1. Paper Prototyping and you
2. Keys to the practice
3. Practicing the Practice
4. What to expect next week
I gave you a wide range of readings on
paper/physical prototyping to read over for
today. I don’t want to dwell in them, but we’ll
talk through the key points. I want to start,
though, with my set of logics for prototyping and
8. It lets you
“Brain dump,” which
means you can quit
fearing that you’ll
lose small details.
9. Just like having
words on a page when
writing, a prototype
means means your
prototype can be
So armed with
I want us to do an activity to help you
understand how paper prototypes work. I
brought… PAPER! I was going to bring more
supplies, but I discovered much to my horror
that I have no supplies. I need to correct that.
Hopefully you have scissors. And writin’ sticks.
We’re going to prototype.
To practice today, I want you to paper prototype
a game that exists. Your group can decide what
game. Just make , that we’ve played this
When you’re comfortable with your prototype,
invite me over, and I will attempt to play it with
I’ve linked two chapters from the book
Fundamentals of Game Design from the course
website (on character and narrative). Please
read them and be ready to talk more
prototyping and development in class.
We’ll also talk about WoW, which we’re going to