CYBERINFRASTRUCTURE [CI] in Engineering Design AMOGH MUNDHEKAR PRIYAVARDHAN CHAVAN NIKHIL APHALE STATE UNIVERSITY OF NEW YORK, BUFFALO
Consists of : Computational systems Data and information management Advanced instruments Visualization environments and PeopleAll linked together by Software and Advanced Networksto improve scholarly productivity and enable knowledgebreakthroughs and discoveries not otherwise possible.
National Science Foundation Office of Cyber Infrastructure (OCI) Important Aspects recognized by NSF:I. High Performance Computing,II. Data, Data Analysis, and Visualization,III. Virtual Organizations and Cyber ServicesIV. Learning and Workforce Development.Reference: Cyberinfrastructure Vision for 21st Century Discovery, NSF, Cyberinfrastructure Council, March 2007
A VO is created by a group of individuals whose members and resources may be dispersed geographically and/or temporally, yet who function as a coherent unit through the use of end-to-end CyberInfrastructure systems. Catalyze the development, implementation and evolution of CI that integrates both Physical and CI assets and services. CI relaxes/reduces constraints of time and distance (geographical, institutional, disciplinary). Support the development of common CI resources and tools
Excerpt from a Lecture by Dr. D. Atkins on CIReference: http://mitworld.mit.edu/video/434
The Network for Earthquake Engineering Simulation (NEES) Coupling of High performance networks Advanced data management Distributed coordination and computational tools, and 15 experimental facilitiesIt enables engineering researchers to test larger scale and morecomprehensive Structural and Geo-material systems to createNew Design methodologies and Technologies for reducing lossesduring Earthquakes and Tsunamis.
Provides Software and Services that enable earthquake engineers to: Organize and share data Perform hybrid simulations Participate in remote experiments
CI - NEES CI in Design - Key IssuesOrganize and share data Design InformaticsPerform hybrid simulations Design Simulation & Modeling & Design Synthesis Participate in Remote Design Environments experiments https://www.nees.org/it/
Optimize the deployment and consumption of enterprise resources such as capital and people. Ensure delivery of projects within performance and timing guidelines. Communicate efficiently and effectively between remote teams.
Collaborate with people Shape and Representation Links and Structure KnowledgeSearch button Impact domain Collaborate Propagate domain domain
Real time rendering and virtual tour of Northwest Palace of King Ashur-nasir-pal II (883-859 B.C.), preserved at Nimrud (ancient Assyria, today northeast Iraq). All the technical entities are integrated for a virtual museum in 3D Real-time Virtual Space. A joint effort by UB Virtual reality labs, NYSCEDII, CCR, Dept. of Classics and Dept. of Mechanical Engineering http://www.learningsites.com/NWPalace/NWPal- VR.htm
Immersive design environments have a number of advantages over conventional design environments such as ◦ Real-time rendering-the graphics are photo-realistic and dynamic. ◦ Immersion-the information environment surrounds the user. ◦ Interactivity-One has a sense of being involved in the environment ◦ Collaboration-Multiple users can interact in the same world ◦ Reduces the spatial abstraction ◦ Real time haptic feedback can be used to designer’s advantage ◦ Stimulates designer’s cognitive aspects and empowers visual thinking
The CAVE system as a Hybrid Design Environment for generation,manipulation and exploration of 3D objects with immediate feedback infull scale.It’s an immersive system for architectural design and useful for groupdecision making.Reference: Hybrid design environments: immersive and non immersivearchitectural design, A. Okeil, Abu Dhabi University
Three layer model of a VRAx system:A VR system forms the visualization and interaction layer.The second layer is the application core which contains the machinetool model and the processing control unit.Third layer is a PDM system.Reference: Virtual Reality Approaches for Immersive Design by D. Weidlich, L. Cser, T. Polzin,D.Cristiano, H. Zickner