Mobile Game Architectures on AWS (MBL201) | AWS re:Invent 2013
 

Mobile Game Architectures on AWS (MBL201) | AWS re:Invent 2013

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The gaming industry is undergoing massive changes, and AWS offers unique capabilities that game developers can use to succeed. In this session, we cover cloud gaming architectural patterns you can use ...

The gaming industry is undergoing massive changes, and AWS offers unique capabilities that game developers can use to succeed. In this session, we cover cloud gaming architectural patterns you can use to create highly available and scalable online games. We discuss games-as-APIs, database design considerations, decoupled architectures, and the best instance types for mobile, social, and AAA online games. By the end of this session, you’ll understand the different architecture patterns for the major classes of online games, as well as understand which AWS technologies will help you meet the unique challenges of each one.

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Mobile Game Architectures on AWS (MBL201) | AWS re:Invent 2013 Mobile Game Architectures on AWS (MBL201) | AWS re:Invent 2013 Presentation Transcript

  • MBL201 Mobile Game Architectures Nate Wiger, Principal Solutions Architect November 13, 2013 © 2013 Amazon.com, Inc. and its affiliates. All rights reserved. May not be copied, modified, or distributed in whole or in part without the express consent of Amazon.com, Inc.
  • What's In It For Me? • • • • • Mobile Game Trends Core Game Backend Scaling Out Push Messages Analytics
  • A Few Gaming Customers
  • Mobile Game Landscape • • • • • • Free To Play In-App Purchases Long-Tail Cross-Platform Go Global User Retention = Revenue
  • Projected Mobile App Revenue 90000 80000 70000 60000 50000 40000 30000 20000 10000 0 Ads IAP Paid Source: Gartner 2011 2012 2013 2014 2015 2016 2017
  • Mobile Online Features • • • • • • Social Login Friends Leaderboards Push Messages Content Updates Analytics
  • Pay As You Scale Unmet Demand Upset Players Missed Revenue Servers Capacity Demand Demand Excess Capacity Wasted $$ Traditional: Rigid AWS: Elastic
  • Pay As You Scale
  • Go Global In Minutes 9 Regions 25 Availability Zones Continuous Expansion
  • Mobile Backend Technology • • • • • • • HTTP Based External Social API's Save State Database Static Data Store Mobile Push Analytics
  • Get It Up • Choose Region • 9 Globally • One Availability Zone • Ok for Development • No Redundancy • EC2 Instance • Linux or Windows • App Server Code • Elastic Load Balancer • DNS Entry Point • Database • RDS or DIY ELB Social API's Region Region
  • Scale It Out • Add Another AZ • High Availability • Load Balancing • Secondary Database • RDS Multi-AZ • Or DIY • S3 for Game Data • Assets • UGC • Analytics ELB S3 Region
  • Big picture slide
  • Scale It Way Out ELB S3 Region
  • Scale It Way Out • Auto Scaling Group • Capacity on Demand • Respond to Users ELB EC2 EC2 S3 Region
  • Scale It Way Out • Auto Scaling Group • Capacity on Demand • Respond to Users • ElastiCache • Memcache • Redis • Or DIY ELB EC2 EC2 S3 Region
  • Scale It Way Out • Auto Scaling Group • Capacity on Demand • Respond to Users • ElastiCache • Memcache • Redis • Or DIY • CloudFront CDN • DLC, Assets • PUT / POST • Game Saves • UGC CloudFront CDN ELB EC2 EC2 S3 Region
  • North America Ashburn, VA (2) Dallas, TX (2) Hayward, CA Jacksonville, FL Los Angeles, CA (2) Miami, FL Newark, NJ New York, NY (3) Palo Alto, CA Seattle, WA San Jose, CA South Bend, IN St. Louis, MO Europe Amsterdam (2) Dublin Frankfurt (2) London (2) Madrid Milan Paris (2) Stockholm South America Sao Paulo 40+ CloudFront POPs Asia Chennai Hong Kong (2) Mumbai Osaka Singapore (2) Seoul Sydney Tokyo (2)
  • Big picture slide
  • Big picture slide
  • Elastic Beanstalk • • • • • • • Managed Container Git Push or Zip Upload ELB, EC2, RDS Web Dashboard URL Swap Deploys Same Performance So Yeah, Use It
  • Hill Of Beans • Beanstalk Manages • ELB • EC2 • Auto Scaling • Monitoring • RDS • Add Other Services • S3 • CloudFront • ElastiCache • SNS CloudFront CDN ELB EC2 EC2 S3 Elastic Beanstalk Container
  • Writing Is Painful • • • • • Games are Write Heavy Caching of Limited Use Key Value Key Value Binary Data Database = Bottleneck CloudFront CDN ELB EC2 EC2 S3 Availability Zone A Availability Zone B Region Region
  • DynamoDB • • • • • • NoSQL Data Store Fully-Managed Highly Available PUT/GET Keys Provisioned Throughput Secondary Indexes CloudFront CDN ELB EC2 EC2 S3 Availability Zone A Availability Zone B Region Region
  • Messages and Queues • Simple Notification Service • HTTP • SMS • Mobile Push ELB EC2 EC2 S3 Region
  • PUB Messages and Queues • Simple Notification Service • HTTP • SMS • Mobile Push • CloudWatch • Monitoring • Alerts ELB EC2 EC2 EC2 Region
  • Messages and Queues • Simple Notification Service • HTTP • SMS • Mobile Push • CloudWatch • Monitoring • Alerts • SQS • Background Tasks • Avatar Resizing • Score Processing ELB EC2 EC2 EC2 Region
  • Messages and Queues • Simple Notification Service • HTTP • SMS • Mobile Push • CloudWatch • Monitoring • Alerts • SQS • Background Tasks • Avatar Resizing • Score Processing ELB EC2 EC2 EC2 Region
  • PUB Messages and Queues • Simple Notification Service • HTTP • SMS • Mobile Push • CloudWatch • Monitoring • Alerts • SQS • Background Tasks • Avatar Resizing • Score Processing ELB EC2 EC2 EC2 Region
  • Big picture slide
  • ANALYTICS!
  • Off The Shelf Analytics • • • • • Easy To Integrate Pre-Baked Reports Rate Limits Retention Windows Data Lock-In
  • Analytics on AWS • Elastic MapReduce • Managed Hadoop • Parse Logs • Data Cleanup • Aggregation CloudFront CDN ELB EC2 EC2 S3 Availability Zone A Availability Zone B Region Region
  • Analytics on AWS • Elastic MapReduce • Managed Hadoop • Parse Logs • Data Cleanup • Aggregation CloudFront CDN ELB EC2 • Redshift • Data Warehouse • Column-Oriented • SQL Compatible EC2 S3 Availability Zone A Availability Zone B Region Region
  • Redshift for Game Analytics • • • • Write File on Device Periodically Upload to S3 Nightly Process into Redshift Point GUI Tool to Redshift 2013-10-24,107,2.53,2134,932 2013-10-29,107,2.73,2211,817 2013-11-02,107,1.95,1833,752 2013-11-04,107,1.44,1121,635 2013-11-05,107,1.76,1411,1032
  • Redshift for Game Analytics • • • • Also Collect Server Logs Periodically Upload to S3 Optional Cleanup with EMR Stick Into Redshift 2013-10-24,107,2.53,2134,932 2013-10-29,107,2.73,2211,817 2013-11-02,107,1.95,1833,752 2013-11-04,107,1.44,1121,635 2013-11-05,107,1.76,1411,1032 EC2
  • Wrap It Up Already • • • • • • • • Free To Play is Here To Stay Start Small, Scale Out Elastic Beanstalk DynamoDB S3 with CloudFront SNS Mobile Push SQS + ElastiCache to Scale Focus on the Game
  • A Few Gaming Sessions • • • • • MBL303 – High-Performance Gaming Ops MBL304 – Red 5's Firefall MMO MBL305 – Killzone: Shadow Fall MBL307 – Parse on AWS MBL308 – SNS Mobile Push
  • Other Relevant Sessions • • • • • • • DAT101 – Production DynamoDB in an Hour DAT204 – SmugMug: MySQL to DynamoDB DAT307 – ElastiCache Deep Dive DMG204 – Elastic Beanstalk 0-60 SVC206 – Using SQS to Scale DAT103 – Intro to Redshift BDT203 – Analytics with DynamoDB + EMR
  • Please give us your feedback on this presentation MBL201 As a thank you, we will select prize winners daily for completed surveys!