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Team 3 Presentation
Team 3 Presentation
Team 3 Presentation
Team 3 Presentation
Team 3 Presentation
Team 3 Presentation
Team 3 Presentation
Team 3 Presentation
Team 3 Presentation
Team 3 Presentation
Team 3 Presentation
Team 3 Presentation
Team 3 Presentation
Team 3 Presentation
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Team 3 Presentation

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Value in Webinars presentation to be given by Team 3 in the synchronous session

Value in Webinars presentation to be given by Team 3 in the synchronous session

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  • 1. Note to the Presenter:<br />You may choose which slides you want to use and which to skip within this prepared presentation.<br />The Polls and Questions are offered as suggestions, you may omit them or create your own interactive activities. <br />Remember, your goal is to engage the audience every 5 minutes.<br />Your presentation should last about 5minutes, including the participatory activities .<br />1<br />
  • 2. Presentation for Moderator/Presenter Team 3<br />ID: Andrea Hildreth<br />Client: Walden University, Capstone Project<br />
  • 3. Book Review Part III<br />Covering pages 115 - 215<br />
  • 4. Fix #7: Wholehearted Participation<br />“Compared with games, reality is hard to get into. Games motivate us to participate more fully in whatever we’re doing.”<br />(p. 124)<br />4<br />
  • 5. Let’s Chat<br />How do you think McGonigal would define “participate more fully” in an educational context.<br />5<br />
  • 6. Fix #8: Meaningful Rewards When We Need Them Most<br />“Compared with games, reality is pointless and unrewarding. Games help us feel more rewarded for making our best effort.”<br />(p. 168)<br />6<br />
  • 7. Let’s Chat<br />Apart from grades, how can we reward the learner?<br />Because the concept of “reward” is so unique to each individual, should we just maintain the practice of rewarding through grades?<br />7<br />
  • 8. Inclusion of an Outside Resource:<br />2008 South by Southwest Interactive Keynote featuring McGonigal<br />Tinyurl: http://tinyurl.com/yuwf2v<br />8<br />
  • 9. Fix #9: More Fun With Strangers<br />“Compared with games, reality is lonely and isolating. Games help us band together and create powerful communities from scratch.”<br />(p. 172)<br />9<br />
  • 10. Let’s Chat<br />Loneliness is a problem that has been identified with online learners and named as a reason for high drop-out rates.<br />Can we employ gaming tactics to “create powerful [learner] communities from scratch”?<br />10<br />
  • 11. Fix #10: Happiness Hacks<br />“Compared with games, reality is hard to swallow. Games make it easier to take good advice and try out happier habits.”<br />(p. 189)<br />11<br />
  • 12. McGonigal’s “Happiness Hacks”<br />Unlocking the kindness of strangers (p. 189)<br />Playing our respects (p. 195)<br />Activating the dance secret (p. 207)<br />12<br />
  • 13. Poll Question<br />Can you think these “happiness hacks” would work for you?<br />I can imagine #1 “Unlocking the kindness of strangers” would bring a smile to my face.<br />If #2 “Playing our respects” means telling folks we appreciate them, then it would definitely create happiness.<br />Regarding #3 “Activating the dance secret” this would make me happy (as long as I was in disguise).<br />13<br />
  • 14. The End Part III<br />Final comments and questions?<br />14<br />

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