AIAS Game Deconstruction GroupRed Dead Redemption<br />Teddy Diefenbach<br />Ryan Watterson<br />Mike Sennott<br />
Red Dead Redemption<br /><ul><li>Published by Rockstar Games
Developed by Rockstar San Diego
Xbox 360 and Playstation 3
Released May 18th, 2010</li></li></ul><li>Red Dead Redemption<br /><ul><li>“Spiritual successor” to Red Dead Revolver (2004)
Open world third-person shooter
Metacritic score: 95
2.47 million copies sold in US (NPD Group)</li></li></ul><li>A Deconstruction<br />NOT a review<br />Review: “What was my ...
Overview<br />Focus on Single Player<br />Aesthetic & World<br />Gameplay<br />Story<br />Takeaways<br />Questions / Furth...
Aesthetic & World<br />
Game Demo<br />Overview<br />
Video<br />Red Dead Scenery Time Lapse<br />http://www.eurogamer.net/articles/digitalfoundry-red-dead-redemption-time-laps...
Storytelling Styles<br />Theater Influence<br />vs<br />Film Influence<br />
Video<br />Red Dead Mission Flow<br />http://www.youtube.com/watch?v=Oq12n_Vrehc&feature=fvw<br />http://www.youtube.com/w...
Theater Influence<br />Components:<br />Dynamic Viewpoint<br />Acting<br />Blocking<br />Props<br />Compelling Execution: ...
Components of Successful Scenes<br />Short Length<br />Compelling Tasks:<br />- Corralling Cattle<br />- Saving Farmers<br...
Sacrifices<br />Hard Control:<br />- Visual Composition<br />- Focus Points<br />Detailed Visual Information:<br />- Close...
Further Opportunities<br />High Quality Acting/Animation:<br />- Physicality<br />- Listening and Reacting<br />Strong Blo...
Cues on Dynamic Viewpoint<br />Proscenium Stage<br />Theater in the Round<br />Thrust Stage<br />Improvised Stage<br />Str...
Film Influence<br />Components:<br />Cinematography<br />Acting<br />Lighting<br />Compelling Execution: John Marston's En...
Components of Successful Scenes<br />Character Intimacy<br />Detailed Visual Information<br />- Facial Expression<br />- S...
Sacrifices<br />Point of View<br />- (Literary) Limited First Person in Game<br />- (Literary) Limited Third Person as Cam...
Use of Music<br />Musical Reflecting Narrative Themes<br />Western<br />Latin Guitar<br />Jazz<br />Creative use of Soundt...
Video<br />Red Dead “Far Away” Sequence in Mexico<br />http://www.youtube.com/watch?v=qGuYQ-VtfFY&feature=related<br />
Why Does This Work?<br />4 Minute Song!<br />But it’s “loopable”<br />Interruptible, consistent tone<br />Always after HEA...
Game Demo<br />World Population<br />
Gameplay<br />
Compelling Control Mechanics<br />Horseshoes<br />Carriage<br />Horse Capturing<br />Fiver Finger Fillet<br />Horse Riding...
Auto-Aim<br />Well Executed<br />Easy to Learn, High Depth<br />- Usable in Single Player<br />	- Works well along side co...
Mini Map Effect<br />Nearly empty HUD<br />Mini Map inherited from GTA IV<br />Radar Dependency<br />
Game Demo<br />Mini Map<br />
Non-Diegetic UI<br />Constantly Accessing the Menu<br />- Map<br />- Costume Information<br />- Journal<br />- Entering Mu...
Diversions<br />
Unfinished and Duplicative Features<br />Duplicative:<br />- Open World<br />- Weapon and Horse Progression<br />Unfinishe...
GLITCH BREAK!<br />
Glitches Video<br />http://www.youtube.com/watch?v=gnyJRUnC34s<br />
Story<br />
“In Due Time…”<br />Plot Structure Inherited from Film<br />+<br />20+ Hour Game<br />=<br />“In Due Time…” Hook<br />Film...
The Ending(s)<br />Marston’s New Life: <br />The Hollywood Ending<br />
Video<br />Dutch’s End<br />http://www.youtube.com/watch?v=qzZjt-2ZwRk<br />
The Ending(s)<br />A Gutsy Move: <br />The Ending?<br />
Video<br />John Marston’s End<br />http://www.youtube.com/watch?v=-9832BrE2q4<br />
The Ending(s)<br />Remember My Family: <br />Epilogue as Ending<br />
Video<br />Jack Marston’s Justice<br />http://www.youtube.com/watch?v=p0QMik5w1DY<br />
The Ending(s)<br />Games vs. Film & Literature: <br />The Comfort of Ending<br />
Linearity as Theme<br />"My side ain't chosen. <br />My side was given." <br />-John Marston<br />"Actions have consequenc...
Weak Characters<br />Based on Stereotypes:<br />- Historical (Wes Dickens)<br />- Ethnic (Irish, Indian)<br />- Class (Col...
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July 2010 Game Deconstruction Group - Red Dead Redemption

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Slides from the July 22, 2010 Game Deconstruction Group presentation analyzing Red Dead Redemption.

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  • “Far Away” by Jose Gonzalez“Compass” by Jamie Lidell“Bury Me Not on the Lone Prairie” by William Elliot Whitmore“Deadman’s Gun” by Ashtar Command (closing credits)
  • Glitches Video
  • July 2010 Game Deconstruction Group - Red Dead Redemption

    1. 1.
    2. 2. AIAS Game Deconstruction GroupRed Dead Redemption<br />Teddy Diefenbach<br />Ryan Watterson<br />Mike Sennott<br />
    3. 3. Red Dead Redemption<br /><ul><li>Published by Rockstar Games
    4. 4. Developed by Rockstar San Diego
    5. 5. Xbox 360 and Playstation 3
    6. 6. Released May 18th, 2010</li></li></ul><li>Red Dead Redemption<br /><ul><li>“Spiritual successor” to Red Dead Revolver (2004)
    7. 7. Open world third-person shooter
    8. 8. Metacritic score: 95
    9. 9. 2.47 million copies sold in US (NPD Group)</li></li></ul><li>A Deconstruction<br />NOT a review<br />Review: “What was my experience?”<br />Deconstruction: “Why was that my experience?”<br />Guided Discussion<br />
    10. 10. Overview<br />Focus on Single Player<br />Aesthetic & World<br />Gameplay<br />Story<br />Takeaways<br />Questions / Further Discussion<br />
    11. 11. Aesthetic & World<br />
    12. 12. Game Demo<br />Overview<br />
    13. 13. Video<br />Red Dead Scenery Time Lapse<br />http://www.eurogamer.net/articles/digitalfoundry-red-dead-redemption-time-lapse<br />
    14. 14. Storytelling Styles<br />Theater Influence<br />vs<br />Film Influence<br />
    15. 15. Video<br />Red Dead Mission Flow<br />http://www.youtube.com/watch?v=Oq12n_Vrehc&feature=fvw<br />http://www.youtube.com/watch?v=ux0rhMxgoe8&feature=fvw<br />
    16. 16. Theater Influence<br />Components:<br />Dynamic Viewpoint<br />Acting<br />Blocking<br />Props<br />Compelling Execution: Mid-Action Scenes, Corralling Cattle, En Route to Event <br />Non-compelling Execution: Long Rides in Mexico, Rides Connecting Locations<br />
    17. 17. Components of Successful Scenes<br />Short Length<br />Compelling Tasks:<br />- Corralling Cattle<br />- Saving Farmers<br />Good Gameplay Pacing:<br />- Rising Action, adding suspense to <br /> upcoming heavy action<br />- Breathing Room<br />Meaningful Content<br />
    18. 18. Sacrifices<br />Hard Control:<br />- Visual Composition<br />- Focus Points<br />Detailed Visual Information:<br />- Close-Ups<br />Comfort:<br />- Techniques are still developing<br />- Film expertise is available<br />
    19. 19. Further Opportunities<br />High Quality Acting/Animation:<br />- Physicality<br />- Listening and Reacting<br />Strong Blocking:<br />- Actors making meaningful use of stage space<br />- Interesting and Compelling Props<br />
    20. 20. Cues on Dynamic Viewpoint<br />Proscenium Stage<br />Theater in the Round<br />Thrust Stage<br />Improvised Stage<br />Street Performance<br />Flash Mobs<br />Parades<br />Protests<br />
    21. 21. Film Influence<br />Components:<br />Cinematography<br />Acting<br />Lighting<br />Compelling Execution: John Marston's Ending, Dutch's Escape from the Blackwater Bank, First Snake Oil Sale – big, interesting and important scenes<br />Non-compelling Execution: Brief, piece-meal scenes; lengthy cinematics for minor events<br />
    22. 22. Components of Successful Scenes<br />Character Intimacy<br />Detailed Visual Information<br />- Facial Expression<br />- Small Props<br />Short Length<br />- Focused Scene Goals<br />Strong Visual Composition<br />
    23. 23. Sacrifices<br />Point of View<br />- (Literary) Limited First Person in Game<br />- (Literary) Limited Third Person as Camera<br />Agency<br />Kinetic Energy<br />The Scenes Themselves<br />- Scenes that can be skipped will be skipped<br />Investment in New Techniques:<br />- Game Style Cinematography<br /> - Isometric, over the shoulder, side-view, etc.<br />- Theater Techniques<br />
    24. 24. Use of Music<br />Musical Reflecting Narrative Themes<br />Western<br />Latin Guitar<br />Jazz<br />Creative use of Soundtrack (versus Score)<br />“Far Away” by Jose Gonzalez<br />
    25. 25. Video<br />Red Dead “Far Away” Sequence in Mexico<br />http://www.youtube.com/watch?v=qGuYQ-VtfFY&feature=related<br />
    26. 26. Why Does This Work?<br />4 Minute Song!<br />But it’s “loopable”<br />Interruptible, consistent tone<br />Always after HEAVY Action, during passive action<br />
    27. 27. Game Demo<br />World Population<br />
    28. 28. Gameplay<br />
    29. 29. Compelling Control Mechanics<br />Horseshoes<br />Carriage<br />Horse Capturing<br />Fiver Finger Fillet<br />Horse Riding<br />
    30. 30. Auto-Aim<br />Well Executed<br />Easy to Learn, High Depth<br />- Usable in Single Player<br /> - Works well along side cover & recover gameplay<br />- Usable by players of any skill level<br />- Balanced as a mechanic in multiplayer<br /> - Less useful at longer ranges against moving opponents<br /> - Manually putting lead time in front of the shot is necessary<br />Serves as both a crutch for new and unskilled players<br />Adds to gameplay depth, rather than compromising it<br />
    31. 31. Mini Map Effect<br />Nearly empty HUD<br />Mini Map inherited from GTA IV<br />Radar Dependency<br />
    32. 32. Game Demo<br />Mini Map<br />
    33. 33. Non-Diegetic UI<br />Constantly Accessing the Menu<br />- Map<br />- Costume Information<br />- Journal<br />- Entering Multiplayer<br />- Stats<br />Breaks Immersion<br />Solutions:<br />- Stylize the menu to work within the fiction<br />- Find a diegetic solution that integrates the data with the game world<br />
    34. 34. Diversions<br />
    35. 35. Unfinished and Duplicative Features<br />Duplicative:<br />- Open World<br />- Weapon and Horse Progression<br />Unfinished:<br />- Gathering<br />- Honor<br />
    36. 36. GLITCH BREAK!<br />
    37. 37. Glitches Video<br />http://www.youtube.com/watch?v=gnyJRUnC34s<br />
    38. 38. Story<br />
    39. 39. “In Due Time…”<br />Plot Structure Inherited from Film<br />+<br />20+ Hour Game<br />=<br />“In Due Time…” Hook<br />Film Structure Problem<br />
    40. 40. The Ending(s)<br />Marston’s New Life: <br />The Hollywood Ending<br />
    41. 41. Video<br />Dutch’s End<br />http://www.youtube.com/watch?v=qzZjt-2ZwRk<br />
    42. 42. The Ending(s)<br />A Gutsy Move: <br />The Ending?<br />
    43. 43. Video<br />John Marston’s End<br />http://www.youtube.com/watch?v=-9832BrE2q4<br />
    44. 44. The Ending(s)<br />Remember My Family: <br />Epilogue as Ending<br />
    45. 45. Video<br />Jack Marston’s Justice<br />http://www.youtube.com/watch?v=p0QMik5w1DY<br />
    46. 46. The Ending(s)<br />Games vs. Film & Literature: <br />The Comfort of Ending<br />
    47. 47. Linearity as Theme<br />"My side ain't chosen. <br />My side was given." <br />-John Marston<br />"Actions have consequences, Mr. Marston! You can't just buy a few chickens and expect it to go away. You can't erase the past, John! But we can."<br />-Edgar Ross<br />
    48. 48. Weak Characters<br />Based on Stereotypes:<br />- Historical (Wes Dickens)<br />- Ethnic (Irish, Indian)<br />- Class (Colonel Allende, Bonnie)<br />- Some exceptions (Dutch, Edgar Ross, MacDougal) <br />No Character Arcs:<br />- Characters' only purpose is to reveal information<br /> - Their backstory<br /> - The world and their opinions on it<br />- No characters face difficult decisions, grow or change<br />
    49. 49. Strangers<br /><ul><li>Scripted side missions
    50. 50. 15 (plus one extra)
    51. 51. Some binary decisions</li></li></ul><li>Takeaways<br />
    52. 52. Takeaways<br />Balancing Cinematic and Open World<br />Relationship with Film<br />Glitch Happens<br />Theme Versus Player Experience<br />
    53. 53. Questions / Discussion<br />Teddy Diefenbach<br />Mike Sennott<br />Ryan Watterson<br />

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