Using Technology to Create Professional Learning Opportunities
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Using Technology to Create Professional Learning Opportunities

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NSDC Summer Conference Pre-Conference Session 113

NSDC Summer Conference Pre-Conference Session 113

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    Using Technology to Create Professional Learning Opportunities Using Technology to Create Professional Learning Opportunities Presentation Transcript

    • Using Technology to Create Professional Learning Opportunities
      NSDC Summer Conference 2010 Seattle, WA
      For information contact:
      Andrea Tejedorandrea@educo21.com
      Andrew Taylor andrew@educo21.com
    • “Maybe I’m wrong, but I should say that in ten years textbooks as the principal medium of teaching will be obsolete…
      …as obsolete as the horse and carriage are now.”
      Diaries of Thomas Edison, 1925
    • Why?
      BLEND: Bring Learning Environments in New Directions
      Capitalize on new technologies to create learning spaces in virtual environments that allow professionals to communicate, collaborate, and reflect.
      Today the question is, “What technologies best serve my purpose and how can I use them to support professional learning?”
    • Agenda
      Overview & Introduction
      Standards & Future Directions
      NETS for Students & Teachers
      Framework for 21st Century Skills
      A Digital Taxonomy
      BLEND: Bringing Learning Environments in New Directions
      What is BLEND?
      Why BLEND?
      Tools for Today
    • Monologues To DialoguesTo Polylogues
    • NETS•S 1998
      NETS•S 2007
      1. Creativity and Innovation
      2. Communication and Collaboration
      3. Critical Thinking, Problem-solving and Decision-making
      4. Research & Information Fluency
      5. Digital Citizenship
      6. Technology Operations
      and Concepts
      1. Basic Operations and Concepts
      2. Social, Ethical and Human Issues
      3. Technology Productivity Tools
      4. Technology Communications Tools
      5. Technology Research Tools
      6. Technology Problem-Solving and Decision-Making Tools
      Looking at the Standards:The New NETS for Students
    • Looking at the Standards: The New NETS for Teachers
      NETS•T 2008
      NETS•T 2000
      1. Technology Operations and Concepts
      2. Designing Learning Environments
      3. Teaching, Learning & Curriculum
      4. Assessment & Evaluation
      5. Productivity & Professional Practice
      6. Social, Ethical, Legal, & Human Issues
      1. Facilitate & Inspire Student Learning & Creativity
      2. Design & Develop Digital-Age Learning Experiences
      3. Model Digital-Age Work & Learning
      4. Model Digital Citizenship & Accountability
      5. Professional Growth & Leadership
      ManyEyes
    • 2008 ISTE NETS-T
      2000 ISTE NETS-T
    • National Education Technology Standards for StudentsThe Next Generation
      Creativity and Innovation
      Students demonstrate creative thinking, construct knowledge, and develop innovative products and processes using technology.
      Copyright © 2007 INTERNATIONAL SOCIETY FOR TECHNOLOGY IN EDUCATION All rights reserved. No part of this material may be reproduced without written permission from copyright owner. Contact permissions@iste.org.
    • National Education Technology Standards for StudentsThe Next Generation
      Communication and Collaboration
      Students use digital media and environments to communicate and work collaboratively, including at a distance, to support individual learning and contribute to the learning of others.
      Copyright © 2007 INTERNATIONAL SOCIETY FOR TECHNOLOGY IN EDUCATION All rights reserved. No part of this material may be reproduced without written permission from copyright owner. Contact permissions@iste.org.
    • National Education Technology Standards for StudentsThe Next Generation
      Research and Information Fluency
      Students apply digital tools to gather, evaluate, and use information.
      Copyright © 2007 INTERNATIONAL SOCIETY FOR TECHNOLOGY IN EDUCATION All rights reserved. No part of this material may be reproduced without written permission from copyright owner. Contact permissions@iste.org.
    • National Education Technology Standards for StudentsThe Next Generation
      Critical Thinking, Problem-Solving & Decision-Making
      Students use critical thinking skills to plan and conduct research, manage projects, solve problems and make informed decisions using appropriate digital tools and resources.
      Copyright © 2007 INTERNATIONAL SOCIETY FOR TECHNOLOGY IN EDUCATION All rights reserved. No part of this material may be reproduced without written permission from copyright owner. Contact permissions@iste.org.
    • National Education Technology Standards for StudentsThe Next Generation
      Digital Citizenship
      Students understand human, cultural, and societal issues related to technology and practice legal and ethical behavior.
      Copyright © 2007 INTERNATIONAL SOCIETY FOR TECHNOLOGY IN EDUCATION All rights reserved. No part of this material may be reproduced without written permission from copyright owner. Contact permissions@iste.org.
    • National Education Technology Standards for StudentsThe Next Generation
      Technology Operations and Concepts
      Students demonstrate a sound understanding of technology concepts, systems and operations.
      Copyright © 2007 INTERNATIONAL SOCIETY FOR TECHNOLOGY IN EDUCATION All rights reserved. No part of this material may be reproduced without written permission from copyright owner. Contact permissions@iste.org.
    • 20th Century Education Model
    • Core Subjects and 21st Century Themes
      • Global awareness
      • Financial, economic, business and entrepreneurial literacy
      • Civic literacy
      • Health literacy
      • Environmental literacy
      2. Learning and Innovation Skills 
      • Creativity and Innovation
      • Critical Thinking and Problem Solving
      • Communication and Collaboration
      3. Information, Media and Technology Skills
      • Information Literacy
      • Media Literacy
      • ICT Literacy
      4. Life and Career Skills 
      • Flexibility and Adaptability
      • Initiative and Self-direction
      • Social and Cross-cultural Skills
      • Productivity and Accountability
      • Leadership and Responsibility
    • Let’s Compare
      How do the ISTE NETS – S compare to the 21st Century Skills?
      Consult with your group and use mindmeister
    • Key TrendsThe Next Five Years
      The abundance of resources
      Universal access
      Technologies are becoming more decentralized
      Students are increasingly seen as collaborators
    • Critical Challenges
      The way we prepare students for their future is changing
      New scholarly forms of authoring, publishing, and researching
      Digital media literacy
      Strategic Inquirers
      Inspired Participants
      Critical Consumers
      Reflection
      What are the critical challenges that you are faced with as you try to integrate technology into teacher practice?
      How can you, as a leader, address these challenges?
    • Bloom’s Revised Taxonomy
    • Bloom’s Digital Taxonomy
    • Thinking Web 2.0
      Curriculum 21: Mapping the Global Classroom of the Future
      Web Applications Index
    • The Paradigm Shift
      From the Agricultural World
      To the Industrial World
      Into World of Information,
      Knowledge & Communication
      And onward toward the
      World of Creativity and Innovation!
    • Creativity & Collaboration in the 21st Century
    • Planning for BLENDed instruction
      Know your audience
      Identify the Big Idea
      Plan activities
      Explore content
      Weave 21st century skills into learning
    • What is BLEND?
      One Audience
      • Multiple objectives
      • Multiple strategies
      • Multiple technologies
      • Multiple methods of instruction
      Asynchronous, Synchronous and Immersive
      Face-to-Face, Distant, and Hybrid Learning Opportunities
      • Technology Rich
      • Differentiates Content, Process, and Product
    • What is your Big Idea?What are your goals?
      Lesson
      Content Knowledge
      Activities
      Skills
      21st Century Skills
    • Wiki
      LMS
      Blogs
      Podcast
      Email
      Games
      30
      Asynchronous e-Learning
      Learning Can be:
      Face-to-Face
      Virtual or
      Mobile
    • Webconferencing
      Videoconferencing
      Chatrooms
      Virtual worlds
      Texting
      31
      Synchronous e-Learning
      Learning Can be:
      Face-to-Face
      Virtual or
      Mobile
    • Active Worlds
      Second Life
      Games
      Simulations
      32
      Immersive-Learning
      Learning Can be:
      Face-to-Face
      Virtual or
      Mobile
    • Blended Learning Approaches
      • Experiential Activity
      • Demonstration
      • Storytelling
      • Quest/Discovery
      • Simulation
      • Lecture
      • Book/Case Study
      • Brainstorming
      • Office Hours
      • Edutainment
      • Work Group
      • Q & A
      • Drill
      • Immersive/Role Play
      • Project Based
      • Debate
    • Blended Learning Models
    • Technologies Matrix
      Synchronous
      Facilitated
      Self-Paced
      Asynchronous
      • Chat
      • Whiteboards
      • Multi-User Games
      • Virtual Worlds
      • Collaboration Tools
      • Classroom Instruction
      • Audio Conference
      • Video Conference (Tele-Presence)
      • Web Conference
      • Virtual Worlds
      • Courseware Tutorials
      • Simulations & Gaming
      • Tests and Assignments
      • Podcasts & Vodcasts
      • Books & Workbooks
      • Mobile Learning & Wikis
      • Course Management System (e.g., Angel, Blackboard)
      • E-Mail
      • Blog
      • Threaded Discussion (Bulletin Board)
      Prestera & Marker, 2006
    • Why BLEND?
      Extends learning opportunities
      Reinforces content
      Requires interaction with technology
      Authentic learning and assessment
    • Preparing for blended learning
      What are your goals?
      Who is your audience?
      What is the focus of your workshop/class?
    • SkillFluency
      KnowledgeBuilding
      SkillMastery
      SkillTransfer
      AwarenessBuilding
      SkillRefresh
      SkillBuilding
      Barriers to Transfer
      Prestera & Marker, 2006
      The Learning Process
    • The Learning Process
      Mindmister
      Wikis
      Active Worlds
      Moodle
      Virtual World
      Video/Web Conferencing
      Coaching
      Peer Review
      Podcast
      Blog/Wiki
      Webconferencing
      iPod Videos
      SkillFluency
      KnowledgeBuilding
      SkillMastery
      SkillTransfer
      AwarenessBuilding
      SkillRefresh
      SkillBuilding
      Prestera & Marker, 2006c
      39
    • Preparing for blended learning
      What types of media do you want to use?
      Are there special technology considerations?
      Is collaboration important or will participants work independently?
      Is blended learning the right way to go?
    • Learning to Change Changing to Learn