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20080912120921 chapter f
 

20080912120921 chapter f

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    20080912120921 chapter f 20080912120921 chapter f Presentation Transcript

    •  
      • Create animation using tweening
      • Create a circular animation
      • Record an animation
      • Animate with a series of cast members
      • Create a film loop
      Chapter Lessons OVERVIEW
      • Director provides several ways to create animation
        • Tweening
        • Step recording
        • Real time recording
        • Sequencing cast members frame-by-frame
      Creating Animation INTRODUCTION
    • Create Animation Using Tweening
      • Tweening fills in the difference between two keyframes
      • Can set as many keyframes within a sprite as there are frames in its span
      • Changing the number of frames between keyframes controls smoothness of the animation
      LESSON 1
    • Changing Tweenable Sprite Properties
      • Can change tweenable sprite properties:
        • On Stage by using Sprite tab in Property inspector
        • By using the Sprite toolbar in the Score
      • Change properties in first keyframe, then select next keyframe and change properties. Director fills in between them
      LESSON 1
    • Creating Effects Using Tweenable Properties
      • Can create special effects by changing tweenable sprite properties
        • Rotating in 3D
        • Fade out
        • Fade in
        • Zoom out
        • Zoom in
      LESSON 1
    • Sprite Tweening dialog box LESSON 1 Sprite tweenable properties
    • Create a Circular Animation
      • Can make the path between sprites using 3 or more keyframes follow a curve
      • Adjust path by dragging any keyframe in the path on Stage or by using Curvature slider in the Sprite Tweening dialog box
      LESSON 2
    • Create a Circular Animation
      • Continuous at Endpoints check box makes animation begin and end at same point
      • Ease-In and Ease-Out sliders control speed of a sprite at beginning or end
      LESSON 2
    • Create a Circular Animation
      • Smooth Changes option adjusts sprite’s speed gradually as it move between keyframes
      • Sharp Changes option moves sprite between keyframes without adjusting speed
      LESSON 2
    • Create a Circular Animation LESSON 2 Sprite tweenable properties for a circular animation
    • Record an Animation
      • Creating animation using step recording
        • Manually animate one sprite at a time
        • Useful for creating complex animation
        • Provides precise, frame-by-frame control of the animation
        • Can use step recording to redefine a tweened sprite animation
      LESSON 3
    • Record an Animation
      • Creating animation using real-time recording
        • Records the movement of a sprite in real time as you drag it across Stage
        • Useful for simulating the movement of a pointer or for quickly creating a complex motion for later refinement
        • Can change recording tempo setting in Control Panel
      LESSON 3
    • Record an Animation LESSON 3 Recording an animation step-by-step Recording an animation in real time
    • Animate with a Series of Cast Members
      • Use onion skinning to create a series of cast members that you can use to create animated sequences
      • Onion skinning allows you to create a new cast member in Paint window while viewing one or more existing cast members as reference images
      • Reference images are not altered in the process
      LESSON 4
    • Using Onion Skinning LESSON 4 Non reference image on top Reference images dimmed in background Onion Skin toolbar Non reference image cast member Reference image cast members
    • Animating with a Series of Cast Members
      • Can create a sprite that displays multiple cast members
      • Can use frame animation to create an animated sequence that consists of a series of cast members by using multiple cast members in the span of a sprite
      LESSON 4
    • Create a Film Loop
      • A Film loop combines many sprites and effects over a range of frames into a single cast member
      • Film loops make it easy to develop and work with large and complex animations by combining them into a single cast member
      • Can create a film loop using other film loops
      LESSON 5
    • Create a Film Loop
      • Do not delete or modify the cast members from which you create a loop; Director needs them to play the film loop
      • Film loops animate only when movie is played
      • If you change size of a sprite that contains a film loop, you will change the number of times the film loops
      LESSON 5
    • Create a Film Loop
      • To apply ink effects to a film loop, you must apply the ink effects to the individual sprites before they become part of the film loop
      • Film loop sprites cannot be rotated and their registration points cannot be moved from the middle
      LESSON 5
    • Create a Film Loop LESSON 5 Sprites that make up the film loop Film loop
    • Chapter F Summary
      • Tweening occurs between two keyframes that contain the before and after property settings of a sprite
      • Change tweenable sprite properties to create animation
      • Create effects using tweenable properties
      SUMMARY
    • Chapter F Summary
      • Create a circular animation by adjusting path
      • Use step recording for complex animation
      • Use real-time recording by dragging sprites on the Stage
      • Use onion skinning to create a series of cast members
      SUMMARY
    • Chapter F Summary
      • Animate with a series of cast members
      • Create a film loop
      SUMMARY