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Company Overview <ul><li>Last Legion (LL) Games is a developer </li></ul><ul><li>We develop games  </li></ul><ul><li>We de...
<ul><li>Theme Park, </li></ul><ul><li>Crash Bash </li></ul><ul><li>X-Men </li></ul><ul><li>Skeleton Warriors  </li></ul><u...
<ul><li>LL currently distributes content for iPhone, iTouch </li></ul><ul><li>Future expansion to other platforms such as:...
<ul><li>LL launched the first-ever cloud based MMO technology </li></ul><ul><ul><li>Watchmen is the first-ever MMO running...
LL Game Technology <ul><li>Last Legion enables: </li></ul><ul><ul><li>Micro transactional content on digital downloaded pl...
Scale <ul><li>2D and 3D game toolsets allow reduced technical risk and time to market 2-3 months per game instead of 12 mo...
cloudMMO
cloudMMO
cloudMMO Social Modules (FB)
MMO iPhone App join the watchmen universe
Issues <ul><li>We had six months to make a real MMO, and MMO’s can take between 2 and 4 years to develop </li></ul><ul><li...
Solution <ul><li>We had our cloud toolset in development </li></ul><ul><li>We modified our engine for gesture based platfo...
Watchmen AWS Case Study Deployment Statistics
<ul><li>Cloudfront Watchmen Global  </li></ul><ul><ul><ul><ul><ul><li>Field Stats  </li></ul></ul></ul></ul></ul><ul><li>F...
EC2 - Watchmen Global  Field Stats – First 25 Days <ul><li>17,939 Total Instance Hours used </li></ul><ul><li>4,865 small ...
S3 and Game Watchmen  Global Field Stats – First 25 Days <ul><li>S3 </li></ul><ul><li>235,867 PUT, COPY, POST, or LIST req...
<ul><li>Watchmen 2.0 </li></ul><ul><li>Full online store </li></ul><ul><li>Community sharing of experiences </li></ul><ul>...
Polyghost
Polyghost
cloudMMO Social Modules (FB)
Squash Wall Street
Next Step <ul><li>…  and the SDK’s will soon be available for other developers!  </li></ul>
Seth Gerson Last Legion Games, LLC  1639 11 th  Street, suite 126 Santa Monica, CA 90404 Office:  310.229.5705  Mobile: 31...
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AWS Customer Presentation - Last Legion Games

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Seth Gerson, CEO, Last Legion Games talks about their use of AWS to power the watchmen mmo game and their CloudMMO

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Transcript of "AWS Customer Presentation - Last Legion Games"

  1. 3. Company Overview <ul><li>Last Legion (LL) Games is a developer </li></ul><ul><li>We develop games </li></ul><ul><li>We develop proprietary technology </li></ul><ul><ul><li>cloudMMO: Patent pending cloud middleware licensed to developers to reduce infrastructure costs, technology risk and development time </li></ul></ul>
  2. 4. <ul><li>Theme Park, </li></ul><ul><li>Crash Bash </li></ul><ul><li>X-Men </li></ul><ul><li>Skeleton Warriors </li></ul><ul><li>Batman & Robin </li></ul><ul><li>Riddick Bowe Boxing </li></ul><ul><li>SlamFest </li></ul><ul><li>Darkman </li></ul><ul><li>WWF </li></ul><ul><li>Battletech </li></ul><ul><li>Super Off Road </li></ul><ul><li>F15 Strike Eagle </li></ul><ul><li>Wing Arms </li></ul>We have made games that have sold Millions and Millions of Units… <ul><li>Tony Hawk's Pro Skater </li></ul><ul><li>Apocalypse </li></ul><ul><li>Pitfall 3D: Beyond the Jungle </li></ul><ul><li>Asteroids 3D </li></ul><ul><li>Mechwarrior 2 </li></ul><ul><li>Civilization: Call to Power </li></ul><ul><li>Fantastic Four </li></ul><ul><li>Sopranos </li></ul><ul><li>Shrek 360 </li></ul><ul><li>Fantastic Four 2 </li></ul><ul><li>Bug! </li></ul><ul><li>Dark Reign: The Future of War </li></ul><ul><li>MD </li></ul><ul><li>Fight Club </li></ul>
  3. 5. <ul><li>LL currently distributes content for iPhone, iTouch </li></ul><ul><li>Future expansion to other platforms such as: </li></ul><ul><ul><li>Nintendo DSi and WiiWare </li></ul></ul><ul><ul><li>Xbox 360 XBLA </li></ul></ul><ul><ul><li>Sony PSN and PSP2 </li></ul></ul><ul><ul><li>Google Android </li></ul></ul><ul><ul><li>Palm Pre </li></ul></ul><ul><ul><li>RIM Blackberry </li></ul></ul><ul><ul><li>Amazon’s Kindle </li></ul></ul><ul><ul><li>Web </li></ul></ul>Digital Distribution
  4. 6. <ul><li>LL launched the first-ever cloud based MMO technology </li></ul><ul><ul><li>Watchmen is the first-ever MMO running on a cloud </li></ul></ul><ul><ul><li>LL has the only true MMO technology running iPhone MMO’s </li></ul></ul><ul><ul><li>Patent Pending cloudMMO technology </li></ul></ul><ul><li>Warner Brothers markets Last Legion’s IP </li></ul><ul><li>Large Licenses enable long term microtransaction growth </li></ul><ul><li>LL understands social marketing and Behavorial Play Patterns from cloudMMO modules </li></ul><ul><li>Social Graph Awareness like Twitter, Facebook, etc. </li></ul>Barriers to Entry
  5. 7. LL Game Technology <ul><li>Last Legion enables: </li></ul><ul><ul><li>Micro transactional content on digital downloaded platforms </li></ul></ul><ul><ul><li>Integration between social networks and apps </li></ul></ul><ul><ul><li>Long tail revenue model </li></ul></ul><ul><ul><li>Better breed of content (cloudMMO) </li></ul></ul><ul><ul><li>High quality product gets to market more quickly </li></ul></ul>
  6. 8. Scale <ul><li>2D and 3D game toolsets allow reduced technical risk and time to market 2-3 months per game instead of 12 months </li></ul><ul><li>cloudMMO allows for transfer of data between games and social graphs </li></ul><ul><li>cloudMMO will collect consumer behavioral data across consumption mediums </li></ul><ul><li>cloudMMO enables more complex Apps </li></ul><ul><li>Integrates IP across platforms (360, PS3, iPhone, etc) </li></ul><ul><li>One stop shop to develop, leverage social media, and build a community </li></ul>
  7. 9. cloudMMO
  8. 10. cloudMMO
  9. 11. cloudMMO Social Modules (FB)
  10. 12. MMO iPhone App join the watchmen universe
  11. 13. Issues <ul><li>We had six months to make a real MMO, and MMO’s can take between 2 and 4 years to develop </li></ul><ul><li>Today it easy for a casual MMO to cost in excess of $5MM without hardware infrastructure, and we had less than $1MM to spend </li></ul><ul><li>Most MMO’s have months of beta testing with thousands of people, and we were not allowed to have a beta of more than 60 people </li></ul><ul><li>We had to support back end costs and did wanted to avoid immediate hardware and maintence costs </li></ul><ul><li>iPhone hardware limitations </li></ul><ul><li>Needed storage space for rendered characters </li></ul>
  12. 14. Solution <ul><li>We had our cloud toolset in development </li></ul><ul><li>We modified our engine for gesture based platforms </li></ul><ul><li>We spent the first couple of months heavily bulking up our development environment </li></ul><ul><li>We decided to go with AWS earlier than we originally planned </li></ul><ul><li>As users scale so did we, and we pay for what we use </li></ul><ul><li>Serverside rendering allowed us to render crowds of people and sidestep hardware limitations </li></ul><ul><li>S3 and CloudFront provided a home and optimized delivery platform for rendered characters </li></ul><ul><li>Taimur Rashid is a hero! </li></ul>
  13. 15. Watchmen AWS Case Study Deployment Statistics
  14. 16. <ul><li>Cloudfront Watchmen Global </li></ul><ul><ul><ul><ul><ul><li>Field Stats </li></ul></ul></ul></ul></ul><ul><li>First 25 days: </li></ul><ul><li>20,978,992 Total Get Requests </li></ul><ul><ul><li>17,621,734 United States </li></ul></ul><ul><ul><li>2,925,946 European Union </li></ul></ul><ul><ul><li>277,894 Hong Kong </li></ul></ul><ul><ul><li>153,418 Japan </li></ul></ul>
  15. 17. EC2 - Watchmen Global Field Stats – First 25 Days <ul><li>17,939 Total Instance Hours used </li></ul><ul><li>4,865 small instance hours (Rendering) </li></ul><ul><li>11,775 medium instance hours (Region and Battle) </li></ul><ul><li>Region and Battle moved to medium 2 nd week of March for added stability </li></ul><ul><li>1,299 x-large instance hours (Database and Registration) </li></ul><ul><li>Database and Registration moved to x-large 1 st week of March to handle user loads </li></ul>
  16. 18. S3 and Game Watchmen Global Field Stats – First 25 Days <ul><li>S3 </li></ul><ul><li>235,867 PUT, COPY, POST, or LIST requests </li></ul><ul><li>12,623,809 GET and all other requests </li></ul><ul><li>32.349 GB - Month </li></ul><ul><li>Watchmen JIC </li></ul><ul><li>49,299 Render Requests </li></ul><ul><li>250,000 Battles </li></ul>
  17. 19. <ul><li>Watchmen 2.0 </li></ul><ul><li>Full online store </li></ul><ul><li>Community sharing of experiences </li></ul><ul><li>Available on FB and MySpace </li></ul><ul><li>Only possible through social module of cloudMMO </li></ul>Next Up
  18. 20. Polyghost
  19. 21. Polyghost
  20. 22. cloudMMO Social Modules (FB)
  21. 23. Squash Wall Street
  22. 24. Next Step <ul><li>… and the SDK’s will soon be available for other developers! </li></ul>
  23. 25. Seth Gerson Last Legion Games, LLC 1639 11 th Street, suite 126 Santa Monica, CA 90404 Office: 310.229.5705 Mobile: 310.745.9572 seth@lastlegiongames.com

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