Digital University
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Digital University

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Ajay Garg, a Student of Padmashree Dr. D. Y. Patil Institute of Engineering and Technology, has been selected for INTED2011 (International Technology, Education and Development Conference) that will ...

Ajay Garg, a Student of Padmashree Dr. D. Y. Patil Institute of Engineering and Technology, has been selected for INTED2011 (International Technology, Education and Development Conference) that will be held in Valencia (Spain) on the 7th, 8th and 9th of March, 2011. He has been selected for his innovative work on two Research Papers in Indic Languages and Next Generation Approach towards education. Ajay will be the only student participating from Pune and Pimpri-Chinchwad for "INTED2011".
Ajay has put forth a new proposition in Learning & Administration for effective education and literacy as a new paradigm in Virtual Universities, through which new and emerging technologies will empower university and college administration and staff to implement changes in processes without relying on direct support from IT professionals. In the present competitive world it is important to cope up with the demanding speed of changes to systems. Ajay's invention will help towards bringing education at the grassroot level.

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  • Innovation involves thinking differently and creatively to create solutions that have an impact in terms of social and economic value. Innovation can also enable solutions to problems which are not being met in the conventional way of doing things. Innovation should also go beyond formal R&D parameters to mean new things: process innovation, organisational innovation or new applications of old knowledge

Digital University Digital University Presentation Transcript

  • DIGITAL UNIVERSITY AJAY KUMAR GARG NEXT GENERATION APPROCH TORWARDS EDUCATION [email_address] ISBN: 978-84-614-7422-6 ISBN: 978-84-614-7423-3 INTED 2011 ( www.inted2011.org) VALENCIA (SPAIN)- 7 TH -9 TH MARCH, 2011
  • EDUCATIONAL OBJECTIVE
    • How to deliver high quality educational content in non-traditional ways, while still keeping students interested, motivated, and focused?
  • REVOLUTION VS. EVOLUTION
  • PROBLEMS AND CONSIDERATIONS
  • History Of Media Technology For Learning 1922: Thomas Edison predicted that the motion picture would replace textbook W.W.II: Army training film ( efficiency was the consideration) After W.W.II: Television/Video Tape for Learning, but no interaction 70’s and 80’s: Computer Based Training ( CBT ) increases interactivity (limited to the drill and practice strategies) . Stability is the concern to build CBT programs due to the rapid change of hardware and O.S. 80’s: Satellite TV learning Early 90’s: Multimedia presentations, CD ROM titles ( CAI ), Internet Mid 90’s: Intelligent/individualized tutoring, WWW Late 90’s: Distance Learning/Virtual University The New Millennium and the Beyond: synchronized distance learning, mobile learning, virtual university, adaptive content development, remote lab, computer aided assessment, and …
  • ELEMENTS OF DISTANCE EDUCATION POLICY PEOPLE TECHNOLOGY
    • Educational Professional
    • Administrator
    • Engineer
    • Artiste
    • Student/Customer
    • Network Technologies
    • Web Technologies
    • Educational Theory
    • Intelligent Methods
    • Software Engineering
    • Criteria for Diploma or Degree
    • Standard
    • Intellectual Property (IP)
    • Classification of Virtual Universities
    • People/Sociological Considerations
  • RESEARCH ISSUES
    • Instructor load in content development
      • Courseware/Platform Standard
      • Efficient courseware development tools
    • Instructor load in e-mail Q and A
      • FAQ summarization and auto-reply
    • Unbiased exam and automatic student assessment
    • Intelligent tutoring and individualized tests
    • Awareness from others at a regular interval
    • Universal and mobile accessibility
    • Remote lab and virtual lab
    • Scalability
    • Broadband and real-time communication
    • Public accountability
    • Competition for students
    • Cost escalations
    • Limited resources
    • Scarcity of information technology personnel
    • Changing customer needs
    • and expectations are just a few of the many challenges facing the Higher Education early in the new millennium.
    Challenges in Higher Education..
  • INCREASING DEMAND FOR EDUCATION
    • Globally, one new big university should be built every week just to sustain current participation rates.
    • Building and maintenance of campuses are expensive.
    • Training new professors is expensive and time-consuming
  • DIGITAL UNIVERSITY
  • DIGITAL UNIVERSITY
    • Setup towards bringing all the universities under one roof
    • Student can have access to all the details of each university
    • Shrink the expenses and students can easily get quality education right on their desktop
  • DIGITAL UNIVERSITY
    • Concept comes as a boon to all the aspirants
    • The details of all the universities can be accessed by a click
    • Students can learn when and where they want.
    • Students can move quickly through easy material and spend more time on difficult material.
    • Students practice new vocabulary and develop communication skills while working with others to complete assignments
  • FEATURES Expand the number of students Facilitate quality assurance, learner-centred pedagogy, life-long learning Reduce costs, the sense of isolation, brain-drain over borders Facilitate mobility, joint study programmes and cross-cultural communication and international networks Enable women to study from home and people in remote or dangerous areas to study within secure places
  • MAIN PILLARS
  • VISION Global knowledge infrastructure e-infrastructure security mobility semantic web. automatic management broadband learning business aeronautics genomics environment astronomy health science IPv6 Grid
  • WEB ADDS NEW DIMENSION
    • Web/Internet offers unprecedented opportunities
    • Related to openness, accessibility, networking
    • connectivity, democratization, decentralization
    • Power of 1 billion connected people vs. 1 billion unconnected people
    • Wireless adds Mobility & Flexibility
    • Web provides Video presence & Virtual reality
    • Search engines, OSP, OCW, Vlabs, etc. are new tools
    • to train & engage the young
  • COINS OF DIGITAL UNIVERSITY
    • 3 COINS OF DIGITAL UNIVERSITY
  • FUTURE WORK
    • In the future, network intelligence will not just relate to the creative routing of connection based on simple database look-ups, but may take on much broader meaning and provide easy access of NGN for e-Learning Process.
  • REFERENCES
    • I.Ben Yahia, E.Bertin, N.Crespi, “Service Definition for Next Generation Networks”, ICN’06, April 2006 .
    • J.C.Crimi, “Next Generation Network Sevices”, A Telecordia Technologies White Paper 2004.
  • THANK YOU