20080912120921 chapter f
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20080912120921 chapter f Presentation Transcript

  • 1.  
  • 2.
    • Create animation using tweening
    • Create a circular animation
    • Record an animation
    • Animate with a series of cast members
    • Create a film loop
    Chapter Lessons OVERVIEW
  • 3.
    • Director provides several ways to create animation
      • Tweening
      • Step recording
      • Real time recording
      • Sequencing cast members frame-by-frame
    Creating Animation INTRODUCTION
  • 4. Create Animation Using Tweening
    • Tweening fills in the difference between two keyframes
    • Can set as many keyframes within a sprite as there are frames in its span
    • Changing the number of frames between keyframes controls smoothness of the animation
    LESSON 1
  • 5. Changing Tweenable Sprite Properties
    • Can change tweenable sprite properties:
      • On Stage by using Sprite tab in Property inspector
      • By using the Sprite toolbar in the Score
    • Change properties in first keyframe, then select next keyframe and change properties. Director fills in between them
    LESSON 1
  • 6. Creating Effects Using Tweenable Properties
    • Can create special effects by changing tweenable sprite properties
      • Rotating in 3D
      • Fade out
      • Fade in
      • Zoom out
      • Zoom in
    LESSON 1
  • 7. Sprite Tweening dialog box LESSON 1 Sprite tweenable properties
  • 8. Create a Circular Animation
    • Can make the path between sprites using 3 or more keyframes follow a curve
    • Adjust path by dragging any keyframe in the path on Stage or by using Curvature slider in the Sprite Tweening dialog box
    LESSON 2
  • 9. Create a Circular Animation
    • Continuous at Endpoints check box makes animation begin and end at same point
    • Ease-In and Ease-Out sliders control speed of a sprite at beginning or end
    LESSON 2
  • 10. Create a Circular Animation
    • Smooth Changes option adjusts sprite’s speed gradually as it move between keyframes
    • Sharp Changes option moves sprite between keyframes without adjusting speed
    LESSON 2
  • 11. Create a Circular Animation LESSON 2 Sprite tweenable properties for a circular animation
  • 12. Record an Animation
    • Creating animation using step recording
      • Manually animate one sprite at a time
      • Useful for creating complex animation
      • Provides precise, frame-by-frame control of the animation
      • Can use step recording to redefine a tweened sprite animation
    LESSON 3
  • 13. Record an Animation
    • Creating animation using real-time recording
      • Records the movement of a sprite in real time as you drag it across Stage
      • Useful for simulating the movement of a pointer or for quickly creating a complex motion for later refinement
      • Can change recording tempo setting in Control Panel
    LESSON 3
  • 14. Record an Animation LESSON 3 Recording an animation step-by-step Recording an animation in real time
  • 15. Animate with a Series of Cast Members
    • Use onion skinning to create a series of cast members that you can use to create animated sequences
    • Onion skinning allows you to create a new cast member in Paint window while viewing one or more existing cast members as reference images
    • Reference images are not altered in the process
    LESSON 4
  • 16. Using Onion Skinning LESSON 4 Non reference image on top Reference images dimmed in background Onion Skin toolbar Non reference image cast member Reference image cast members
  • 17. Animating with a Series of Cast Members
    • Can create a sprite that displays multiple cast members
    • Can use frame animation to create an animated sequence that consists of a series of cast members by using multiple cast members in the span of a sprite
    LESSON 4
  • 18. Create a Film Loop
    • A Film loop combines many sprites and effects over a range of frames into a single cast member
    • Film loops make it easy to develop and work with large and complex animations by combining them into a single cast member
    • Can create a film loop using other film loops
    LESSON 5
  • 19. Create a Film Loop
    • Do not delete or modify the cast members from which you create a loop; Director needs them to play the film loop
    • Film loops animate only when movie is played
    • If you change size of a sprite that contains a film loop, you will change the number of times the film loops
    LESSON 5
  • 20. Create a Film Loop
    • To apply ink effects to a film loop, you must apply the ink effects to the individual sprites before they become part of the film loop
    • Film loop sprites cannot be rotated and their registration points cannot be moved from the middle
    LESSON 5
  • 21. Create a Film Loop LESSON 5 Sprites that make up the film loop Film loop
  • 22. Chapter F Summary
    • Tweening occurs between two keyframes that contain the before and after property settings of a sprite
    • Change tweenable sprite properties to create animation
    • Create effects using tweenable properties
    SUMMARY
  • 23. Chapter F Summary
    • Create a circular animation by adjusting path
    • Use step recording for complex animation
    • Use real-time recording by dragging sprites on the Stage
    • Use onion skinning to create a series of cast members
    SUMMARY
  • 24. Chapter F Summary
    • Animate with a series of cast members
    • Create a film loop
    SUMMARY