Akshay-UNIT 20-LO-1,2,3&4-FINAL

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Let me tell you in short what this is.

This is a part of my Class Assignment and what you see is a 'PowerPoint Slide Show' of the first three Outcomes from UNIT 20 - 'Computer Game Platform & Technologies'.

Here, at first, I've explained Game Platforms & their types in short and then moved on over to my 2D Platform Game - 'Tales Of Mushroom Land', by considering its Game Platform and the Hardware & Software requirements for the game. I've also showcased some performance tests for my game at the end which I had taken on different systems/machines.

This is about the first three Outcomes - Game Platforms, Hardware & Software.

The second-last slide hosts a reference about 'Outcome 4', which is a video in which I've showcased a playable demo of my game and a bit of support for common errors.
(Of course, the video won't be present over there.)

Now, in order to watch the video for 'Outcome 4' and to get more information and to know what is a 'UNIT', 'Outcomes' - please visit by log - ' phadkeakshay@wordpress.com '.
the name of my blog is - ' The GameBuilder's Inn '.



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Akshay-UNIT 20-LO-1,2,3&4-FINAL

  1. 1. Name : Akshay. M. Phadke Date : 14.08.13 Unit 20 Computer Game Platforms & Technologies Outcomes 1,2,3 & 4 – Video Game Platforms, Hardware, Software & ‘Connect And Configure Platforms And Devices To Enable Game-play’
  2. 2. What Is A Gaming Platform? “Specific combination of electronic components or computer hardware which in conjunction with software, allows a video game to operate” It means: „PC Game - involves interaction of player with a Personal Computer connected to a Video Monitor‟ „Consoles – Specialized Electronic Devices connected to Television Sets‟ Let‟s See Further----
  3. 3. Categories Of Game Platforms • PC Gaming – Windows, MAC, Linux Or Any Other Systems • Consoles – Microsoft‟s Xbox 360, Sony‟s PS3,… • Arcades – PAC-MAN, Pong, Galaxy Game,… • Hand-Held Devices – Nintendo‟s 3Ds,… • Mobile Gaming – Android, iOS,… • Online/Web – Facebook,… • And Others…
  4. 4. Consider The Following Platforms: • PC • Console
  5. 5. PC Platform „High Processing Power‟ as compared to other Gaming Systems Better Hardware & Scope for „Upgradation‟ Apart from Gaming, it‟s more than a „Multitasking Machine‟ Supports Wide Range Of Peripheral Devices – „Touch-screens‟, „Motion-Controllers‟, … Games On PC benefit from: Higher Screen Resolutions – 1920*1080 or above Higher Frame-Rate Increased Draw Distance EX : Games like „Crysis‟ & „Battlefield 3‟ literally fumed out the consoles due to their „Heavy & Immense Graphics‟, such Graphics Generation becomes only possible on a PC.. Crysis 2 Battlefield 3
  6. 6. Consoles They are „Dedicated Video Game Machines‟ – „An Interactive Computer‟ – producing a Video Signal – that can be used with a display device – Television, Monitor etc.. Simply „Plug n Play‟ Devices Consists of Wired/Wireless „Gamepad/Controller‟ End-User does not require any Hardware Knowledge Uses Specialized Hardware Architechure Latest Consoles offer services like – „Internet, Optical Media, Screen Capture & Much More..‟ EX : • Microsoft Xbox 720 offers players to capture their „Game-play Footage‟ which players can upload and share with friends.. • Players can also watch videos of different „Video File Formats‟
  7. 7. History Of Video Game Consoles Following sections show the different Generations of Video Game Consoles: 1st Generation (1972 – 1977) 2nd Generation (1976 – 1983) 3rd Generation (1983 – 1990) 4th Generation (1987 - 1995) 5th Generation (1993 – 2004) 6th Generation (1998 – 2005) 7th Generation (2005 – 2011) 8th Generation (2013..)
  8. 8. 8th Generation Consoles Technological Advancements took place rapidly especially after 4th Generation Today‟s devices are highly integrated with other Media and Increased Connectivity EX : „Wii U‟ is the first of the 8th Generation Consoles currently available in the market. OUYA, a Kickstarter-funded Android-based game console, which was released on June 25, 2013 Others include – Microsoft’s Xbox ONE, Sony’s PlayStation 4, Nvidia Shield… OUYA Nvidia Shield
  9. 9. Examples Of Games On Different Platforms ‘Call Of Duty’ & ‘Crysis 2’ On PC ‘FIFA 13’ & ‘Gears Of War’ On – ‘Xbox’ & ‘PS3’ Respectively ‘Sonic-The Hedgehog’ & ‘Angry Birds’ On ‘Nintendo 3DS’ & ‘Android Smart- Phone’ Respectively
  10. 10. Now, let‟s see – „Tales Of Mushroom Land‟ • Game Info • Game Platform
  11. 11. A Brief About Our 2D Game Name – „Tales Of Mushroom Land‟ Genre – Casual Platformer Team Size – 2 Persons : „1 Programmer & 1 Artist‟ Development Software – Game Maker : 8.1 Pro Level Structure – 2 Levels With Main-Menu, Pause Menu, Storyboard Section Of 5 Screens, Controls Screens, Credits Screen, Custom Options Screen Scope For Expansion : YES Deadline – 45 Days
  12. 12. Best Suitable Platform For The Game Based On Above Game Facts & Game Structure: We had considered Two Platforms: • PC • Consoles However, best suitable platform for game : PC (Windows) In-Game Screenshots:
  13. 13. Why – PC Platform PC Games are comparatively cheaper • More than 72% of the total Game-Players are PC Players above the age group of 18 years • 62% of Players play Online PC Games or Downloadable Games • Most of PC Players spend their time on „Casual & Social Games‟ Ex : Facebook & „Casual Free To Play‟ Games Women account for a larger share of more than 45% of the total gaming population There is always scope for up-gradation Moreover,.. • „Our game is not graphically packed demanding many requirements‟ • It was fitting entirely within our – „Timelines‟ and „Scope‟. • No Extra Manpower was needed
  14. 14. Why No To - Console Consoles like Microsoft Xbox 360 are Very Expensive (approx. 25,000 INR) They are Non Up-gradable Ex : At The Goldman Sachs Technology and Internet Conference, Feb 2013 ---- 60% of Players REFUSED to buy or were AGAINST Consoles, Because…. • New Consoles Play Only Brand New Games • There Is No Support For Old Games Moreover,… • Game for a Console requires Special/Extra Type Of Coding • We would have to make use of development software like „XNA‟ by Microsoft which is very VAST as compared to Game-Maker 8.1. • An extra Programmer would have been required • Developing a very short game for Consoles – spending so much resources – Increased Time - Doesn’t sound a very nice deal (At least to me), …..
  15. 15. Extra Added Feature In The Game A Candy for Gamepad Lovers: • Extended Gamepad/Controller Support For The Game • Game works with any USB „Plug & Play‟ Gamepad/Controller Ex : Microsoft Xbox 360 USB Controller For PC, Logitech Gamepad F710, Enter E-GPV Gamepad, And Others… Logitech F710 Gamepad For PC Microsoft Xbox 360 Controller For PC
  16. 16. Let‟s have a look at: • Hardware & Software Requirements : Tales Of Mushroom Land
  17. 17. Hardware Requirements For Our Game Minimum Hardware Requirements: Processor : 500 MHz Video Card : 256 MB OpenGL Compatible 3D Accelerated Graphics Card RAM : 256MB 800x600 Screen Resolution 16 Bit Color Display Keyboard + Mouse Recommended Hardware Requirements: Processor : 1 GHz Video Card : 512 MB OpenGL Compatible 3D Accelerated Graphics Card OR HIGHER. RAM : 512MB Sound Card 1024x768 Screen Resolution 24 Bit True Color Display Keyboard + Mouse Gamepad/Controller
  18. 18. Software Requirements For Our Game Minimum Software Requirements: Operating System : Win XP (SP2) DirectX Version : 6.0 Microsoft Redistributable C++ Version : 2005 Microsoft .NET Version : 3.0 Recommended Software Requirements: Operating System : Win Vista (SP2) OR HIGHER DirectX Version : 9.0C Microsoft Redistributable C++ Version : 2007 OR HIGHER Microsoft .NET Version : 3.5 OR HIGHER Updated Video & Audio Drivers From Manufacturer‟s Website
  19. 19. Now, • Some Interesting Performance Tests
  20. 20. Test Taken On A Desktop – More Than 7 Years Old : Processor : Intel Pentium 1.8 GHz Dual Core Audio : Realtek Audio RAM : 512 MB DDR 553 MHz Graphics Card : NO Dedicated Graphics On Motherboard : ATI Raedon 200 Series – 256 MB OS : Win XP (SP3) DirectX : 6.14 1st Start-Up Time : 5 Minutes Avg. Start-Up Time : 3-4 Minutes FPS : 25 – 28 Frames Game Playability State : Game made its way till Main-Menu. STATUS : Game Crashes After Hitting Play Button!!! GIVES------------------------------------------------ Test 1
  21. 21. Test Taken On A Desktop – Precisely 5 Years Old : Processor : Intel Pentium 2.2 GHz ‘Core 2 Duo’ Audio : Realtek Audio RAM : 1 GB DDR 800 MHz Graphics Card : NO! Dedicated Graphics On Motherboard : NO! OS : Win XP (SP3) DirectX : 9.0C 1st Start-Up Time : 10 Seconds And Then………………. GIVES------------------------------------------------ Test 2
  22. 22. Game Playability State : Game Crashed : Game Failed To Start! STATUS : ‘d3d.CreateDevice() Error’. System Was Missing Graphics Card Or Dedicated Graphics On Motherboard.
  23. 23. Test 3 Test Taken On A Lenovo Laptop – Just 3 Years Old : Processor : Intel Pentium 2.0 GHz Dual Core Audio : Realtek Audio RAM : 3 GB DDR2 667 MHz Graphics Card : NO! Dedicated Graphics On MOtherboard : Intel Mobile Express Chipset 4 Series – 1 GB OS : Win Vista (SP2) DirectX : 7.0 GIVES------------------------------------------------ 1st Start-Up Time : 17 Seconds Avg. Start-Up Time : 10-11 Seconds FPS : 50+ Frames Game Playability State : No Game-play Performance Issues, Video, Audio Or Any Other Errors. STATUS : Game Runs Perfectly Fine!!
  24. 24. Test 4 Test Taken On A Desktop – Just 3 Years Old: Processor : AMD Phenom II X4 3.4 GHz Audio : VIA HD Audio RAM : 10 GB DDR3 1333 MHz Graphics Card : ASUS Nvidia 630 GT GeForce 2 GB DDR3 Dedicated Graphics On Motherboard : Raedon 4070 Chipset 128 MB OS : Win 7 Ultimate 64-Bit DirectX : 11 GIVES------------------------------------------------ 1st Start-Up Time : 2-3 Seconds Avg. Start-Up Time : Just A Flip Second!! FPS : 70+ Frames Game Playability State : No Game-play Performance Issues, Video, Audio Or Any Other Errors. STATUS : Runs Like A Charm!!
  25. 25. Its Time For, • Playable Demonstration Of The Game • Common Occurring Errors
  26. 26. THANK-YOU

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