Analysis of Play: Summer Self-Eval

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This is just the set of questions I give my students so I can pull my own personal feedback. Nothing too exciting.

This is just the set of questions I give my students so I can pull my own personal feedback. Nothing too exciting.

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  • 1. What were your two or three favorite parts of class? Why did you like those the most?
  • 2. What were the two or three worst parts of class? Why? How could they be better?
  • 3. I was personally disappointed with the level of interactivity we managed. Were you? Did it feel like you got enough peer and instructor feedback?
  • 4. Our posts to G+ rarely resulted in lengthy exchanges. Why didn’t you choose to respond to people? Was there something unnatural about the format? How could it be better?
  • 5. What didn’t we get to that you wish we had? Why? Where would you have put it?
  • 6. If you had to describe class as a game, what would it be, and why?
  • 7. Equate Dr. Phill to a boss. Then to an NPC. Why? What items would he drop?
  • 8. Describe class as a narratologist. Then as a Ludologist. Then as Luigi. Okay, last one optional.
  • 9. Imagine that the entire class– these last 6 weeks– was a quest-line. Equate your grade/what you’ve learned to an item. What’d you earn?
  • 10. You’re sitting in an inn in some random RPG. You hear an adventurer claiming that a Doctor Phillip of the Kingdom of Immz has offered to send her on a epic quest for glory. What advice do you offer?