Understanding Hypermedia
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  • 1. Understanding Hypermedia
  • 2. Packaged as an educational computer software where information is presented and student activities are integrated in virtual learning environment.
  • 3. Tutorial software packages Knowledge webpages Simulation instructional games Learning project management and others.
  • 4. The presentation of information – learning activities in hypermedia is said to be sequenced in a non – linear manner. Example: flight stimulator used to train pilots
  • 5. The learner make his own decisions on the path, flow or events of instruction.
  • 6. The learner controls the sequence and pace of his path depending on his ability and motivation.
  • 7. Hypermedia includes more than one media but does not necessarily use all types of media in one presentation.
  • 8. Given all capabilities, hypermedia still does not replace life’s experience and learning from nature and life. Information and communication technology cannot replace the teacher altogether.
  • 9. Get the learners’ attention Recall prior learning Inform learners of lesson objectives Introduce the software and its distintive features Guide learningeliciting performance Provide learning feedback Assess performance Enhance retention and learning transfer