Analysis of Play, Feb 3, 2014

223 views
126 views

Published on

0 Comments
0 Likes
Statistics
Notes
  • Be the first to comment

  • Be the first to like this

No Downloads
Views
Total views
223
On SlideShare
0
From Embeds
0
Number of Embeds
3
Actions
Shares
0
Downloads
1
Comments
0
Likes
0
Embeds 0
No embeds

No notes for slide

Analysis of Play, Feb 3, 2014

  1. 1. Image by Ulric Weck
  2. 2. TODAY: 1)Icebreaker 2)Checking in/how are we doing? 3)Discussion: what’d you play? 4)And why? 5)Why do we play? 6)Readings 7)Homework
  3. 3. Today’s Icebreaker: Who is your favorite video game character and why?
  4. 4. Since we lost a day… …I wanted to check in to see how everyone is doing. Are we clear on the general flow of how class should function? Any questions?
  5. 5. Discussion time! You should have played, and blogged about, a game of your choice. What did you play? Why? How was it?
  6. 6. So what does it mean… …to play? I’m going to open a Word document and take notes as you discuss. So… what’s it mean to play?
  7. 7. Reading: on Psychology 1.Play is about Motivation 2.Play can blend with other motives 3.Play is a confluence of several different characteristics.
  8. 8. Reading: on Psychology 1.Play is self-chosen and self-directed; players are always free to quit. 2. Play is activity in which means are more valued than ends. 3. Play is guided by mental rules. 4. Play is non-literal, imaginative, marked off in some way from reality. 5. Play involves an active, alert, but nonstressed frame of mind.
  9. 9. Reading: on Huizinga A wealth of great stuff, but what I want us to talk about is our first major concept: The Magic Circle!
  10. 10. According to Huizinga, the consciousness of play as a separate and self-contained sphere is often reinforced by the pervasive tendency to enclose the players within a spatiotemporal frame, the so-called "magic circle", which isolates their game from the more serious tasks of daily living. The separation often consists in a literal physical precinct: a chessboard, ring, arena, field, stadium, stage, altar, etc. There are also sharp temporal boundaries, a clear beginning and an end, which clearly mark the game off as a temporary interruption of ordinary life. The game unfolds within a temporarily closed world. Moreover, the existence of the magic circle is closely related to the existence of artificial rules or conventions that hold only within this enclosure.
  11. 11. from http://gamingconceptz.blogspot.com/2012/10/huizingas-magic-circle.html
  12. 12. Homework Sometime this week, spend at least an hour playing any game from the Legend of Zelda series. We have some here in the room.
  13. 13. Read for Wednesday McGonigal, Callois (both on Niihka under “resources”) and Juul.

×