Cmaa Week 3 Presentation

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Instructional design tips, links to resources, ideas for online games.

Instructional design tips, links to resources, ideas for online games.

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  • 1. Today
    Instructional design tips
    Simple software
    Three online games
    Topic 1 of your course
  • 2. An argument for story telling
    “Learning objectives are wimpy
    A typical learning objective focuses on what each person supposedly needs to know, ignoring whether this knowledge will actually lead to useful action.
    Instead, to create elearning that changes real-world behaviour, we have to first identify what people need to do, and only then decide if there’s anything that they need to know.
    Identify the action, then the knowledge”(Source: Cathy Moore
  • 3. E-learning samples
    Crime scene game (web pages and hyperlinks)
    Laptop ports (images and hotspots – ARED/Captivate)
    Aids at 25 (text, images, hyperlinks)
    Choose a different ending (Youtube video + annotation)(How to annotate a Youtube video)
  • 4. ARED
    Hotspots – OHS example
    Hotspots – introduce yourself example
    ARED User guide
    (Source: Australian Flexible Learning Framework)
  • 5. Three Online Games
    Courtsey of and G. Salmon
  • 6. 101 Tipsa game to encourage collaboration
    Create a discussion
    Instructions include:
    The name of the game – 101 tips for .......
    What to do – “contribute 5 tips about topic 1.....
    Deadline for contribution
    What’s in it for the learner – peer learning/collaboration
    What to do with the tips
    Facilitator categorises tips and adds them to a wiki page
    Participants can copy and paste at the end if they wish or you can provide as a PDF.
    Repeat activity with another topic or aspect of the topic
    (Source: SivasailamThiagarajan
  • 7. Depolarizera game to improve awareness about differing perspectives
    Round 1:
    Pick a topic about which there will be differing opinions
    Create a scale e.g. 1 = Very pessimistic – 9 = very optimistic
    Participants position themselves on the scale and explain their position
    Facilitator averages the responses.
    Round 2:
    Participants are asked to predict the average response
  • 8. Depolarizer 2
    Round 3:
    Winner announced
    Participants are asked to role play a position on the scale e.g. 1=very pessimistic, 9 = very optimistic, and make three statements about the topic from the perspective of their role
    Facilitator provides a web page with the role-played statements divided by very pessimistic and very optimistic
    Round 4:
    Participants review the webpage and state their current position on the topic e.g. The number 1-9
    Facilitator calculates the average response
    Round 5:
    Participants predict the new average position on the topic
    Facilitator announces the winner
  • 9. C3POa game to encourage collaborative problem solving
    Set the open-ended challenge e..g how do you improve/increase ...............
    Participants provide 3 ideas each – they do not see each others ideas until they have posted (poll)
    Participants develop a personal priority list based on the pool of ideas (pool)
    Participants predict what they see as an actual priority list based on the group responses – leads to outcome
    (G. Salmon, 2002. E-tivities. The key to active online learning. RoutledgeFalmer, pp132-135.)
  • 10. Half-lifea game to identify and synthesise a concept
    Pose a question about the concept/topic
    Round 1: Participants write their response/understanding in a specified number of words e.g. 50 words
    Round 2: Participants read the responses, reconsider their thinking and respond to the same question in half the words
    Round 3: Repeat and respond in half the words
    (G. Salmon, 2002. E-tivities. The key to active online learning. RoutledgeFalmer, pp132-135.)