Using Technology to Create Professional Learning Opportunities

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NSDC Summer Conference Pre-Conference Session 113

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Using Technology to Create Professional Learning Opportunities

  1. 1. Using Technology to Create Professional Learning Opportunities<br />NSDC Summer Conference 2010 Seattle, WA<br />For information contact:<br />Andrea Tejedorandrea@educo21.com<br />Andrew Taylor andrew@educo21.com<br />
  2. 2. “Maybe I’m wrong, but I should say that in ten years textbooks as the principal medium of teaching will be obsolete…<br />…as obsolete as the horse and carriage are now.”<br />Diaries of Thomas Edison, 1925<br />
  3. 3. Why?<br />BLEND: Bring Learning Environments in New Directions<br />Capitalize on new technologies to create learning spaces in virtual environments that allow professionals to communicate, collaborate, and reflect. <br />Today the question is, “What technologies best serve my purpose and how can I use them to support professional learning?”<br />
  4. 4. Agenda<br />Overview & Introduction<br />Standards & Future Directions<br />NETS for Students & Teachers<br />Framework for 21st Century Skills<br />A Digital Taxonomy<br />BLEND: Bringing Learning Environments in New Directions<br />What is BLEND?<br />Why BLEND?<br />Tools for Today<br />
  5. 5. Monologues To DialoguesTo Polylogues<br />
  6. 6. NETS•S 1998<br />NETS•S 2007<br />1. Creativity and Innovation <br />2. Communication and Collaboration <br />3. Critical Thinking, Problem-solving and Decision-making <br />4. Research & Information Fluency <br />5. Digital Citizenship <br />6. Technology Operations <br /> and Concepts <br />1. Basic Operations and Concepts <br />2. Social, Ethical and Human Issues <br />3. Technology Productivity Tools <br />4. Technology Communications Tools<br />5. Technology Research Tools <br />6. Technology Problem-Solving and Decision-Making Tools <br />Looking at the Standards:The New NETS for Students<br />
  7. 7. Looking at the Standards: The New NETS for Teachers<br />NETS•T 2008<br />NETS•T 2000<br />1. Technology Operations and Concepts <br />2. Designing Learning Environments<br />3. Teaching, Learning & Curriculum<br />4. Assessment & Evaluation<br />5. Productivity & Professional Practice<br />6. Social, Ethical, Legal, & Human Issues<br />1. Facilitate & Inspire Student Learning & Creativity<br />2. Design & Develop Digital-Age Learning Experiences<br />3. Model Digital-Age Work & Learning<br />4. Model Digital Citizenship & Accountability<br />5. Professional Growth & Leadership<br />ManyEyes<br />
  8. 8. 2008 ISTE NETS-T<br />2000 ISTE NETS-T<br />
  9. 9. National Education Technology Standards for StudentsThe Next Generation<br />Creativity and Innovation <br />Students demonstrate creative thinking, construct knowledge, and develop innovative products and processes using technology. <br />Copyright © 2007 INTERNATIONAL SOCIETY FOR TECHNOLOGY IN EDUCATION All rights reserved. No part of this material may be reproduced without written permission from copyright owner. Contact permissions@iste.org.<br />
  10. 10. National Education Technology Standards for StudentsThe Next Generation<br />Communication and Collaboration<br />Students use digital media and environments to communicate and work collaboratively, including at a distance, to support individual learning and contribute to the learning of others. <br />Copyright © 2007 INTERNATIONAL SOCIETY FOR TECHNOLOGY IN EDUCATION All rights reserved. No part of this material may be reproduced without written permission from copyright owner. Contact permissions@iste.org.<br />
  11. 11. National Education Technology Standards for StudentsThe Next Generation<br />Research and Information Fluency<br />Students apply digital tools to gather, evaluate, and use information. <br />Copyright © 2007 INTERNATIONAL SOCIETY FOR TECHNOLOGY IN EDUCATION All rights reserved. No part of this material may be reproduced without written permission from copyright owner. Contact permissions@iste.org.<br />
  12. 12. National Education Technology Standards for StudentsThe Next Generation<br />Critical Thinking, Problem-Solving & Decision-Making <br />Students use critical thinking skills to plan and conduct research, manage projects, solve problems and make informed decisions using appropriate digital tools and resources. <br />Copyright © 2007 INTERNATIONAL SOCIETY FOR TECHNOLOGY IN EDUCATION All rights reserved. No part of this material may be reproduced without written permission from copyright owner. Contact permissions@iste.org.<br />
  13. 13. National Education Technology Standards for StudentsThe Next Generation<br />Digital Citizenship <br />Students understand human, cultural, and societal issues related to technology and practice legal and ethical behavior. <br />Copyright © 2007 INTERNATIONAL SOCIETY FOR TECHNOLOGY IN EDUCATION All rights reserved. No part of this material may be reproduced without written permission from copyright owner. Contact permissions@iste.org.<br />
  14. 14. National Education Technology Standards for StudentsThe Next Generation<br />Technology Operations and Concepts<br />Students demonstrate a sound understanding of technology concepts, systems and operations. <br />Copyright © 2007 INTERNATIONAL SOCIETY FOR TECHNOLOGY IN EDUCATION All rights reserved. No part of this material may be reproduced without written permission from copyright owner. Contact permissions@iste.org.<br />
  15. 15.
  16. 16. 20th Century Education Model<br />
  17. 17.
  18. 18. Core Subjects and 21st Century Themes<br /><ul><li>Global awareness
  19. 19. Financial, economic, business and entrepreneurial literacy
  20. 20. Civic literacy
  21. 21. Health literacy
  22. 22. Environmental literacy</li></ul>2. Learning and Innovation Skills  <br /><ul><li>Creativity and Innovation
  23. 23. Critical Thinking and Problem Solving
  24. 24. Communication and Collaboration </li></ul>3. Information, Media and Technology Skills<br /><ul><li>Information Literacy
  25. 25. Media Literacy
  26. 26. ICT Literacy </li></ul>4. Life and Career Skills  <br /><ul><li>Flexibility and Adaptability
  27. 27. Initiative and Self-direction
  28. 28. Social and Cross-cultural Skills
  29. 29. Productivity and Accountability
  30. 30. Leadership and Responsibility</li></li></ul><li>Let’s Compare<br />How do the ISTE NETS – S compare to the 21st Century Skills?<br />Consult with your group and use mindmeister<br />
  31. 31. Key TrendsThe Next Five Years<br />The abundance of resources<br />Universal access <br />Technologies are becoming more decentralized <br />Students are increasingly seen as collaborators<br />
  32. 32. Critical Challenges<br />The way we prepare students for their future is changing <br />New scholarly forms of authoring, publishing, and researching<br />Digital media literacy<br />Strategic Inquirers<br />Inspired Participants<br />Critical Consumers<br />Reflection<br />What are the critical challenges that you are faced with as you try to integrate technology into teacher practice? <br />How can you, as a leader, address these challenges?<br />
  33. 33. Bloom’s Revised Taxonomy<br />
  34. 34. Bloom’s Digital Taxonomy<br />
  35. 35. Thinking Web 2.0<br />Curriculum 21: Mapping the Global Classroom of the Future<br />Web Applications Index<br />
  36. 36. The Paradigm Shift<br />From the Agricultural World<br /> To the Industrial World<br /> Into World of Information,<br /> Knowledge & Communication<br /> And onward toward the<br /> World of Creativity and Innovation!<br />
  37. 37. Creativity & Collaboration in the 21st Century<br />
  38. 38. Planning for BLENDed instruction<br />Know your audience<br />Identify the Big Idea<br />Plan activities<br />Explore content<br />Weave 21st century skills into learning<br />
  39. 39. What is BLEND?<br />One Audience<br /><ul><li>Multiple objectives
  40. 40. Multiple strategies
  41. 41. Multiple technologies
  42. 42. Multiple methods of instruction</li></ul>Asynchronous, Synchronous and Immersive<br />Face-to-Face, Distant, and Hybrid Learning Opportunities<br /><ul><li>Technology Rich
  43. 43. Differentiates Content, Process, and Product</li></li></ul><li>What is your Big Idea?What are your goals?<br />Lesson<br />Content Knowledge<br />Activities<br />Skills<br />21st Century Skills<br />
  44. 44. Wiki<br />LMS<br />Blogs<br />Podcast<br />Email<br />Games<br />30<br />Asynchronous e-Learning<br />Learning Can be:<br /> Face-to-Face<br /> Virtual or <br /> Mobile <br />
  45. 45. Webconferencing<br />Videoconferencing<br />Chatrooms<br />Virtual worlds <br />Texting<br />31<br />Synchronous e-Learning<br />Learning Can be:<br /> Face-to-Face<br /> Virtual or <br /> Mobile <br />
  46. 46. Active Worlds<br />Second Life<br />Games<br />Simulations<br />32<br />Immersive-Learning<br />Learning Can be:<br /> Face-to-Face<br /> Virtual or <br /> Mobile <br />
  47. 47. Blended Learning Approaches<br /><ul><li> Experiential Activity
  48. 48. Demonstration
  49. 49. Storytelling
  50. 50. Quest/Discovery
  51. 51. Simulation
  52. 52. Lecture
  53. 53. Book/Case Study
  54. 54. Brainstorming
  55. 55. Office Hours
  56. 56. Edutainment
  57. 57. Work Group
  58. 58. Q & A
  59. 59. Drill
  60. 60. Immersive/Role Play
  61. 61. Project Based
  62. 62. Debate </li></li></ul><li>Blended Learning Models<br />
  63. 63. Technologies Matrix<br />Synchronous<br />Facilitated<br />Self-Paced<br />Asynchronous<br /><ul><li> Chat
  64. 64. Whiteboards
  65. 65. Multi-User Games
  66. 66. Virtual Worlds
  67. 67. Collaboration Tools
  68. 68. Classroom Instruction
  69. 69. Audio Conference
  70. 70. Video Conference (Tele-Presence)
  71. 71. Web Conference
  72. 72. Virtual Worlds
  73. 73. Courseware Tutorials
  74. 74. Simulations & Gaming
  75. 75. Tests and Assignments
  76. 76. Podcasts & Vodcasts
  77. 77. Books & Workbooks
  78. 78. Mobile Learning & Wikis
  79. 79. Course Management System (e.g., Angel, Blackboard)
  80. 80. E-Mail
  81. 81. Blog
  82. 82. Threaded Discussion (Bulletin Board)</li></ul>Prestera & Marker, 2006<br />
  83. 83. Why BLEND?<br />Extends learning opportunities<br />Reinforces content<br />Requires interaction with technology<br />Authentic learning and assessment<br />
  84. 84. Preparing for blended learning<br />What are your goals?<br />Who is your audience?<br />What is the focus of your workshop/class?<br />
  85. 85. SkillFluency<br />KnowledgeBuilding<br />SkillMastery<br />SkillTransfer<br />AwarenessBuilding<br />SkillRefresh<br />SkillBuilding<br />Barriers to Transfer<br />Prestera & Marker, 2006<br />The Learning Process<br />
  86. 86. The Learning Process<br /> Mindmister<br />Wikis<br />Active Worlds<br />Moodle<br />Virtual World<br />Video/Web Conferencing<br />Coaching<br />Peer Review<br />Podcast<br />Blog/Wiki<br />Webconferencing<br />iPod Videos<br />SkillFluency<br />KnowledgeBuilding<br />SkillMastery<br />SkillTransfer<br />AwarenessBuilding<br />SkillRefresh<br />SkillBuilding<br />Prestera & Marker, 2006c<br />39<br />
  87. 87. Preparing for blended learning<br />What types of media do you want to use?<br />Are there special technology considerations?<br />Is collaboration important or will participants work independently?<br />Is blended learning the right way to go?<br />
  88. 88. Learning to Change Changing to Learn<br />

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