Introduction to Blended Learning (2)• Taylor’s University’s e-Learning StrategicPlan 2011 – 2015:– ‘Blended learning’ is adopted to address theuse of information & communicationtechnologies to enhance its learning &teaching activities.By 2013, 50% of all modules inTaylor’s University encompass at least30% of blended learning.
Blended Learning @ Taylor’s University• In Taylor’s, blended learning is defined as:– Adopting strategic and systematicimplementation of technology in teachingand learning.– Combined with the best features of face-to-face (F2F) interaction integrating differentmodes of delivery, models of teaching andstyles of learning.Face-to-FaceClassroomTeaching &LearningInteractionse-LearningActivities(in and / oroutsideclassrooms)BlendedLearning @TaylorsUniversity
Rationale of 30% Blended LearningProportion ofContent Delivered(%)Methods ofDeliveryDescription0 TraditionalModule with no online technology enabledcontent. Module is delivered in writing ororally.1 – 29WebFacilitatedModule which uses web-based teaching tofacilitate what is essentially a face-to-facecourse. Uses a LMS or web pages to post itssyllabus and assignments.30 – 79Blended /HybridModule that blends online and face-to-facedelivery. Substantial proportion of thecontent is delivered online. Typically usesonline discussions and with some face-to-face meetings.80+ OnlineA course where most or all of the content isdelivered online. Typically with no face-to-face meetings.
Some of Blended Learning ActivitiesUsing lecture capture/ personal lecturecaptureUsing onlinediscussion forums insocial networkingsitesUsing interactivecontent (games,simulation, animationetc.Using onlineassessments /quizzes to assessstudents’ classroomperformance;Create onlinesurveys to gaugestudents’ feedback orcollect classroomdata;Online collaboration3rd party tools(besides LMS):Wikis, GoogleDocs, Google Sitesetc.;Create and / or usemultimedia videos,podcasts and / orvodcasts.Create, assembleand publish student’se-portfolios usingLMS or 3rd partytools
Calculating Blended Learning Hours• To assist academics to understand &calculate blended learning hours, eLA hasproduced an exclusively-designedtemplate.• For accuracy purpose, the blendedlearning hours are calculated based onthe student’s learning time (SLT).• Preparation time for the activities by theacademics is NOT regarded as blendedlearning.
Mapping of Credit Value & Blended LearningHoursCredit Valueof a ModuleTotal Hours in aSemester XPercentage of BlendedLearningSuggested(Minimum)Blended LearningHours RequiredTwo (2) 80 hours X 30% 24 hoursThree (3) 120 hours X 30% 36 hoursFour (4) 160 hours X 30% 48 hoursFive (5) 200 hours X 30% 60 hoursSix (6) 240 hours X 30% 72 hoursSeven (7) 280 hours X 30% 84 hours
Preparation for Calculation• Summary of Information on Each Subject / Course /Module MQA document.• Blended Learning Calculation template.Obtain RelevantDocuments• Refer to Table 2 (page 7 & 8) for various blendedlearning activities.• Enquire to eLA if there are any other suitable blendedlearning activities besides those listed.Identify BlendedLearning Activities• Refer to Page 9 - 12 for calculating & mapping blendedlearning hours.Calculate BlendedLearning Hours• Track & monitor the effectiveness of implementation.Implement BlendedLearning Activities inClassroom
Formula to Calculate e-Learning Activities (1)e-LearningActivitiesDescription of e-Learning Activities(Suggested / Similar)Elements FormulaOnlineLectures /TutorialsStudents watching amultimedia video inYouTube.Students reading awebsite resource / articleprovided.Students completediscussion questions.Replace 2 hours of F2Ftutorial / lecture session.Cover 2 topics of themodule in the semester.Asynchronous (madeavailable to students for7 days in TIMeS @Taylor’s).Total F2F contact hoursreplaced+Total Student LearningTime for Research (max.)+Total Student LearningTime for Self-study (max.)RewindLectureLectures are recordedvia Rewind @ Taylor’s &made available tostudents for review &revision purposes.Weekly recordedlectures / tutorials aremade available inTIMeS @ Taylor’s.Asynchronous (madeavailable to students foranytime, anywhere).1/3 of the duration forrecorded lectures.Example: 3 hours X 14weeks =42 hours ÷ 3 =14 hourse-LectureLectures are pre-recorded to replace F2Flecture sessions & madeavailable to students forreview & revisionpurposes.Weekly recordedlectures / tutorials aremade available inTIMeS @ Taylor’s.Asynchronous (madeavailable to students foranytime, anywhere).Total duration of therecorded lectures.
Formula to Calculate e-Learning Activities (2)e-LearningActivitiesDescription of e-Learning Activities(Suggested / Similar)Elements FormulaOnlineQuizzes /AssessmentsStudents attempt anonline quiz consists of 20random questions from apool of 50 questions.Students are given 30minutes for each attempt& are allowed 2attempts.Assess 3 topics of themodule in the semester.Synchronous (live) /Asynchronous (madeavailable to students for7 days in TIMeS @Taylor’s).Duration of actualquiz(zes) / assessment(s)XFrequency of attempt(s)OnlineDiscussionForumStudents commentthrough posting acomment in a discussionforum in TIMeS @Taylor’s.Students receiverelevant feedbackintermittently.Support existing F2Ftutorial / lecture /assignment / project.Post 1 topic for theweek.Total Student LearningTime for Researchfor the topic(s) posted.InformationRetrievalBeforeLecturesand / orStudents search forarticles / case-study /reviews for discussionsin lectures / tutorials.Requirement beforeattending lectures /tutorials.Asynchronous (madeavailable to students foranytime, anywhere).Total Student LearningTime for Research (max.)
Formula to Calculate e-Learning Activities (3)e-LearningActivitiesDescription of e-Learning Activities(Suggested / Similar)Elements FormulaBlogs /WikisStudents blog &maintain a blog / wiki towrite articles, postquestions related to themodule or reflect onlearning.Requirement of student’sassignment / project.Cover all topics inmodule.Asynchronous (madeavailable to students foranytime, anywhere).Total Student LearningTime for Assignment(max.) +Total Student LearningTime for Self-Study(max.)VideoProductionStudents produce amaximum 15 minutesvideo.Requirement of student’sassignment / project.Consist of pre-production,production &post-production process.Approximately 10 hoursfor 15% weightage.Total Student LearningTime for AssignmentVirtualSimulationand / orGamingStudents play a virtualsimulation / game tounderstand a particularconcept of a topic.Cover all topics inmodule.Asynchronous (madeavailable to students inTIMeS @ Taylor’s / 3rdparty sites).Total Student LearningTime for Self-study(max.)
Formula to Calculate e-Learning Activities (4)e-LearningActivitiesDescription of e-Learning Activities(Suggested / Similar)Elements FormulaBring YourOwn Device(BYOD) toClassroomsStudents bring theirlaptop / tablet forinformation retrieval.Students are required tocomplete some onlineactivities.2 hours of F2F learninghands-on session usingtechnologies.Synchronous (live).Total F2F contacthours.PlagiarismChecking(Turnitin)Students submit awritten assignment,submit to Turnitn &review changesaccording to feedbackreceived.Asynchronous (madeavailable to students inTIMeS @ Taylor’s).1 hour (max.)
Blended Learning Calculation Template24 hours36 hours48 hours60 hoursFor more information, kindly email e-Learning Academy (eLA) at firstname.lastname@example.org.Suggested (Minimum) Blended Learning HoursRequiredTable 1: Suggested (Minimum) Blended Learning Hoursbased on Credit ValueTo ease one’sunderstanding of the calculation, the following proceduresneed to apply:Five (5)Two (2)Credit Value of a ModuleThree (3)Four (4)Six (6)80 hoursX30%120 hoursX30%160 hoursX30%200 hoursX30%240 hoursX30% 72 hoursTotal Hoursin a Semester X Percentage of Blended Learning• Blended Learning Calculationtemplate.• Summary of InformationonEachSubject / Course / Module MQA document (obtainable fromModule Leader / StreamCoordinators/ Programme Directorsof the respective Schools/ Divisions);Taylor’sUniversity (throughe-Learning Academy) hasprepared anexclusively designed template to assist academicsto understand & calculate blended learning hoursthroughvariousF2F& e-learning activitiesinand / or outside classrooms. For accuracy purpose, the blended learning hoursare calculated based onthe student’slearning time (SLT). Preparationtimefor the activitiesby the academicsisnot regarded asblended learning.To achieve the targeted minimum30% of blended learning activitiesinthe curriculum, the suggested (minimum) hoursrequired for a module are asbelow. Thistemplate isto be usedconcurrently withthe following documentsfromthe University:Calculating Blended Learning Activitiesin a Module• Summary of InformationonEachSubject / Course/ ModuleMQAdocument.• Blended Learning Calculationtemplate.Step 1: Obtain Relevant Documents• Refer to Table2 (Page 7 & 8 in UnderstandingBlendedLearning@ TaylorsUniversitybooklet) for variousblended learning activities.• Enquire to eLA if there are any other suitable blended learning activitiesbesidesthose listed.Step 2: Identify Blended Learning Activities• Computestudent learning time inthe selected sheet. Formulashave beendefined for greater convinience.Step 3: Calculate Blended Learning Hours• Track & monitor the effectivenessof implementation.Step 4: Implement Blended LearningActivities in Classroom