2: Participants read the responses, reconsider their thinking and respond to the same question in half the words
      Round 3: Repeat and respond in half the words
      (G. Salmon, 2002. E-tivities. The key to active online learning. RoutledgeFalmer, pp132-135.)