© 2014 Agile Dimensions LLC. Creative Commons BY
AgileBill Krebs
UW Avalumni
Rockcliffe Board
3dGameLab
Boise State EdTech
Agile MOOC, SL MOOC
Agile Witness News™
Agile Jo...
Agenda
1. Tools
2. Shapes
Which World are You?
1d – Screen share and webcam
2d – Flat spatial – visual breakout rooms
3d – Perspective, Avatars
4d –...
Four Dimensions
1d
Screen Share
Webcam
2d
Spatial
visual rooms
3d
Perspective
Avatars
4d
Dynamic
Interactive
Which ?
Which ?
Can flat be spatial?
Camera + Big TVs
Which ?
Terf
Enterprise Class: Terf, AvayaLive Engage, Protosphere
Jibe
+Unity
Build on the fly
Custom Interaction
state spin {
state_entry() {
llTargetOmega(<0,0,1>, .5, 1);
}
touch_end(integer number) {
state default...
2d or 3d?
Fancy
Four worlds on a Prim. ABD MET PhD
Avatar – Cool or Uncanny?
Heroes with Disabilities
OpenSim
Kitely
https://www.youtube.com/watch?v=TkNA69AiL4AUniversal Campus by University of California
Four at Once!
Why ?
Savings was ….
$262,000 for 175 people ?
$0 Travel Cost
$0 Time to Travel
$0 Carbon
$262,000 for 175 people
Excellent Enga...
Evaluation Criteria
Consider Consider
Client Platforms
Community
Slides and tools
Dynamic creation
Build Model
Programming...
Some come and go
Andragon defined
Noun.
A shaped venue designed to
facilitate Andragogy or work.
(Krebs)
Room  Process ?
Thinktank. Why?
Campfire. Why?
Gallery
Which is best for Video?
http://vimeopro.com/agile3d/distributed-agile-worlds-conferences
I come home for cool peeps
Read More
Kapp, K. M., & O'Driscoll, T. (2009, December 30). Learning in 3D: Adding a new dimension to enterprise learning...
More
agiledimensions.com
Linkedin.com/in/BillKrebs
Skype, Twitter: AgileBill4d
Thanks!
Images by AgileBill Krebs in
Sococo
AvayaLive™ Engage
Cloud Party, VenueGen
FireStorm, Second Life™
Jibe, Unity
Tr...
Upcoming SlideShare
Loading in...5
×

Which World Are You?

106

Published on

The gaming industry continues to drive new technologies. Some have education and commercial uses. Second Life® by Linden Lab provided a space in 2003 where users build whatever environment they want. Since then, many similar platforms have come and gone. Join us as we explore which ones we should use, and why.

Published in: Business, Technology, Education
0 Comments
1 Like
Statistics
Notes
  • Be the first to comment

No Downloads
Views
Total Views
106
On Slideshare
0
From Embeds
0
Number of Embeds
0
Actions
Shares
0
Downloads
0
Comments
0
Likes
1
Embeds 0
No embeds

No notes for slide

Transcript of "Which World Are You?"

  1. 1. © 2014 Agile Dimensions LLC. Creative Commons BY
  2. 2. AgileBill Krebs UW Avalumni Rockcliffe Board 3dGameLab Boise State EdTech Agile MOOC, SL MOOC Agile Witness News™ Agile Journey Index
  3. 3. Agenda 1. Tools 2. Shapes
  4. 4. Which World are You? 1d – Screen share and webcam 2d – Flat spatial – visual breakout rooms 3d – Perspective, Avatars 4d – Dynamic interaction
  5. 5. Four Dimensions 1d Screen Share Webcam 2d Spatial visual rooms 3d Perspective Avatars 4d Dynamic Interactive
  6. 6. Which ?
  7. 7. Which ?
  8. 8. Can flat be spatial?
  9. 9. Camera + Big TVs
  10. 10. Which ?
  11. 11. Terf Enterprise Class: Terf, AvayaLive Engage, Protosphere
  12. 12. Jibe +Unity
  13. 13. Build on the fly
  14. 14. Custom Interaction state spin { state_entry() { llTargetOmega(<0,0,1>, .5, 1); } touch_end(integer number) { state default; } } Rotate on and off
  15. 15. 2d or 3d?
  16. 16. Fancy Four worlds on a Prim. ABD MET PhD
  17. 17. Avatar – Cool or Uncanny?
  18. 18. Heroes with Disabilities
  19. 19. OpenSim Kitely https://www.youtube.com/watch?v=TkNA69AiL4AUniversal Campus by University of California
  20. 20. Four at Once!
  21. 21. Why ?
  22. 22. Savings was …. $262,000 for 175 people ? $0 Travel Cost $0 Time to Travel $0 Carbon $262,000 for 175 people Excellent Engagement
  23. 23. Evaluation Criteria Consider Consider Client Platforms Community Slides and tools Dynamic creation Build Model Programming Language Groups Webcam Agency 0 Cost Model 0 Security 0 Number of Hosts 0 Content availability 0 Client performance 0 Server performance 0 Firewall & Ports 0 Hosting Options
  24. 24. Some come and go
  25. 25. Andragon defined Noun. A shaped venue designed to facilitate Andragogy or work. (Krebs)
  26. 26. Room  Process ?
  27. 27. Thinktank. Why?
  28. 28. Campfire. Why?
  29. 29. Gallery
  30. 30. Which is best for Video? http://vimeopro.com/agile3d/distributed-agile-worlds-conferences
  31. 31. I come home for cool peeps
  32. 32. Read More Kapp, K. M., & O'Driscoll, T. (2009, December 30). Learning in 3D: Adding a new dimension to enterprise learning and collaboration. Pfeiffer. Heiphetz, A., & Woodill, G. (2010). Training and Collaboration with Virtual Worlds: How to Create Cost-Saving, Efficient and Engaging Programs. Hinrichs, R., & Wankel, C. (2011, October 3). Transforming virtual world learning (R. Hinrichs & C. Wankel) (Vol. 4). Emerald Group Publishing. Hinrichs, R. J., & Wankel, C. (2012, February 15). Engaging the avatar: new frontiers in immersive education. Iap. Gibson, D., Aldrich, C., & Prensky, M. (2007). Games and simulations in online learning: Research and development frameworks. Information Science Publishing. Aldrich, C. (2009, September 17). The complete guide to simulations and serious games: how the most valuable content will be created in the age beyond Gutenberg to Google. Pfeiffer. Sheldon, L. (2012). The Multiplayer Classroom: designing coursework as a game. Course Technology. Blascovich, J., & Bailenson, J. (2011, April 5). Infinite reality: Avatars, eternal life, new worlds, and the dawn of the virtual revolution. HarperCollins e-books. Erlandson, B. E., Nelson, B. C., & Savenye, W. C. (2010). Collaboration modality, cognitive load, and science inquiry learning in virtual inquiry environments. Educational Technology Research and Development, 58(6), 693-710. Nelson, B. C., & Erlandson, B. E. (2012, May). Design for learning in virtual worlds. Routledge. Design for E-Learning in Virtual Worlds. Melson & Erlandson Dawley, L. (2009). Social network knowledge construction: emerging virtual world pedagogy. On the Horizon, 17(2), 109-121. Dawley, L. (2007). The tools for successful online teaching. Information Science Publishing. Tufte, Edward R. Beautiful evidence. Cheshire, CT: Graphics Press, 2006.
  33. 33. More agiledimensions.com Linkedin.com/in/BillKrebs Skype, Twitter: AgileBill4d
  34. 34. Thanks! Images by AgileBill Krebs in Sococo AvayaLive™ Engage Cloud Party, VenueGen FireStorm, Second Life™ Jibe, Unity Trademarks are property of their respective owners This presentation is © 2014 Agile Dimensions LLC Shared via Creative Commons BY Credit Agile Dimensions LLC

×