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Team 4 Presentation
Team 4 Presentation
Team 4 Presentation
Team 4 Presentation
Team 4 Presentation
Team 4 Presentation
Team 4 Presentation
Team 4 Presentation
Team 4 Presentation
Team 4 Presentation
Team 4 Presentation
Team 4 Presentation
Team 4 Presentation
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Team 4 Presentation

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Value in Webinars presentation to be given by Team 4

Value in Webinars presentation to be given by Team 4

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  • 1. Note to the Presenter:<br />You may choose which slides you want to use and which to skip within this prepared presentation.<br />The Polls and Questions are offered as suggestions, you may omit them or create your own interactive activities. <br />Remember, your goal is to engage the audience every 5 minutes.<br />Your presentation should last about 5 minutes, including the participatory activities .<br />1<br />
  • 2. Presentation for Moderator/Presenter Team 4<br />ID: Andrea Hildreth<br />Client: Walden University, Capstone Project<br />
  • 3. Book Review Part IV<br />Covering pages 215 - 344<br />
  • 4. Fix #11: A Sustainable Engagement Economy<br />“Compared with games, reality is unsustainable. The gratifications we get from playing games are an infinitely renewable resource.”<br />(p. 244)<br />4<br />
  • 5. Poll Question<br />Can enthusiasm for learning be sustained?<br />Absolutely<br />Barely, but probably<br />Can, but usually doesn’t<br />Demands commitment from both teacher and learner<br />5<br />
  • 6. Fix #12: More Epic Wins<br />“Compared with games, reality is unambitious. Games help us define awe-inspiring goals and tackle seemingly impossible social missions together.”<br />(p. 252)<br />6<br />
  • 7. Let’s Chat<br />“Awe inspiring goals” that seems to be very different than a list of educational standards – why?<br />7<br />
  • 8. Fix #13: Ten Thousand Hours Collaborating<br />Compared with games, reality is disorganized and divided. Games help us make a more concerted effort – and over time, they give us collaboration superpowers.”<br />(p. 277)<br />8<br />
  • 9. Fix #14: Massively Multiplayer Foresight<br />“Reality is stuck in the present. Games help us imagine and invent the future together.”<br />(p. 302)<br />9<br />
  • 10. Yes or No<br />Do you think that your “reality” would be improved it was “organized” ?<br />Green Check = Yes<br />Red X = No<br />10<br />
  • 11. Let’s Chat<br />Can you image using technology to help learners “imagine and invent the future”? <br />11<br />
  • 12. Inclusion of an Outside Resource:<br />Decameron Web<br />Tinyurl: http://tinyurl.com/289tlgr<br />12<br />
  • 13. The End of Part IV<br />Final comments and questions?<br />13<br />

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