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Team 1 Presentation
Team 1 Presentation
Team 1 Presentation
Team 1 Presentation
Team 1 Presentation
Team 1 Presentation
Team 1 Presentation
Team 1 Presentation
Team 1 Presentation
Team 1 Presentation
Team 1 Presentation
Team 1 Presentation
Team 1 Presentation
Team 1 Presentation
Team 1 Presentation
Team 1 Presentation
Team 1 Presentation
Team 1 Presentation
Team 1 Presentation
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Team 1 Presentation

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Value in Webinars presentation to be given by Team 1 at the synchronous session.

Value in Webinars presentation to be given by Team 1 at the synchronous session.

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  • 1. Note to the Presenter:<br />You may choose which slides you want to use and which to skip within this prepared presentation.<br />The Polls and Questions are offered as suggestions, you may omit them or create your own interactive activities. <br />Remember, your goal is to engage the audience every 5 minutes.<br />Your presentation should last about 5 minutes, including the participatory activities .<br />1<br />
  • 2. Presentation for Moderator/Presenter Team 1<br />ID: Andrea Hildreth<br />Client: Walden University, Capstone Project<br />Item: Book Review, Reality is Broken by Jane McGonigal<br />
  • 3. Book Review Part I<br />Covering pages 1-51<br />
  • 4. The Book<br />“Reality is Broken: Why games make us better and how they can change the world”<br />By Jane McGonigal<br />2011, Pengiun Press<br />4<br />
  • 5. Inclusion of an Outside Resource:<br />About the book:<br />Tinyurl: http://tinyurl.com/3clen5n<br />5<br />
  • 6. The Author<br />Jane McGonigal, Ph.D.<br />Director of Game Research and Development at the Institute for the future.<br />In 2009 Business Week called her one of the most important innovators to watch.<br />6<br />
  • 7. 4 Traits of Games as defined by McGonigal<br />“When you strip away the genre differences and the technological competition, all games share four defining traits:<br />Goal<br />Rules<br />Feedback System<br />Voluntary Participation”<br /> (p. 12)<br />7<br />
  • 8. Let’s Chat<br />Do you agree with McGonigal’s “4 Traits of Games”?<br />Do you think that any Trait is more relevant than the others?<br />8<br />
  • 9. Obstacles<br />“Playing a game is the voluntary attempt to overcome unnecessary obstacles.” Bernard Suits <br />The illustration offered by McGonigal is the game of golf where she notes that if you weren’t playing a game you would just walk over and put the ball into the hole; thus efficiently achieving the ball-into-hole objective.<br />(as cited by McGonigal, p. 22)<br />9<br />
  • 10. “Fixes” For Reality<br />McGonigal suggests “Fixes” for “Reality” <br />We will discuss each of them over this series of presentations.<br />10<br />
  • 11. Fix #1<br />“Compared with games. Reality is too easy. Games challenge us with voluntary obstacles and help us put our personal strengths to better use.” <br />(p. 22)<br />11<br />
  • 12. Example: Tetris<br />Tetris is “often dubbed the greatest computer game of all time” <br />It is a game you cannot win<br />It is addictive<br />(p. 23)<br />12<br />
  • 13. Why Tetris is Addictive<br />Intense Feedback<br />Visual: you see rows of pieces disappear<br />Quantitative: constantly ticking score is prominently displayed<br />Qualitative: steady increase in level of challenge<br />13<br />
  • 14. Fix #2: Emotional Activation<br />“Compared with games, reality is depressing. Games focus our energy, with relentless optimism, on something we’re good at and enjoy.”<br />(p. 38)<br />14<br />
  • 15. Poll: How do you feel about Tetris?<br /> Never heard of Tetris<br />Played a few times<br />It’s fun, but I am not addicted<br />I would play for 24 hours straight if I could (just a bit addicted  )<br />15<br />
  • 16. Let’s Chat<br />Do you think that it is possible to design educational experiences that are addictive?<br />16<br />
  • 17. Winning is not a game ‘Trait’<br />“Many gamers would rather keep playing than win - thereby ending the game<br />In high-feedback games, the state of being intensely engaged may ultimately be more pleasurable than even the satisfaction of winning.” <br />(p. 25)<br />17<br />
  • 18. Let's Chat<br />Could we create assessment that incorporates “high-feedback”?<br />What would it look like?<br />18<br />
  • 19. The End of Part I<br />Final comments and questions?<br />19<br />

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