2. Multi-Media Laboratory Multi-media activities encourage students to work in groups, express their knowledge in multiple ways, solve problems, revise their own work, and construct knowledge. The advantages of integrating Multi-media in the classroom are many
3. Definition of multimedia WeidongXhang (2003) defined “Multimedia is hot topic in education because it represents the latest technology and introduces into the classroom whole new ways of thinking about curriculum, interactions with students and even the nature of learning itself.”
4. Definition of Multimedia Laboratory Multimedia laboratory is a showroom featuring the latest multimedia technology that is hardware with software, including tools and applications. The oxford dictionary defines “a resource Centre as a place where a stock or supply of materials or assets is stacked.”
5. Meaning of Multimedia laboratory Multi-media laboratory or classroom is room for as the integration of text, graphics, animation, sound, and video.
6. Multi-media focus on engaging students in the use of multimedia to construct and convey knowledge. Students using concept-mapping software to brainstorm Students using a spreadsheet or graphing calculator to record data and produce charts A small group of students creating a digital movie to demonstrate a procedure A class website that displays student artwork Students scanning their hands and importing the images into PowerPoint for a presentation about fingerprints
7. Multimedia laboratories in India “Multimedia can stimulate more than one sense at a time, and in doing so, may be more attention-getting and attention-holding” Multimedia classroom first in India NGO’s Multimedia laboratory classroom in India
8. Need of Multimedia laboratory Real-world skills related to technology The value of teamwork Effective collaboration techniques The impact and importance of different media The challenges of communicating to different audiences How to present information in compelling ways
9. Need of Multimedia laboratory Techniques for synthesizing and analyzing complex content The importance of research, planning, and organization skills The significance of presentation and speaking skills How to accept and provide constructive feedback How to express their ideas creatively
10. Steps in Implementing Multimedia Activities Implementing multimedia activities in a classroom environment requires some planning. It means to know where you're going so that you better understand where you are now so that the steps you take are always in the right direction.
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13. Function of Multimedia laboratory To provide means to integrate educational technology into the curriculum. To create classroom applications those are learner centered and that support high curriculum standard for all students. To provide students with a working knowledge of technological world. To develop an understanding of and capability to handle tools.
14. To teach students to apply the knowledge, tools and skills in designing, constructing and evaluating solutions to real world technical problems. To facilitate design and fabricate teaching – learning material and application software need for classroom teaching. To select, acquire, purchase and store resources for the instructional resource Centre. To classify and index material for easy retrieval and condemning outdated and redundant material.
15. Benefits of Using Multimedia Laboratory for Students: Engaging and motivating. Provides opportunities to try new things. Incorporates additional useful skills into the curriculum. Heightens project-based learning opportunities. Provides classroom accessibility outside the classroom. Benefits audio/visual learners. Appealing and manageable to students with special needs and at-risk students. Allows for showcase of student work.
16. Benefits for Teachers Enables teachers to turn teacher-centered lessons into student-centered. Provides teachers with more opportunities to be facilitator. Easily adaptable to all learning levels. Decreases classroom management issues. Provides opportunities for students to have a 'real' audience. Places onus of responsibility back on the student. Allows teachers to deal with photocopying limitations. Provides a forum for teacher sharing and feedback
23. Mobile Multimedia Station Ergonomic “Kid sized” table and chairs, Sufficient number of computers with maximum memory, Head phones for each computer, Printers/scanners for each computer, Fastest possible Internet access, A teacher station with board attached for LCD presentation, Working spaces for a small group collaborative work, Adequate lighting and air circulation Sound proofing, A bright, colorful and inviting atmosphere
24. Conclusion The ultimate goal of any plan for educational technology should reflect two intentions, equitable access to technology for all students and educators, and comparable levels of educational technology for all schools