Game Design, September 19th, 2013

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Game Design, September 19th, 2013

  1. 1. TODAY 1. Check in 2. Tumblr Reminder 3. Second Life– let’s look around 4. Team time 5. Homework
  2. 2. Each week, you are to make two Tumblr posts: 1) A reading response: this should be an approximately 500-750 word response to ONE of the readings from the week (your choice) in which you engage the reading but also share your response/thoughts. This should not be a summary; you should be engaging with the reading the way you might if you were making a comment in class. 2) “So, this is cool”: every week I’d like you to share a link to something you think is interesting related to gaming and game design. It can be an article, a picture, you can tell a story… it should just be interesting and on-point for class. Both of these posts are due at 11:59 pm on Saturday each week. If you’ve forgotten any of your posts, you can have a one time mulligan because I’m cool like that. Have them caught up by 11:59 PM Sunday night. You should have 8 posts.
  3. 3. Second Life Since Second Life is a little different compared to the “hit it and go” games we’ve played so far, I wanted to get started with it in class this week. So… boldly go to your Applications and look for a green hand that looks like this:
  4. 4. A few warnings:
  5. 5. 1. Second Life can be a little slow. Be patient. Don’t run other stuff at first.
  6. 6. 2. Second Life can, at times, be a little raunchy. Be ready for that.
  7. 7. 3. Second Life is a sandbox, but it’s sort of a less-than- intuitive sandbox. Be ready to go read as you try stuff.
  8. 8. 4. I want you to make something “gameish” inside this environment. Be creative.
  9. 9. 5. Remember that other people can do whatever they want; don’t be surprised if you meet a jerk. Or Ten jerks.
  10. 10. And now… … I want to combine the two things I wanted us to do today into what I hope will be an interesting stew. I want you to have some time to brainstorm WITH your team, but I also want you to get to know Second Life a little. So I want you to brainstorm while IN Second Life. You can talk out loud too, but try to use the “game” to help you with ideas.
  11. 11. Remember: Your game design documents are due a week from today. Make sure to bring them to class in some format that can: 1. Be shared with classmates 2. Leave with me
  12. 12. For Tuesday Read for class:  The three posts linked from The Psychology of Video Games (on the schedule page). These are meant to be “teasers” to get us thinking. We’ll discuss these topics on Tuesday.

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