Paratextual and Intertextual Studies

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    Paratextual and Intertextual Studies - Presentation Transcript

    1. Para/Intertextuality with a focus on
      Video Games
    2. The Text
      It is commonly thought of within media theory that everything is a text…
      Text = A series of coherent sentences
      Text = A cultural object or media artefact that meaning can be extracted from.
      …because of this shift we can deconstruct and study any medium or object as a series of signs which meaning can be extracted from.
    3. Intertextuality
      “An intertext is one or more texts which the reader must know in order to understand a work of literature in terms of its overall significance (as opposed to the discrete meanings of its successive words, phrases and sentences)”
      Riffaterre, M. Compulsory Reader Response: The Intertextual Drive in Worton, M. And Still J. [ed], (1990). Intertextuality: Theories and Practices, Manchester University Press  
      The Simpsons., Dog of Death (2003). United States Fox, 20th Century Fox Home Entertainment,  
    4. Intertexts
      Intertexts are works which inform or help construct a text. They can be from any medium but the main text relies on them to help construct meaning.
      Intertextality was first coined by the post-structuralist Julia Kristeva in the late 1960’s
      An intertext connects the studied text to media as a whole and stops the text from being an island.
    5. Intertextuality and Videogames
    6. “Seeing games as ‘intertextual’ reminds us that no game or instance of gameplay is an island; like literary texts, every game extends outward from itself in many directions. The relationship of text to context and intertext has after all been at the center of modern literary theory for decades”
      Jones, S.E., 2008. The Meaning of Video Games: Gaming and Textual Strategies 1st ed., Routledge.  
      Jones’ book works as a series of case studies, using specific instances or examples of video games intertextuality. It traces video games permeation into culture and cultures symbiotic relationship with video games.
    7. “[video games are] ...hybrid, extra-linguistic, open-ended, configurative and procedural systems”
      Jones, S.E., 2008. The Meaning of Video Games: Gaming and Textual Strategies 1st ed., Routledge.  
      Jones’ draws on Gerard Genette’s theories of paratexts to examine video games and their place within the divergent systems of culture.
      The theory of paratext works with ideas of the “threshold of the text”. It looks at what constructs the text, and when working with literature would encompass the preface, epigraph, cover, advertising, distribution, intertexts... Paratextual studies expands what is included in the term text. The text grows is ever increasing spirals into society.
    8. Peritext/Epitext
      Peritext – refers to all the text encompassed in the volume, for example the game itself, the disc art, the manual and its layout and the cover art
      Epitext – refers to all the related texts, interviews with the various members of the design team, the console, the publicity
    9. Peritext/Epitext
      “Paratext = Peritext + Epitext”
      Paratexts create a area of “transition” or “transaction” in the texts reception. It is closley linked to areas of “social texts”
      Genette, G., 1997. Paratexts: Thresholds of Interpretation, Cambridge University Press.
      Paratextual Studies creates a THRESHOLD of the text. 
    10. THE FOLLOWING LISTS ARE NOT COMPLETE OR EXHAUSTIVE
      THEY ARE MERELY FOR ILLUSTRATIVE PURPOSES
      THEY ADDRESS AN EVER EXPANDING FIELD OF STUDY SO AIM TO SKETCH AN AREA OF STUDY OR PRACTICE NOT TO BE ALL ENCOMPASSING
      THESE SLIDES ARE HEAVILY SUBSIDISED WITH ILLUSTATIVE VIDEOS
    11. Core Games
    12. Pokemon Evolution Capsule
      Novels
      Graphic Novels
    13. Films and TV Program
    14. Trading Cards and Characters
    15. Trading Cards
    16. Transmediality
      “...a process where integral elements of a fiction get dispersed systematically across multiple delivery channels for the purpose of creating a unified and coordinated entertainment experience. Ideally, each medium makes it own unique contribution to the unfolding of the story.”
      Confessions of an Aca/Fan: Archives: Transmedia Storytelling 101. Available at: http://www.henryjenkins.org/2007/03/transmedia_storytelling_101.html [Accessed October 19, 2009].
    17. Transmediality
      ‘are stories told across multiple media. At the present time, the most significant stories tend to flow across multiple media platforms’ (Jenkins et al., 2006).
      Transmedia refers to narratives which cross media, this creates a networked universe of media which can be viewed through many medium.
      cross media (Bechmann Petersen, 2006)
      hybrid media (Boumans, 2004)
      intertextual commodity (Marshall, 2004)
      transmedialinteractions (Bardzell et al., 2007)
      multimodality (Kress & van Leeuwen, 2001)
      intermedia (Higgins, 1966).
    18. Transmediaand
    19. The Core Games (and mods)
    20. Iconic Characters
    21. The Promotion Models
    22. The Movie
    23. The Comics
      Pre-Teen Raider
      The Interactive DVD
      The Animated Series
    24. User and Commercial erotica and pornography
    25. Fanfic (Fan Fiction)
    26. Reading
    27. Spore
      To The Power of Ten
    28. Transmediaand
    29. The Core Games
      The Box Art and Packaging (including limited edition releases)
    30. The AdditionalGames
    31. The Game Soundtracks
    32. The Creation of the Prosumer
      Poducer+Consumer = Prosumer
      We have seen a dramatic shift in media to the creation of the prosumer who doesn’t just consume media but plays an active role in it’s production.
    33. Flash Halo CTF
      16-bit Halo
      Halo 2 arcade
      The Unofficial Flash Games
    34. The Unofficial Flash Games
      http://www.invalidmob.com/Flash_Games/Halo.html
    35. The Novels
    36. The Graphic Novels and Comics
    37. The Guide Books
      The Art of Books
      Mod Books
    38. The Movie
      Adverts and TV Spots
      Short Films
    39. Alternative Reality Games
    40. LARP (Live Action Role play)
      Forum Based Roleplay/Fanfic
    41. Table Top Role Playing Games
    42. Red Vs. Blue
      This Spartain Life
      Warthog Jump
      Machinima
    43. User produced Pornography and Erotica (Porn Stars play strip Halo 3)
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