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7 Things You Need To Know
About 2nd Screen Interaction
Alan Wolk
Global Lead Analyst @ KIT digital
October 18, 2012
#1
Q:
 THIS IS THE ONE THING WE OFTEN
 DON’T DO WHEN THE TV IS ON
A:   WATCH IT
Having the TV as background noise is a purposeful
decision:
Having the TV as background noise is a purposeful
decision:

  The viewer has set this time aside specifically for
  the primary non-TV watching activity and any
  attempt to engage them further will be
  unsuccessful
Having the TV as background noise is a purposeful
decision:

  The viewer has set this time aside specifically for
  the primary non-TV watching activity and any
  attempt to engage them further will be
  unsuccessful

    This viewer will focus fully on TV at another time
    with different content
3 STAGES OF TV VIEWING
DISCOVERY




            3 STAGES OF TV VIEWING
DISCOVERY           VIEWING




            3 STAGES OF TV VIEWING
DISCOVERY           VIEWING          REVIEWING




            3 STAGES OF TV VIEWING
DISCOVERY                     VIEWING                         REVIEWING




            3 STAGES OF TV VIEWING
            •DISCOVERY may take place prior to sitting down in front of the TV
DISCOVERY                     VIEWING                         REVIEWING




            3 STAGES OF TV VIEWING
            •DISCOVERY may take place prior to sitting down in front of the TV
            •VIEWING can be purposeful or a form of background noise
DISCOVERY                     VIEWING                         REVIEWING




            3 STAGES OF TV VIEWING
            •DISCOVERY may take place prior to sitting down in front of the TV
            •VIEWING can be purposeful or a form of background noise
            •REVIEWING informs DISCOVERY, making the system circular
HIGH, MID AND LOW SOCIAL
• The amount of interactivity a show produces is directly related to the type of programming
TAKEAWAY #1

SECOND SCREEN INTERACTIONS ONLY MATTER
 WHEN WATCHING TV IS OUR PRIMARY FOCUS
#2
Q:
 IT’S THE FIRST THING WE DO WHEN
 WE PICK UP THE REMOTE
A:   FIND SOMETHING TO WATCH
Discovery is the primary use case for second screen apps
Discovery is the primary use case for second screen apps

The most common interaction will be along the lines of
“Most people in my town are watching Downton
Abbey... I think I’ll watch too. CLICK.”
Discovery is the primary use case for second screen apps

The most common interaction will be along the lines of
“Most people in my town are watching Downton
Abbey... I think I’ll watch too. CLICK.”

Second screen apps need to function as a mash-up of the
remote control and EPG, with an overlay of social
functionality
Discovery is the primary use case for second screen apps

The most common interaction will be along the lines of
“Most people in my town are watching Downton
Abbey... I think I’ll watch too. CLICK.”

Second screen apps need to function as a mash-up of the
remote control and EPG, with an overlay of social
functionality

Viewers need to be able to act on what they learn from
the second screen app
TAKEAWAY #2

         VIEWERS NEED AN APP THAT
       LETS THEM CHANGE THE CHANNEL
#3
Q:
 THESE FOLKS CARE WHAT ALL THEIR
 SOCIAL MEDIA CONTACTS ARE SAYING
 ABOUT BRITAIN’S GOT TALENT
A:   NO ONE
Our social graphs are an odd amalgamation of family,
childhood friends, neighbors, co-workers and our actual
mates
Our social graphs are an odd amalgamation of family,
childhood friends, neighbors, co-workers and our actual
mates

  Their taste in TV shows rarely (if ever) overlaps with
  our own
Our social graphs are an odd amalgamation of family,
childhood friends, neighbors, co-workers and our actual
mates

  Their taste in TV shows rarely (if ever) overlaps with
  our own

  Data points such as what’s popular in my town/age
  cohort, what’s popular with other fans of my favorite
  actor/sports team/politician, etc. are far better
  indicators of what I might like
TAKEAWAY #3A

  OUR SOCIAL GRAPHS ARE RANDOM AND RARELY
CONSIST OF PEOPLE WHOSE OPINIONS WE CARE ABOUT
There are over 1 billion people on Facebook, only 150
  million or so active users* on Twitter




*SOURCE: Twitter’s own blog, March 21, 2012
There are over 1 billion people on Facebook, only 150
  million or so active users* on Twitter

       Twitter’s demographics are in no way representative
       of the mass of viewers and thus are useless as an
       indication of anything other than what is being said on
       Twitter




*SOURCE: Twitter’s own blog, March 21, 2012
There are over 1 billion people on Facebook, only 150
  million or so active users* on Twitter

       Twitter’s demographics are in no way representative
       of the mass of viewers and thus are useless as an
       indication of anything other than what is being said on
       Twitter

       Facebook conversations are private and the platform
       is mostly useful for check-in rather than real-time
       conversation

*SOURCE: Twitter’s own blog, March 21, 2012
TAKEAWAY #3B
TAKEAWAY #3B

     TWITTER MAKES NIELSEN LOOK ACCURATE
#4
Q:
 THIS GROWING HABIT INCREASES THE
 VALUE OF DISCOVERY WHILE DECREASING
 THE LIKELIHOOD OF CHATTER?
A:   TIME SHIFTING
Time-shifted viewing eliminates the value of real-time
conversation as few other viewers will be watching the
show at the exact same time
Time-shifted viewing eliminates the value of real-time
conversation as few other viewers will be watching the
show at the exact same time

Time-shifted viewing means both VOD and catch-up
content are available to the viewer, making an app that
helps with discovery even more relevant
TAKEAWAY #4
WHEN THE ANSWER TO “WHAT’S ON” IS “EVERYTHING”
  AND THE ANSWER TO “WHO’S ON” IS “NO ONE,”
           DISCOVERY BECOMES KING
#5
Q:
 THIS FOUR-LETTER WORD GIVES
 SECOND SCREEN APPS SEX APPEAL
A: DATA
£39.99




“JENNIFER ANISTON’S SWEATER” IS A MYTH
£39.99




“JENNIFER ANISTON’S SWEATER” IS A MYTH
  •Viewers want to watch TV, not purchase what they see on TV as they are watching
£39.99




“JENNIFER ANISTON’S SWEATER” IS A MYTH
  •Viewers want to watch TV, not purchase what they see on TV as they are watching
  • There are too many decisions (size, color, shipping method) to make spontaneous
   purchases a viable option
THE “AD LOCKER”
THE “AD LOCKER”
• All ads and product placements from the show(s) the viewer has watched will be
 stored in a second screen “ad locker” that the viewer can return to in order to
 make purchases or learn more about the products and services
THE “AD LOCKER”
• All ads and product placements from the show(s) the viewer has watched will be
  stored in a second screen “ad locker” that the viewer can return to in order to
  make purchases or learn more about the products and services
• The experience will feel more like shopping (which is fun) than watching
  advertising (which is not.)
TAKEAWAY #5


       IT’S THE DATA, NOT THE CHATTER
#6
Q:
 WITHOUT THIS, PREDICTIVE TECHNOLOGY
 BECOME JUST ANOTHER PARLOR TRICK
A:   INTERACTION
Getting at least one level of input from the viewer (e.g.
Movie or TV Show, Comedy or Drama) dramatically
improves the quality of the recommendation
Getting at least one level of input from the viewer (e.g.
Movie or TV Show, Comedy or Drama) dramatically
improves the quality of the recommendation

Involving viewers in the decision-making process also
gives them a sense of control over the accuracy of the
results
TAKEAWAY #6

       TV VIEWING IS TOO RANDOM FOR A
           PURE SUGGESTION ENGINE
#7
Q:
 WHAT’S THE MOST FRUSTRATING
 ASPECT OF TODAY’S TV EXPERIENCE?
A:   THE INTERFACE
TVs are dumb terminals and the current HDTVs are well-
made and well-priced
TVs are dumb terminals and the current HDTVs are well-
made and well-priced

Current interfaces were designed for 6 channels; they
are being forced to serve 600
TVs are dumb terminals and the current HDTVs are well-
made and well-priced

Current interfaces were designed for 6 channels; they
are being forced to serve 600

None of today’s advances (VOD, outside data, user
preferences) are reflected in the current set of interfaces
TVs are dumb terminals and the current HDTVs are well-
made and well-priced

Current interfaces were designed for 6 channels; they
are being forced to serve 600

None of today’s advances (VOD, outside data, user
preferences) are reflected in the current set of interfaces

Apple is rumored to be devoting their TV efforts to
creating a better set-top box
TAKEAWAY #7

  THE NEXT BIG SHAKEUP IN THE TELEVISION
INDUSTRY IS GOING TO BE AROUND INTERFACE
BONUS
Q:
 WHAT’S THE LAST THING MVPDS WANT
 TO TAKE THE LEAD ON?
A:   INNOVATION
When no one in an industry is innovating, there’s no
incentive to be the first: consumers have nowhere else to
go
When no one in an industry is innovating, there’s no
incentive to be the first: consumers have nowhere else to
go

The TV industry is similar to the pre-iPhone mobile
industry: lots of innovations are technically possible, but
the major players see no real reason to spend money on
introducing them
When no one in an industry is innovating, there’s no
incentive to be the first: consumers have nowhere else to
go

The TV industry is similar to the pre-iPhone mobile
industry: lots of innovations are technically possible, but
the major players see no real reason to spend money on
introducing them

  The iPhone shook up the mobile industry and
  completely changed the rules. Something similar will
  happen to the TV industry.
BONUS TAKEAWAY


CATCH-UP IS A GAME THAT’S VERY HARD TO WIN
T H ER E I S O N E W O RD TO REMEMBER

  W H EN P L A N N I NG ANY SORT OF

  SE C O ND S C R E E N INTERACTION
V     I   E    W     E    R      S

    (ALWAYS KEEP THEM IN MIND)
THANK YOU




 FOR FURTHER DISCUSSION, EMAIL ME: awolk@kitd.com

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7 Things You Should Know About 2nd Screen Interaction

  • 1. 7 Things You Need To Know About 2nd Screen Interaction Alan Wolk Global Lead Analyst @ KIT digital October 18, 2012
  • 2. #1
  • 3. Q: THIS IS THE ONE THING WE OFTEN DON’T DO WHEN THE TV IS ON
  • 4. A: WATCH IT
  • 5. Having the TV as background noise is a purposeful decision:
  • 6. Having the TV as background noise is a purposeful decision: The viewer has set this time aside specifically for the primary non-TV watching activity and any attempt to engage them further will be unsuccessful
  • 7. Having the TV as background noise is a purposeful decision: The viewer has set this time aside specifically for the primary non-TV watching activity and any attempt to engage them further will be unsuccessful This viewer will focus fully on TV at another time with different content
  • 8. 3 STAGES OF TV VIEWING
  • 9. DISCOVERY 3 STAGES OF TV VIEWING
  • 10. DISCOVERY VIEWING 3 STAGES OF TV VIEWING
  • 11. DISCOVERY VIEWING REVIEWING 3 STAGES OF TV VIEWING
  • 12. DISCOVERY VIEWING REVIEWING 3 STAGES OF TV VIEWING •DISCOVERY may take place prior to sitting down in front of the TV
  • 13. DISCOVERY VIEWING REVIEWING 3 STAGES OF TV VIEWING •DISCOVERY may take place prior to sitting down in front of the TV •VIEWING can be purposeful or a form of background noise
  • 14. DISCOVERY VIEWING REVIEWING 3 STAGES OF TV VIEWING •DISCOVERY may take place prior to sitting down in front of the TV •VIEWING can be purposeful or a form of background noise •REVIEWING informs DISCOVERY, making the system circular
  • 15. HIGH, MID AND LOW SOCIAL • The amount of interactivity a show produces is directly related to the type of programming
  • 16. TAKEAWAY #1 SECOND SCREEN INTERACTIONS ONLY MATTER WHEN WATCHING TV IS OUR PRIMARY FOCUS
  • 17. #2
  • 18. Q: IT’S THE FIRST THING WE DO WHEN WE PICK UP THE REMOTE
  • 19. A: FIND SOMETHING TO WATCH
  • 20. Discovery is the primary use case for second screen apps
  • 21. Discovery is the primary use case for second screen apps The most common interaction will be along the lines of “Most people in my town are watching Downton Abbey... I think I’ll watch too. CLICK.”
  • 22. Discovery is the primary use case for second screen apps The most common interaction will be along the lines of “Most people in my town are watching Downton Abbey... I think I’ll watch too. CLICK.” Second screen apps need to function as a mash-up of the remote control and EPG, with an overlay of social functionality
  • 23. Discovery is the primary use case for second screen apps The most common interaction will be along the lines of “Most people in my town are watching Downton Abbey... I think I’ll watch too. CLICK.” Second screen apps need to function as a mash-up of the remote control and EPG, with an overlay of social functionality Viewers need to be able to act on what they learn from the second screen app
  • 24. TAKEAWAY #2 VIEWERS NEED AN APP THAT LETS THEM CHANGE THE CHANNEL
  • 25. #3
  • 26. Q: THESE FOLKS CARE WHAT ALL THEIR SOCIAL MEDIA CONTACTS ARE SAYING ABOUT BRITAIN’S GOT TALENT
  • 27. A: NO ONE
  • 28. Our social graphs are an odd amalgamation of family, childhood friends, neighbors, co-workers and our actual mates
  • 29. Our social graphs are an odd amalgamation of family, childhood friends, neighbors, co-workers and our actual mates Their taste in TV shows rarely (if ever) overlaps with our own
  • 30. Our social graphs are an odd amalgamation of family, childhood friends, neighbors, co-workers and our actual mates Their taste in TV shows rarely (if ever) overlaps with our own Data points such as what’s popular in my town/age cohort, what’s popular with other fans of my favorite actor/sports team/politician, etc. are far better indicators of what I might like
  • 31. TAKEAWAY #3A OUR SOCIAL GRAPHS ARE RANDOM AND RARELY CONSIST OF PEOPLE WHOSE OPINIONS WE CARE ABOUT
  • 32. There are over 1 billion people on Facebook, only 150 million or so active users* on Twitter *SOURCE: Twitter’s own blog, March 21, 2012
  • 33. There are over 1 billion people on Facebook, only 150 million or so active users* on Twitter Twitter’s demographics are in no way representative of the mass of viewers and thus are useless as an indication of anything other than what is being said on Twitter *SOURCE: Twitter’s own blog, March 21, 2012
  • 34. There are over 1 billion people on Facebook, only 150 million or so active users* on Twitter Twitter’s demographics are in no way representative of the mass of viewers and thus are useless as an indication of anything other than what is being said on Twitter Facebook conversations are private and the platform is mostly useful for check-in rather than real-time conversation *SOURCE: Twitter’s own blog, March 21, 2012
  • 36. TAKEAWAY #3B TWITTER MAKES NIELSEN LOOK ACCURATE
  • 37. #4
  • 38. Q: THIS GROWING HABIT INCREASES THE VALUE OF DISCOVERY WHILE DECREASING THE LIKELIHOOD OF CHATTER?
  • 39. A: TIME SHIFTING
  • 40. Time-shifted viewing eliminates the value of real-time conversation as few other viewers will be watching the show at the exact same time
  • 41. Time-shifted viewing eliminates the value of real-time conversation as few other viewers will be watching the show at the exact same time Time-shifted viewing means both VOD and catch-up content are available to the viewer, making an app that helps with discovery even more relevant
  • 42. TAKEAWAY #4 WHEN THE ANSWER TO “WHAT’S ON” IS “EVERYTHING” AND THE ANSWER TO “WHO’S ON” IS “NO ONE,” DISCOVERY BECOMES KING
  • 43. #5
  • 44. Q: THIS FOUR-LETTER WORD GIVES SECOND SCREEN APPS SEX APPEAL
  • 47. £39.99 “JENNIFER ANISTON’S SWEATER” IS A MYTH •Viewers want to watch TV, not purchase what they see on TV as they are watching
  • 48. £39.99 “JENNIFER ANISTON’S SWEATER” IS A MYTH •Viewers want to watch TV, not purchase what they see on TV as they are watching • There are too many decisions (size, color, shipping method) to make spontaneous purchases a viable option
  • 50. THE “AD LOCKER” • All ads and product placements from the show(s) the viewer has watched will be stored in a second screen “ad locker” that the viewer can return to in order to make purchases or learn more about the products and services
  • 51. THE “AD LOCKER” • All ads and product placements from the show(s) the viewer has watched will be stored in a second screen “ad locker” that the viewer can return to in order to make purchases or learn more about the products and services • The experience will feel more like shopping (which is fun) than watching advertising (which is not.)
  • 52. TAKEAWAY #5 IT’S THE DATA, NOT THE CHATTER
  • 53. #6
  • 54. Q: WITHOUT THIS, PREDICTIVE TECHNOLOGY BECOME JUST ANOTHER PARLOR TRICK
  • 55. A: INTERACTION
  • 56. Getting at least one level of input from the viewer (e.g. Movie or TV Show, Comedy or Drama) dramatically improves the quality of the recommendation
  • 57. Getting at least one level of input from the viewer (e.g. Movie or TV Show, Comedy or Drama) dramatically improves the quality of the recommendation Involving viewers in the decision-making process also gives them a sense of control over the accuracy of the results
  • 58. TAKEAWAY #6 TV VIEWING IS TOO RANDOM FOR A PURE SUGGESTION ENGINE
  • 59. #7
  • 60. Q: WHAT’S THE MOST FRUSTRATING ASPECT OF TODAY’S TV EXPERIENCE?
  • 61. A: THE INTERFACE
  • 62. TVs are dumb terminals and the current HDTVs are well- made and well-priced
  • 63. TVs are dumb terminals and the current HDTVs are well- made and well-priced Current interfaces were designed for 6 channels; they are being forced to serve 600
  • 64. TVs are dumb terminals and the current HDTVs are well- made and well-priced Current interfaces were designed for 6 channels; they are being forced to serve 600 None of today’s advances (VOD, outside data, user preferences) are reflected in the current set of interfaces
  • 65. TVs are dumb terminals and the current HDTVs are well- made and well-priced Current interfaces were designed for 6 channels; they are being forced to serve 600 None of today’s advances (VOD, outside data, user preferences) are reflected in the current set of interfaces Apple is rumored to be devoting their TV efforts to creating a better set-top box
  • 66. TAKEAWAY #7 THE NEXT BIG SHAKEUP IN THE TELEVISION INDUSTRY IS GOING TO BE AROUND INTERFACE
  • 67. BONUS
  • 68. Q: WHAT’S THE LAST THING MVPDS WANT TO TAKE THE LEAD ON?
  • 69. A: INNOVATION
  • 70. When no one in an industry is innovating, there’s no incentive to be the first: consumers have nowhere else to go
  • 71. When no one in an industry is innovating, there’s no incentive to be the first: consumers have nowhere else to go The TV industry is similar to the pre-iPhone mobile industry: lots of innovations are technically possible, but the major players see no real reason to spend money on introducing them
  • 72. When no one in an industry is innovating, there’s no incentive to be the first: consumers have nowhere else to go The TV industry is similar to the pre-iPhone mobile industry: lots of innovations are technically possible, but the major players see no real reason to spend money on introducing them The iPhone shook up the mobile industry and completely changed the rules. Something similar will happen to the TV industry.
  • 73. BONUS TAKEAWAY CATCH-UP IS A GAME THAT’S VERY HARD TO WIN
  • 74. T H ER E I S O N E W O RD TO REMEMBER W H EN P L A N N I NG ANY SORT OF SE C O ND S C R E E N INTERACTION
  • 75. V I E W E R S (ALWAYS KEEP THEM IN MIND)
  • 76. THANK YOU FOR FURTHER DISCUSSION, EMAIL ME: awolk@kitd.com