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Dynamic Texture Atlas by Epul
Dynamic Texture Atlas by Epul
Dynamic Texture Atlas by Epul
Dynamic Texture Atlas by Epul
Dynamic Texture Atlas by Epul
Dynamic Texture Atlas by Epul
Dynamic Texture Atlas by Epul
Dynamic Texture Atlas by Epul
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Dynamic Texture Atlas by Epul

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Transcript

  • 1. @agatestudio Dynamic Texture (Atlas) M Saepul Knight Agate Studio
  • 2. Dynamic Texture Atlas M Saepul Ramdani
  • 3. Overview • About: Creating texture atlas from existing flash’s MovieClip • How it works • Usage • Demo
  • 4. How it works MovieClip [Loop] children Draw bitmapdata Get Bound XML Bitmap TextureAtlas
  • 5. Important • Every display object should be named
  • 6. Usage • DynamicAtlas. fromMovieClipContainer(Sprite, scale, padding, preserveColor, checkBounds); • Sprite: MovieClip Instance • scale : assets scaling • padding : the amount of pixel between image • preserveColor : A Flag which indicates if the color transforms should be captured or not • checkBounds : A Flag used to scan the clip prior the rasterization in order to get the bounds of the entire MovieClip
  • 7. Demo
  • 8. That’s all, yay • Any question?

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