Use of Computer Simulations  and Gaming to Enhance         Learning                     ED480 Educational Technology      ...
Computer Simulation• The technique of representing the  real world by a computer program;  "a simulation should imitate th...
http://phet.colorado.edu/en/simulations/category/new
Interactive Games• Activities that entertain and teaches  the player a lesson or subject.• Games can be used to teach a co...
Interactive Games• Games have six key structural elements  which strongly engage the play. These  elements are:  – Rules  ...
Exampleswww.coolmath.com
Conclusion• Some games and simulations allow  students to explore and create materials  that they could not work directly ...
Reference:• http://www.m-  learning.org/docs/The%20use%20of%20c  omputer%20and%20video%20games%20f  or%20learning.pdf• htt...
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Ed480 use of computer simulations and gaming to enhance learning

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  • http://www.m-learning.org/docs/The%20use%20of%20computer%20and%20video%20games%20for%20learning.pdf
  • Ed480 use of computer simulations and gaming to enhance learning

    1. 1. Use of Computer Simulations and Gaming to Enhance Learning ED480 Educational Technology John Jenkins Alvin Borja Northern Marianas College - School of Education – SPRING 2012
    2. 2. Computer Simulation• The technique of representing the real world by a computer program; "a simulation should imitate the internal processes and not merely the results of the thing being simulated“• Simulation allows people to experience something without actually being there physically. http://www.thefreedictionary.com/computer+simulation
    3. 3. http://phet.colorado.edu/en/simulations/category/new
    4. 4. Interactive Games• Activities that entertain and teaches the player a lesson or subject.• Games can be used to teach a concept and assess what is being learned.• Also stimulate users and encourages the development of social and cognitive skills.
    5. 5. Interactive Games• Games have six key structural elements which strongly engage the play. These elements are: – Rules – Goals and objectives – Outcomes and feedback – Conflict/competition/challenge/opposition – Interaction – Representation or story
    6. 6. Exampleswww.coolmath.com
    7. 7. Conclusion• Some games and simulations allow students to explore and create materials that they could not work directly with in real life .• Student become more engaged when they face a challenge that they feel they can meet. Students also benefit from computer simulations and games that become progressively more complex and difficult.
    8. 8. Reference:• http://www.m- learning.org/docs/The%20use%20of%20c omputer%20and%20video%20games%20f or%20learning.pdf• http://www.thefreedictionary.com/comp uter+simulation• www.coolmath.com• http://phet.colorado.edu/en/simulations/ category/new

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