Alok Kejriwal - Facebook Developer Garage Bangalore

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    Alok Kejriwal - Facebook Developer Garage Bangalore - Presentation Transcript

    1. The F.A.C.E.B.O.O.K of FacebookInsights
      Name – Alok Kejriwal
      CEO and Co-Founder, Games2win.com
      Date – 28th August 2009
    2. Games2win
      25 million unique visitors (portal and network) – June comScore2009
      Portal is in the top 50 in the world ( Zapak below 200, Miniclip is no 3)
      Traffic from India – 5%, USA – 30%, EU – 30%, China – 15%
      Business model – make 1 new game a day at the lowest cost on the planet, make everyone in the world who has Internet play it and make money from their eyeballs
      Venture funded by Clearstone and SVB – 6 months away to breakeven
    3. How we spell Facebook
    4. F = Friends.
      Sure, we know you have friends, but we are interestedin your friends friends…
      We launched a game called SuperMom as a stand aloneapp extension of our game on FB (Click here to view)
      In less than 2months, we had traffic from over 120 countriesplaying the app, and interestingly a special and uniquegroups of young Muslim girls in Egypt, Syria,Jordan etc playing this game (Click here for Analysis)
      These are consumers we could not have befriended
      Go beyond the obvious when it comes to friends
    5. A = Audiences.
      Facebook owns audiences. Period
      • comScore SNS scorecard
      India Worldwide
      As a developer, attracting audiences is a very tough job.Let FB tackle that - you should be really getting yourcontent right
      Another piece of friendly advise – stop bothering with otherSNS platforms for the moment. Concentrate on gettingthis one right
    6. C = Content.
      We believe that a Mafia Wars or a Texas Hold ‘Em Up comesafter years of patience, lots of luck and first mover advantage.
      There is a large upside in getting the long term content story right!
      If it costs much lesser in India to develop content,why not ‘spray and pray’?
      Our strategy is to launch 20 new apps each month! (Click here)
      And get each of them to contribute – if we have a big hit, even better
    7. E = Excitement (not engagement).
      Its all about excitement – engagement is a by product.
      Your app needs to make consumers feel good –beginning with themselves and then taking it to friends.
      From our point of view, its variety that we offer asexcitement (like a TV channel that refreshes content)and this is what brings consumers back, wanting more..
      Call to Action should be customized not generic. For each of our games we provide a special reason for friends to share. (Click to view)
    8. B = Bottom Line!
      Unless you are a hobbyist, the ultimate test of any app is:
      • Cost of dev + hosting cost < Revenue
      First get your revenue plan sorted before you start development
      Simulate some revenue projections
      Ideas:
      • Advertising Inventory (not so hot)
      • Branded Apps – Indian clients love this (Apps on Orkut)
      • Micro-payments
    9. O = Originality.
      Be original with your development. Who wants to play the48th version of scrabble?
      Don’t launch apps for the sake of it!
      (Lil) Green Patch, Scrabulous, Mindjolt – all have beenfirst movers in a genre they created and later dominated
      Should the app be customized to FB?
      Yes to take advantage of the unique environment
      No if that’s not your core offering and just a brand extension
    10. O = Outside works inside!
      Just creating an app and ‘hoping’ that it runs away is likehoping that one day Bangalore traffic will disappear
      Figure out how to ‘influence’ your app to start performing
      You need to be a great marketer as much as a developer!!
      We created simple ‘call to action’ thrusters for our apps:
      • Tell your friends you are playing (on site)
      • All our games get stolen… 
      • Instead of fighting, we use that to our advantage
      • Invizible strip for FB that becomes visible on the Pirate site(Click here to view)
      Making the app was just part 1 – work harder to get it noticed
    11. K= Kismat, Kismet, Kissmet,Kissmat.. And whatever else you may call it!
      You may have the best app, the best tech, the besteverything and still not make it
      There is no real science behind content and consumerentertainment content – it’s lots of luck, timing andsome great ideas coming together
      With our costs and overheads, no place better thanIndia to try, try, try again till you come out on top!
    12. Contact me!
      Alok@games2win.com
      Or
      Meet me on FB/Twitter/Linkedin
    SlideShare Zeitgeist 2009

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