Game Design, October 15th, 2013
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Game Design, October 15th, 2013

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Game Design, October 15th, 2013 Game Design, October 15th, 2013 Presentation Transcript

  • TODAY 1. What did we learn from WoW? 2. This week’s play: Card Hunter 3. Work time and reminder of what will happen next class/what is due 4. Homework
  • For this week I want you to try a game called Card Hunter. It’s fairly new, but the premise behind it certainly isn’t.  As you play, think about the nostalgia factor, but also ask yourself if you find it as much fun as some… people seem to love this little indie darling.
  • For the rest of today.. You have work time to work with your team on your paper/analog prototypes. You also have time to ask me questions, if you have them. Please use this time carefully; if you fly out of the room, then you tell me next meeting you wish you’d been able to ask me questions, there shall be no sympathy.
  • I also wanted to walk you through what will happen in class on Thursday. We will be playtesting your prototypes. To grade you, instead of collecting what you have– I’m going to video tape someone playing your game.
  • We will make sure each team gets a chance to show what they have/I will tape so I can grade. I have come up with the following criteria for grading (you can ask me to change them now if you wish– they’re currently negotiable)
  • 100 points: can we actually PLAY the game? To get 25 points: we can start… but we can’t get far. To get 50 points: we can play, but it’s not clear what the results of our input are/what the goal is. To get 75 points: We can play, and it feels solid, but it’s not quite fun or intuitive. To get 100 points: We can play, and it’s FUN. We see where it’s going.
  • The other 50 points: 10 points: is the prototype polished/does it look decent? 10 points: how well did you frame what we’re testing? Do we know what is going on? 20 points: Can I tell you’re discovering new things from the play test? 10 points: Have you made moves to simulate what a digital model will do?
  • For Thursday Come in ready. We will spend the entire class looking at your prototypes. I’ll be taping, people will be playing, and we’ll generally hope to have lots and lots of learning fun.