Sem fun

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Sem fun

  1. 1. SemFun Laurenţiu Taşchinã, Ana Filimon {laurentiu.taschina, ana.filimon}@info.uaic.ro
  2. 2. Overview <ul><li>What is SemFun? </li></ul><ul><li>Rules of SemFun </li></ul><ul><li>Draw in SemFun </li></ul><ul><li>About SemFun </li></ul><ul><li>Technologies </li></ul><ul><li>Conclusion </li></ul>
  3. 3. What is SemFun? <ul><li>Interactive browser based game </li></ul><ul><li>Multiplayer support </li></ul><ul><li>Helps you improve your RDF/OWL/etc knowledge  </li></ul>
  4. 4. Start Page
  5. 5. Rules of SemFun <ul><li>You start with 100 hitpoints (hp) </li></ul><ul><li>You lose 10hp if you answer incorrectly </li></ul><ul><li>You gain 1hp if you answer correctly </li></ul><ul><li>You lose 5ph if you don’t answer </li></ul><ul><li>First to reach 0 loses </li></ul><ul><li>If by some chance one player reaches 200 that player instantly wins </li></ul>
  6. 6. Player vs. Player
  7. 7. One winner
  8. 8. Draw in SemFun <ul><li>If both player reach 0 at the same time, the game ends in a draw </li></ul><ul><li>If both players reach 200 at the same time, the game also ends in a draw </li></ul>
  9. 9. Draw
  10. 10. About SemFun <ul><li>SemFun is a survival game, where you have to use your wits and your knowledge of web technologies to stay in the game. </li></ul><ul><li>Since you lose more then you gain, players are encouraged to learn fast, to stay in the game. </li></ul>
  11. 11. About SemFun <ul><li>In SemFun each question has only one possible answer, and there is always a correct answer. </li></ul><ul><li>This is designed to encouraged unskilled players. </li></ul>
  12. 12. Technologies <ul><li>jQuery / ajax </li></ul><ul><ul><li>state polling client side </li></ul></ul><ul><ul><li>transparent updates </li></ul></ul><ul><li>PHP / Kohana 3 </li></ul><ul><ul><li>Hierarchical MVC </li></ul></ul><ul><li>NoSQL </li></ul><ul><li>Oauth / Twitter </li></ul>
  13. 13. Conclusion <ul><li>Unlike a normal Q/A game, SemFun tries to stimulate learning by shifting the focus away from getting a high score, and instead over to not getting a low hitpoint count. </li></ul>
  14. 14. End.

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