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M Abate: The Greatest Social Media Catalyst
M Abate: The Greatest Social Media Catalyst
M Abate: The Greatest Social Media Catalyst
M Abate: The Greatest Social Media Catalyst
M Abate: The Greatest Social Media Catalyst
M Abate: The Greatest Social Media Catalyst
M Abate: The Greatest Social Media Catalyst
M Abate: The Greatest Social Media Catalyst
M Abate: The Greatest Social Media Catalyst
M Abate: The Greatest Social Media Catalyst
M Abate: The Greatest Social Media Catalyst
M Abate: The Greatest Social Media Catalyst
M Abate: The Greatest Social Media Catalyst
M Abate: The Greatest Social Media Catalyst
M Abate: The Greatest Social Media Catalyst
M Abate: The Greatest Social Media Catalyst
M Abate: The Greatest Social Media Catalyst
M Abate: The Greatest Social Media Catalyst
M Abate: The Greatest Social Media Catalyst
M Abate: The Greatest Social Media Catalyst
M Abate: The Greatest Social Media Catalyst
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M Abate: The Greatest Social Media Catalyst

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A presentation trying to draw attention to the often overlooked industry of electronic entertainment and video games as a legitimate and central promoter of social media.

A presentation trying to draw attention to the often overlooked industry of electronic entertainment and video games as a legitimate and central promoter of social media.

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Transcript

  • 1. Video Games:The Greatest Social Media Catalyst
    Image by  daniellewilmer -Flickr
  • 2. Image by  c0venant - Flickr
    Many People Believe Pong (1972) To Be The 1st Video Game
    Source: Brookhaven National Laboratory 2011
  • 3. The 1st was actually Tennis For Two in 1958
    It was an oscilloscope tweak
    in a display to promote
    atomic power!
    Source: Brookhaven National Laboratory 2011
    Image by  Brookhaven National Laboratory
  • 4. Video games have always brought people together.
    Image by  Sony Insider
  • 5. Image by toniayis – ncba.info
    Most of the time the people brought together never come close to meeting
  • 6. Currently 65% of Americans & 80% of Brits own at least one Next Generation Console
    All of which support
    GLOBAL MULTIPLAYER
    Source: -Harry Wallop, The Telegraph.co.uk, Jan 15 2009
    -http://www.onlineeducation.net/videogame
    Image by  thisisbossi - Flickr
  • 7. Image by  mohamedalkhatib - Flickr
    Many games allow up to 64 playersto
    interact together either competitively or
    for a common goal
  • 8. Nearly 1 Billion home consoles have been sold
    The Sony Playstation 2 is the best selling at
    138 Million units
    Image by Chris Pirillo - Flickr
    Source: http://www.onlineeducation.net/videogame
  • 9. Video games are known for pushing technology forward into the consumer market
    Image by FastLizard4 - Flickr
  • 10. Image by Astro-Boy - Flickr
    VIDEO GAMES ARE NO LONGER JUST FOR KIDS
    THE AVERAGE GAMER AGE IS 32
    Source: http://www.onlineeducation.net/videogame
  • 11. Everyday more and more people above 25 become regular gamers
    Maybe this will get video games
    attention as a true form of social media
    Image by OnlineEducation.net
    Source: http://www.onlineeducation.net/videogame
  • 12. The Average Total Weekly Play Time is 18 hours per Gamer
    Image by picasnpoints - Flickr
  • 13. In 1988 people were finally able to transport their social media to friends with the introduction of the Nintendo Gameboy
    Image by 0xDE - Flickr
  • 14. Video games are everywhere now. They’re in our phones, tablets, and notebook PC’s
    Image by David Min - Flickr
  • 15. Video Games have become so popular that some are social media brands people can directly identify with.
    Image by Walter P. - Flickr
  • 16. Users can create a personal world where they are the HERO.
    Or even the
    VILLAIN
    Image by Pink FingerPrint - Flickr
  • 17. Consoles can now let people connect socially and express themselves
    One of the most popular is the XBOXLIVE avatar
    Image by chrisfurniss - Flickr
  • 18. They can even let people KINECT in alternative ways
    Image by Luke Plunkett – Kotaku.com.au
  • 19. Modern electronic entertainment platforms just don’t promote themselves anymore
    Image by Mike Schmid – Flickr
  • 20. They promote all sorts of media, software, and technology
    Image by xbox.com
  • 21. Video games are no
    longer child’s play
    They are driving forward
    all forms of social media
    Image by Bouzz – Flickr

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