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Dynamic Texture Atlas by Epul
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Dynamic Texture Atlas by Epul

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Transcript

  • 1. @agatestudio Dynamic Texture (Atlas) M Saepul Knight Agate Studio
  • 2. Dynamic Texture Atlas M Saepul Ramdani
  • 3. Overview • About: Creating texture atlas from existing flash’s MovieClip • How it works • Usage • Demo
  • 4. How it works MovieClip [Loop] children Draw bitmapdata Get Bound XML Bitmap TextureAtlas
  • 5. Important • Every display object should be named
  • 6. Usage • DynamicAtlas. fromMovieClipContainer(Sprite, scale, padding, preserveColor, checkBounds); • Sprite: MovieClip Instance • scale : assets scaling • padding : the amount of pixel between image • preserveColor : A Flag which indicates if the color transforms should be captured or not • checkBounds : A Flag used to scan the clip prior the rasterization in order to get the bounds of the entire MovieClip
  • 7. Demo
  • 8. That’s all, yay • Any question?