UX Camp London IPhone UI
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UX Camp London IPhone UI

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Slides from the presentation I made at the uxcamplondon on August 22 2009.

Slides from the presentation I made at the uxcamplondon on August 22 2009.

Do not contain some bits I've shown live with the iPhone Simulator.

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  • Settings Demo
  • Can be turned over / Dashboard
  • Can be turned over / Dashboard
  • Often copy real devices
  • Show gestures, pan, zoom (Gesture = natural), <br /> show buttons on by default, <br /> then if not touching a bit reveal. Animation as clue. <br /> Use only as shortcut, like keyboard they should not be only way of doing important stuff.

UX Camp London IPhone UI Presentation Transcript

  • 1. iPhone Apps UI Design patterns, opportunities and issues Fabien Marry @AlphabUX / alphab+ux@gmail.com
  • 2. Table View
  • 3. Table View Great for drilling down hierarchical content
  • 4. Tab Bar
  • 5. Tab Bar Great for independent modal screens.
  • 6. Tab Bar Great for independent modal screens. Only four mode recommended, rest is “more”
  • 7. Utility Apps
  • 8. Utility Apps
  • 9. Utility Apps Great for simple tasks, minimal user input
  • 10. Mixing Both
  • 11. Mixing Both
  • 12. Mixing Both
  • 13. Mixing Both
  • 14. Immersive Apps
  • 15. Immersive Apps
  • 16. 3rd Party
  • 17. 3rd Party
  • 18. 3rd Party
  • 19. 3rd Party
  • 20. 3rd Party
  • 21. 3rd Party
  • 22. 3rd Party
  • 23. 3rd Party
  • 24. 3rd Party
  • 25. 3rd Party
  • 26. 3rd Party
  • 27. 3rd Party
  • 28. Some issues
  • 29. Some issues
  • 30. Some issues Feature overload can lead to UI overload.
  • 31. Some issues Feature overload can lead to UI overload. Buttons could use labels
  • 32. Some issues Landscape or not?
  • 33. Some issues
  • 34. Some issues Gestures?
  • 35. Some issues
  • 36. Discussion
  • 37. Fabien Marry @AlphabUX / alphab+ux@gmail.com
  • 38. Thank you! Fabien Marry @AlphabUX / alphab+ux@gmail.com