This slide provides a short welcome video (avatar like) of the instructor and all the features that make audio slide shows better than being there (or lecture capture).
The links take you to more information and sometimes actual access to the simulations. Research Mentor was developed for Faculty Development. Note Jason Rhode and Murali appear as characters in the simulation.
We can integrate social network capabilities depending on faculty/client needs. For example a Facebook group might be a good place for students to have some information sharing (doctoral cohort in ETRA). And Twitter feeds can provide a place for a back channel. Virtual Worlds provide new ways for students to interact with each other and with content through 2D and 3D simulations, Examples: Second Life – Glidden Campus OpenSimulator – HIVE Jibe – Ashfall 2D virtual spaces – NIU View
NIU eLearning Services Presentation
eLearning ServiceseLearning Services was established in1998 with 4 SPS, current team has 10 Supportive ProfessionalStaff.The College of Education’s ETRAdepartment provides access to graduateassistants highly skilled in educationaltechnology best practices.Talented undergraduate students arealso hired from computer science and theart department as needed. Learn more
Example: Audio SlideshowsAudio slideshows are the bulk of content presentation in most courses. For ouronline courses we include branding, supporting images, video, audio,transcriptions, printable PDF of the slides, and easy navigation of slides View demo
Example: SimulationsSimulation-based learning has been a staple of military training, andmore recently for college students studying and training in specificsubjects including medicine. View demo View demoThe above are examples of simulations developed by eLearning.
Example: Case StudiesCase studies are an excellent tool for introducing students to a topic orworking through process. View demo View demo
Example: Games“Game-based learning reflects a number of important skills highereducation institutions strive for their students to acquire: collaboration,problem solving, communication, critical thinking, and digital literacy.” View demo View demo eLearning has been developing games to support online courses since 2003.New Media Consortium (2012). Horizon Report: 2012 Higher Education Edition. Found online:http://www.nmc.org/pdf/2012-horizon-report-HE.pdf
Lecture CaptureTwo types of lecture capture:1. Desktop recordings (with Adobe Presenter)2. Classroom live lecture recordings (click on a demo to the right)NIU Digital Convergence Lab and Media ServicesThis partnership came together to develop a classroom model for distancelearning and live classroom lecture capture using a scalable software solution.This classroom includes a follow camera, ceiling mounted directionalmicrophones, speakers, and mixer. Any desktop conferencing and capturesoftware can be used in this classroom.
Synchronous Virtual MeetingsAdobe Connect – provides virtual meetings for BOTH Blackboard courses AND business meetings, such as: – Online course collaboration – Department meetings – Faculty meetings – Grant collaboration – Dissertation meetingsAdditional capabilities: – Recordable meetings and lectures – Accessible from iPads and Android devices
AccessibilityOnline courses developed at eLearning Services comply with the IllinoisInformation Technology Accessibility Act (IITAA) to accommodatestudents with disabilities.Online courses developed by eLearning include: – Transcriptions of all recorded audio – Alternative text for graphics – Text version of games and simulationsWe also strive to meet multiple learning styles by providing interactivelearning and multimedia, not just text-based content.
Digital Convergence Lab• Community Engagement - through workshops and camps.• Experiential Learning Teams – small multidisciplinary team of NIU students work under a faculty coach to design and develop a real product.• Research and Development – the DCL team supports a faculty, staff, or NIU partner on research and develop of a product usually supported by a grant.
Examples Game-based learning Virtual worlds Mobile app development Kinect camera full body games Interactive windows