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Sl Checklist
Sl Checklist
Sl Checklist
Sl Checklist
Sl Checklist
Sl Checklist
Sl Checklist
Sl Checklist
Sl Checklist
Sl Checklist
Sl Checklist
Sl Checklist
Sl Checklist
Sl Checklist
Sl Checklist
Sl Checklist
Sl Checklist
Sl Checklist
Sl Checklist
Sl Checklist
Sl Checklist
Sl Checklist
Sl Checklist
Sl Checklist
Sl Checklist
Sl Checklist
Sl Checklist
Sl Checklist
Sl Checklist
Sl Checklist
Sl Checklist
Sl Checklist
Sl Checklist
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Sl Checklist

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This presentation provides institutional considerations for instrucitonal offerings in Second Life.

This presentation provides institutional considerations for instrucitonal offerings in Second Life.

Published in: Education, Technology
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  • 1. An Institutional Checklist for Second Life Course Offerings http://mocozone.blogspot.com/2008/01/institutional-checklist-for-sl-course.html 110, 129, 24
  • 2. Dr. Alice Bedard-Voorhees Avatar: MustangQuimby Messmer
  • 3. Virtual World Activities
    • Second Life is a 3D virtual world,
    • but there are many others.
    • The big questions: What is the
    • teaching and learning value of SL?
    • Do immersive environments
    • increase engagement and learning?
  • 4. Why SL?
    • Immersive Environment provides experience, allows application and creation (create 3D objects and events, interact with objects and others).
    • Student participation through avatars (representative characters) allows students to participate in ways they might not in classroom due to shyness or self-consciousness.
    • Extends the traditional classroom: Allows field trips and guest visits that might not otherwise be possible.
  • 5. What to Consider: Choosing Khan’s E-Learning Model to Develop a SL Checklist (Khan, 2008. Used with permission) Systems model for e-learning that considers how a new offering integrates with various campus organizational units and services (Khan, 2005a; Khan, 2005b)
  • 6. SL Institutional Considerations
    • Advantages: Market, Particular disciplinary/learning
    • advantages?
    • Who will endorse, lead the adoption?
    • Will SL be combined with face-to-face offerings or another online experience?
    • Is e-learning already offered? Existing orientation?
    • How will SL Orientation be provided?
    • http://virtualworlds.nmc.org/2007/10/10/nmc-rolls-out-orientation island/
    • Will your institution use, rent, or build learning space?
    • SL cost considerations: building or renting
    • How will support be provided for course registration, library, other materials or services?
    (Used with Permission)
  • 7. SL Management Considerations
    • People, Process, Product are key
    • and are further defined by oversight,
    • design, implementation, and ongoing
    • Updates (Khan, 2005b)
    • What people will do and what skills sets
    • are needed: oversee, make,
    • communicate, facilitate, maintain.
    • Will students serve any of the roles?
    ) (Used with Permission) P3
  • 8. SL Technological Considerations
    • Hardware: Graphics card needs to be adequate
    • Support and Policy: Networks need to allow SL download
    • Digital Literacy: Instructor and Learner need orientation
    • Support: While Linden Labs support Second Life, who supports internet connectivity?
    • Sharable Objects: What inventory permissions can allow sharing SL objects?
    • Support: Is technology support provided for a course management system if that is in use?
    (Used with Permission)
  • 9.
      • Technological Checklist Example 1
      • Download Second Life
      • http:// www.secondlife.com
      • System Requirements: http:// secondlife.com/corporate/sysreqs.php
      • Download: http:// secondlife.com/support/downloads.php
      • Get Your Avatar
      • http:// sl.nmc.org /join/  
      • Pick your own first name, then pick a last name from list of choices
      • Select features
      • Attend and Education-Friendly Orientation
      • http://slurl.com/secondlife/NMC%20Orientation/69/107/32/
      • Things to Learn at NMC’s Orientation Island
      • Vocabulary
      • How To Change Your Avatar’s Appearance
      • Advanced Communication in World
      • Photography in SL
      • Where to Learn More about SL
      • And Much More!
  • 10.
      • Blackboard Needs provided by institution (Boise, 2004)
      • SL Technological and pre-requisite skills appear in the syllabus;
      • Linden Labs provides tech support.
        • System: http://secondlife.com/corporate/sysreqs.php
        • http://blog.secondlife.com
        • Prerequisite skills:
        • Use of camera controls
        • Ability to fly, walk, and teleport
        • Knowledge of communication tools (IM and chat)
        • Basic building skills (create prims, add textures and content)
        • Basic inventory management (can find items, wear
        • clothing, make a note card)
        • It is recommended that participants have at least 10-20
        • hours of prior participation in Second Life before the
        • course begins (Dawley, Syllabus, 2007b. Used with permission).
    Technological Checklist Example 2
  • 11. Pedagogical Considerations (Used with Permission) Needs Analysis Media Instructional Techniques Provisions for blended deliveries Motivation (Khan, 2005b)
  • 12. Field Trips to Landmarks, Civilizations, and Ecosystems Source: http://metaverse.acidzen.org/2007/dubai-tower-in-second-life 54, 126, 28
  • 13. Guest Presenter
  • 14. Live Simulcast from Japan into Second Life
  • 15. Presentation Prior to Teleporting to Simulations & Debrief
  • 16. Team Presentation
  • 17. Constructivist Exploration at Literature Alive Literature Alive 176, 189, 21
  • 18. Constructivist Exploration In Literature Alive 141, 88, 51
  • 19. Accounting: Interactive T-Account
    • Students become game pieces
    • Enables students to practice their understanding of the concept of normal account balances
    • Feedback is provided
      • Correct responses
      • Incorrect responses
        • Wrong side Correct type
        • Wrong type, Correct side
        • Wrong side, Wrong type
    Source: http://www.slideshare.net/shornik/second-life-a-learning-platform /
  • 20. Source: http://www.slideshare.net/shornik/second-life-a-learning-platform 444, 176, 22
  • 21. Sloodle: Course Management and SL Converge 240, 160, 33
  • 22. Immersed in Cellular Structure 148, 149, 34
  • 23.
    • Social and Political: Is SL allowed? (Ex. China’s www.hipihi.com ) Are there other choices?
    • Open or Closed Campus?
    • Geographic diversity (time zones)
    • Digital Access: Not all can access voice grid
    • Digital Access: Blocked Downloads of SL
    • Etiquette: Turning off the mic when not speaking
    • Etiquette: Ex. Campus Codes for SL
    • Legal Issue: Ex. Disclaimer about exposure to mature content
    SL Ethical Considerations
  • 24. Dubai Women’s College Open Area—Engaged in a Map Game 208, 42, 29
  • 25. Interface Design Content Design Navigation User Friendliness Universal Access (Khan, 2005b) (Used with Permission)
  • 26. SL Interface Design
    • It is challenging to offer an entire course experience in SL.
    • While chat can serve a hearing-impaired guest, screen readers don’t work in chat.
    • R and D groups are working on access for visually and kinesthetically restricted users. (Sierra, 2007; Foster, 2007)
  • 27. SL Resource Support Materials and Services outside of the immediate class experience: technical support advising library object repositories tutorials (Khan 2005a; Khan 2005b) (Used with Permission)
  • 28. Overall Evaluation: Overall operations—How smoothly do the experiences proceed? Learning Assessment: How do we know what they know? How do we measure it? Course Evaluation: Learner Satisfaction with the experience Evaluation of faculty performance (Khan, 2005a; Khan, 2005b) Evaluation Considerations (Used with Permission)
  • 29. Formative Learning Assessment: Cellular Structure Quiz in Second Life
  • 30. Project Based-Learning Assessment Products: Slideshow Project + Additional Project Container to Share with Class
  • 31. Course Evaluation (Bedard-Voorhees, 2007)
    • Grid could be undependable
    • Activities where we had to create or interact support SL’s real learning power.
    • Faculty was an excellent faciliator
  • 32. Conclusions
    • Though it can provide a social meeting space, Second Life is best used for more than discussions.
    • Data-driven research is developing to measure the learning effectiveness of Second-Life learning experiences (Example: http://www.aect.org/secondlife/archives/24-hornik/really-engaging-accounting.ppt#256,1,Really Engaging Accounting: Second Life™ as a Learning Platform
  • 33. References and Contact Information
    • [email_address]
    • [email_address]
    • References and Resources:
    • http://trainers-online.com/wiki1/tiki-index.php?page=Second+Life+Checklist%3A+References+and+Resources

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