3D transformation

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describe about 3D viewing pipeline

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3D transformation

  1. 1. Unit 4 3D Viewing Pipeline Part - 2 Projections
  2. 2. Madhulika (18010), Assistant Professor, LPU. Normalized view space Modeling Transformation Viewing Transformation Lighting & Shading 3D-Clipping Projection Scan conversion, Hiding Primitives Image Object space World space Camera space Image space, Device coordinates Hidden Surface Removal 3D Viewing Pipeline
  3. 3. Contents 1. Introduction 2. Perspective Projections 3. Parallel Projections
  4. 4. Viewing and Projection • Camera Analogy: 1. Set up your tripod and point the camera at the scene (viewing transformation). 2. Arrange the scene to be photographed into the desired composition (modeling transformation). 3. Choose a camera lens or adjust the zoom (projection transformation). 4. Determine how large you want the final photograph to be - for example, you might want it enlarged (viewport transformation). Madhulika (18010), Assistant Professor, LPU.
  5. 5. Madhulika (18010), Assistant Professor, LPU.
  6. 6. Madhulika (18010), Assistant Professor, LPU. Projections • Our 3-D scenes are all specified in 3-D world coordinates • To display these we need to generate a 2-D image - project objects onto a picture plane • So how do we figure out these projections? Picture Plane Objects in World Space
  7. 7. Madhulika (18010), Assistant Professor, LPU. Projections • Projection is just one part of the process of converting from 3-D world coordinates to a 2-D image Clip against view volume Project onto projection plane Transform to 2-D device coordinates 3-D world coordinate output primitives 2-D device coordinates
  8. 8. Projection Transformation Madhulika (18010), Assistant Professor, LPU.
  9. 9. Madhulika (18010), Assistant Professor, LPU.
  10. 10. Madhulika (18010), Assistant Professor, LPU. Projections • There are two broad classes of projection: – Parallel: Typically used for architectural and engineering drawings – Perspective: Realistic looking and used in computer graphics Perspective Projection Parallel Projection
  11. 11. Classical viewing Viewing requires three basic elements • One or more objects • A viewer with a projection surface • Projectors that go from the object(s) to the projection surface Classical views are based on the relationship among these elements • The viewer picks up the object and orients it how she would like to see it Each object is assumed to constructed from flat principal faces • Buildings, polyhedra, manufactured objects Madhulika (18010), Assistant Professor, LPU.
  12. 12. Classical Projections Madhulika (18010), Assistant Professor, LPU.
  13. 13. Madhulika (18010), Assistant Professor, LPU. Projections ProjectionsProjections PERSPECTIVE Converging Projectors (View Point) PERSPECTIVE Converging Projectors (View Point) PARALLEL (View Direction) PARALLEL (View Direction) OBLIQUE Projector not ⊥ to View plane OBLIQUE Projector not ⊥ to View plane ORTHOGRAPHIC Projector ⊥ to View plane ORTHOGRAPHIC Projector ⊥ to View plane GENERALGENERAL MULTI VIEW View plane || to principal plane MULTI VIEW View plane || to principal plane AXONOMETRIC View plane not || To principal plane AXONOMETRIC View plane not || To principal plane 1-Principal vanishing point 1-Principal vanishing point 2-Principal vanishing point 2-Principal vanishing point 3-Principal vanishing point 3-Principal vanishing point Three viewsThree views Auxiliary ViewAuxiliary View Sectional ViewSectional View ISOMETRIC Equal angle with all three axis ISOMETRIC Equal angle with all three axis DIMETRIC Equal angle with any two axis DIMETRIC Equal angle with any two axis TRIMETRIC Unequal angle with all three axis TRIMETRIC Unequal angle with all three axis CAVALIER No foreshortening of lines ⊥ To XY-Plane CAVALIER No foreshortening of lines ⊥ To XY-Plane CABINET foreshortening of lines ⊥ To XY-Plane by 1/2 CABINET foreshortening of lines ⊥ To XY-Plane by 1/2
  14. 14. Contents 1. Introduction 2. Perspective Projections 3. Parallel Projections
  15. 15. Madhulika (18010), Assistant Professor, LPU. Perspective Projections • Perspective projections are much more realistic than parallel projections and are used by artists.
  16. 16. Madhulika (18010), Assistant Professor, LPU. Perspective Projections • Perspective projections are described by – Centre of projection: Eye of artists or lens of camera – View Plane: Plane containing canvas or film strip or frame buffer • A ray called projector is drawn from COP to object point, its intersection with view plane determines the projected image point on view plane. X-axis Projector COP View Plane Y-axis Z-axis Object point Projected point
  17. 17. Perspective Projection Madhulika (18010), Assistant Professor, LPU.
  18. 18. Parallel Projections Madhulika (18010), Assistant Professor, LPU.
  19. 19. Madhulika (18010), Assistant Professor, LPU. Perspective Projections • There are a number of different kinds of perspective views • The most common are one-point and two point perspectives
  20. 20. Madhulika (18010), Assistant Professor, LPU. Perspective Projections • Perspective drawings are characterised by 1. Perspective foreshortening 2. Vanishing points 3. View Confusion 4. Topological Distortion – These are also known as Perspective Anomalies. – These anomalies enhance realism in terms of depth cues, but distorts the actual size, shape and relationship between parts of object.
  21. 21. Madhulika (18010), Assistant Professor, LPU. Perspective Projections 1. Perspective foreshortening: an illusion that objects and lengths appear smaller as their distance form COP increases. – We can see three balls have different dimensions, since they placed at different distances they are projected to same length COP(0,0,-d) Z-axis Y-axis
  22. 22. Madhulika (18010), Assistant Professor, LPU. Perspective Projections • Increasing the field of view angle increases the height of the view plane and so increases foreshortening
  23. 23. Madhulika (18010), Assistant Professor, LPU. Perspective Projections • The amount of foreshortening that is present can greatly affect the appearance of our scenes
  24. 24. Madhulika (18010), Assistant Professor, LPU. Perspective Projections 2. Vanishing points: An illusion that certain sets of parallel lines appear to meet at a point (called vanishing point). – These are those lines that are not parallel to view plane i.e. lines that are not ⊥ to view plane normal. – Principal vanishing points are formed by apparent intersection of lines parallel to one of the three principal axes. – The number of principal vanishing points is determined by the number of principal axis intersected by the view plane. X-axis Z-axis Y-axis COP (0,0,-d) L1 L2L’1 L’2 O
  25. 25. Madhulika (18010), Assistant Professor, LPU. (from Donald Hearn and Pauline Baker) Perspective Projections
  26. 26. Classes of Perspective Projection Classes of Perspective Projection • One-Point Perspective • Two-Point Perspective • Three-Point Perspective • One-Point Perspective • Two-Point Perspective • Three-Point Perspective 26
  27. 27. One-Point PerspectiveOne-Point Perspective 27
  28. 28. Two-point perspective projection:Two-point perspective projection: – This is often used in architectural, engineering and industrial design drawings. – 28
  29. 29. Three-point perspective projection Three-point perspective projection • Three-point perspective projection is used less frequently as it adds little extra realism to that offered by two-point perspective projection • Three-point perspective projection is used less frequently as it adds little extra realism to that offered by two-point perspective projection 29
  30. 30. Madhulika (18010), Assistant Professor, LPU. Perspective Projections 3. View Confusion: An object behind the COP is projected upside down and backward onto the view plane. X-axis Z-axis Y-axis COP(0,0,-d) L1 L2 L’1 L’2 O
  31. 31. Madhulika (18010), Assistant Professor, LPU. Perspective Projections 4. Topological Distortion: All points lying on the plane parallel to view plane and passing through the COP are projected to ∞ by the perspective transformation. – This may make a finite line segment to appear as two infinite rays. X-axis Z-axis Y-axis COP(0,0,-d) O P1 P2 P’1 P’2 P3 ∞ ∞
  32. 32. Madhulika (18010), Assistant Professor, LPU. Perspective Projections
  33. 33. Madhulika (18010), Assistant Professor, LPU. Perspective Projections • Although a perspective projection is set up by specifying the position and size of the view plane and the position of the projection reference point called COP • However, this can be kind of awkward
  34. 34. Madhulika (18010), Assistant Professor, LPU. Perspective Projections • The field of view angle can be a more intuitive way to specify perspective projections • This is analogous to choosing a lense for a camera Field of view
  35. 35. Madhulika (18010), Assistant Professor, LPU. Perspective Projections • We need one more thing to specify a perspective projections using the filed of view angle • The aspect ratio gives the ratio between the width sand height of the view plane
  36. 36. Contents 1. Introduction 2. Perspective Projections 3. Parallel Projections
  37. 37. Madhulika (18010), Assistant Professor, LPU. Parallel Projections • Parallel projections are used by drafter and engineers to create working drawings of an object as they preserve scale and shape • These are described by – Viewing Direction: which describe the direction of projection – View Plane: Plane containing canvas or film strip or frame buffer • A ray called projector is drawn || to Viewing direction and passing through object point, its intersection with view plane determines the projected image point on view plane. X-axisView Plane Y-axis Z-axis Object Viewing Direction Object’
  38. 38. Madhulika (18010), Assistant Professor, LPU. Parallel Projection • Center of projection is at infinity – Direction of projection (DOP) same for all points DOP View Plane
  39. 39. Madhulika (18010), Assistant Professor, LPU. Parallel Projections Parallel ProjectionsParallel Projections OBLIQUE Projector not ⊥ to View plane OBLIQUE Projector not ⊥ to View plane ORTHOGRAPHIC Projector ⊥ to View plane ORTHOGRAPHIC Projector ⊥ to View plane GENERALGENERAL MULTI VIEW View plane || to principal plane MULTI VIEW View plane || to principal plane AXONOMETRIC View plane not || To principal plane AXONOMETRIC View plane not || To principal plane Three viewsThree views Auxiliary ViewAuxiliary View Sectional ViewSectional View ISOMETRIC Equal angle with all three axis ISOMETRIC Equal angle with all three axis DIMETRIC Equal angle with any two axis DIMETRIC Equal angle with any two axis TRIMETRIC Unequal angle with all three axis TRIMETRIC Unequal angle with all three axis CAVALIER No foreshortening of lines ⊥ To XY-Plane CAVALIER No foreshortening of lines ⊥ To XY-Plane CABINET foreshortening of lines ⊥ To XY-Plane by 1/2 CABINET foreshortening of lines ⊥ To XY-Plane by 1/2
  40. 40. Madhulika (18010), Assistant Professor, LPU. Orthographic Projections Top Side Front • DOP perpendicular to view plane
  41. 41. Madhulika (18010), Assistant Professor, LPU. Oblique Projections • DOP not perpendicular to view plane Cavalier (DOP θ = 45 o ) Cabinet (DOP θ = 63.4 o ) 45=φ 4.63=φ
  42. 42. • Cavalier Projection- It is obtained when the angle between the oblique projectors and the plane of projection is 45 degree and the foreshortening factors for all three principal directions are equal. • In Cavalier projection , the resulting figure is too thick. Madhulika (18010), Assistant Professor, LPU.
  43. 43. • Cabinet Projection- It is used to correct the deficiency that is produced by Cavalier projection. • An oblique projection for which the foreshortening factor for the edge perpendicular to the plane of projection is one-half is called Cabinet projection. • For a cabinet projection, the angle between the projectors and the plane of projection is 63.43. Madhulika (18010), Assistant Professor, LPU.
  44. 44. Madhulika (18010), Assistant Professor, LPU. Parallel Projections • Identify type parallel projections Orthographic Projection Oblique Projection Isometric Projection
  45. 45. Madhulika (18010), Assistant Professor, LPU. Parallel Projections • Isometric projections have been used in computer games from the very early days of the industry up to today Q*Bert Sim City Virtual Magic Kingdom
  46. 46. Madhulika (18010), Assistant Professor, LPU.

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