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UX Camp London IPhone UI
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UX Camp London IPhone UI

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Slides from the presentation I made at the uxcamplondon on August 22 2009. …

Slides from the presentation I made at the uxcamplondon on August 22 2009.

Do not contain some bits I've shown live with the iPhone Simulator.

Published in: Design

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  • Settings Demo
  • Can be turned over / Dashboard
  • Can be turned over / Dashboard
  • Often copy real devices
  • Show gestures, pan, zoom (Gesture = natural),
    show buttons on by default,
    then if not touching a bit reveal. Animation as clue.
    Use only as shortcut, like keyboard they should not be only way of doing important stuff.
  • Transcript

    • 1. iPhone Apps UI Design patterns, opportunities and issues Fabien Marry @AlphabUX / alphab+ux@gmail.com
    • 2. Table View
    • 3. Table View Great for drilling down hierarchical content
    • 4. Tab Bar
    • 5. Tab Bar Great for independent modal screens.
    • 6. Tab Bar Great for independent modal screens. Only four mode recommended, rest is “more”
    • 7. Utility Apps
    • 8. Utility Apps
    • 9. Utility Apps Great for simple tasks, minimal user input
    • 10. Mixing Both
    • 11. Mixing Both
    • 12. Mixing Both
    • 13. Mixing Both
    • 14. Immersive Apps
    • 15. Immersive Apps
    • 16. 3rd Party
    • 17. 3rd Party
    • 18. 3rd Party
    • 19. 3rd Party
    • 20. 3rd Party
    • 21. 3rd Party
    • 22. 3rd Party
    • 23. 3rd Party
    • 24. 3rd Party
    • 25. 3rd Party
    • 26. 3rd Party
    • 27. 3rd Party
    • 28. Some issues
    • 29. Some issues
    • 30. Some issues Feature overload can lead to UI overload.
    • 31. Some issues Feature overload can lead to UI overload. Buttons could use labels
    • 32. Some issues Landscape or not?
    • 33. Some issues
    • 34. Some issues Gestures?
    • 35. Some issues
    • 36. Discussion
    • 37. Fabien Marry @AlphabUX / alphab+ux@gmail.com
    • 38. Thank you! Fabien Marry @AlphabUX / alphab+ux@gmail.com