• Like
Team 4 Presentation
Upcoming SlideShare
Loading in...5
×

Thanks for flagging this SlideShare!

Oops! An error has occurred.

Team 4 Presentation

  • 146 views
Published

Value in Webinars presentation to be given by Team 4

Value in Webinars presentation to be given by Team 4

  • Full Name Full Name Comment goes here.
    Are you sure you want to
    Your message goes here
    Be the first to comment
    Be the first to like this
No Downloads

Views

Total Views
146
On SlideShare
0
From Embeds
0
Number of Embeds
1

Actions

Shares
Downloads
3
Comments
0
Likes
0

Embeds 0

No embeds

Report content

Flagged as inappropriate Flag as inappropriate
Flag as inappropriate

Select your reason for flagging this presentation as inappropriate.

Cancel
    No notes for slide

Transcript

  • 1. Note to the Presenter:
    You may choose which slides you want to use and which to skip within this prepared presentation.
    The Polls and Questions are offered as suggestions, you may omit them or create your own interactive activities.
    Remember, your goal is to engage the audience every 5 minutes.
    Your presentation should last about 5 minutes, including the participatory activities .
    1
  • 2. Presentation for Moderator/Presenter Team 4
    ID: Andrea Hildreth
    Client: Walden University, Capstone Project
  • 3. Book Review Part IV
    Covering pages 215 - 344
  • 4. Fix #11: A Sustainable Engagement Economy
    “Compared with games, reality is unsustainable. The gratifications we get from playing games are an infinitely renewable resource.”
    (p. 244)
    4
  • 5. Poll Question
    Can enthusiasm for learning be sustained?
    Absolutely
    Barely, but probably
    Can, but usually doesn’t
    Demands commitment from both teacher and learner
    5
  • 6. Fix #12: More Epic Wins
    “Compared with games, reality is unambitious. Games help us define awe-inspiring goals and tackle seemingly impossible social missions together.”
    (p. 252)
    6
  • 7. Let’s Chat
    “Awe inspiring goals” that seems to be very different than a list of educational standards – why?
    7
  • 8. Fix #13: Ten Thousand Hours Collaborating
    Compared with games, reality is disorganized and divided. Games help us make a more concerted effort – and over time, they give us collaboration superpowers.”
    (p. 277)
    8
  • 9. Fix #14: Massively Multiplayer Foresight
    “Reality is stuck in the present. Games help us imagine and invent the future together.”
    (p. 302)
    9
  • 10. Yes or No
    Do you think that your “reality” would be improved it was “organized” ?
    Green Check = Yes
    Red X = No
    10
  • 11. Let’s Chat
    Can you image using technology to help learners “imagine and invent the future”?
    11
  • 12. Inclusion of an Outside Resource:
    Decameron Web
    Tinyurl: http://tinyurl.com/289tlgr
    12
  • 13. The End of Part IV
    Final comments and questions?
    13