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M Abate: The Greatest Social Media Catalyst
 

M Abate: The Greatest Social Media Catalyst

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A presentation trying to draw attention to the often overlooked industry of electronic entertainment and video games as a legitimate and central promoter of social media.

A presentation trying to draw attention to the often overlooked industry of electronic entertainment and video games as a legitimate and central promoter of social media.

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    M Abate: The Greatest Social Media Catalyst M Abate: The Greatest Social Media Catalyst Presentation Transcript

    • Video Games:The Greatest Social Media Catalyst
      Image by  daniellewilmer -Flickr
    • Image by  c0venant - Flickr
      Many People Believe Pong (1972) To Be The 1st Video Game
      Source: Brookhaven National Laboratory 2011
    • The 1st was actually Tennis For Two in 1958
      It was an oscilloscope tweak
      in a display to promote
      atomic power!
      Source: Brookhaven National Laboratory 2011
      Image by  Brookhaven National Laboratory
    • Video games have always brought people together.
      Image by  Sony Insider
    • Image by toniayis – ncba.info
      Most of the time the people brought together never come close to meeting
    • Currently 65% of Americans & 80% of Brits own at least one Next Generation Console
      All of which support
      GLOBAL MULTIPLAYER
      Source: -Harry Wallop, The Telegraph.co.uk, Jan 15 2009
      -http://www.onlineeducation.net/videogame
      Image by  thisisbossi - Flickr
    • Image by  mohamedalkhatib - Flickr
      Many games allow up to 64 playersto
      interact together either competitively or
      for a common goal
    • Nearly 1 Billion home consoles have been sold
      The Sony Playstation 2 is the best selling at
      138 Million units
      Image by Chris Pirillo - Flickr
      Source: http://www.onlineeducation.net/videogame
    • Video games are known for pushing technology forward into the consumer market
      Image by FastLizard4 - Flickr
    • Image by Astro-Boy - Flickr
      VIDEO GAMES ARE NO LONGER JUST FOR KIDS
      THE AVERAGE GAMER AGE IS 32
      Source: http://www.onlineeducation.net/videogame
    • Everyday more and more people above 25 become regular gamers
      Maybe this will get video games
      attention as a true form of social media
      Image by OnlineEducation.net
      Source: http://www.onlineeducation.net/videogame
    • The Average Total Weekly Play Time is 18 hours per Gamer
      Image by picasnpoints - Flickr
    • In 1988 people were finally able to transport their social media to friends with the introduction of the Nintendo Gameboy
      Image by 0xDE - Flickr
    • Video games are everywhere now. They’re in our phones, tablets, and notebook PC’s
      Image by David Min - Flickr
    • Video Games have become so popular that some are social media brands people can directly identify with.
      Image by Walter P. - Flickr
    • Users can create a personal world where they are the HERO.
      Or even the
      VILLAIN
      Image by Pink FingerPrint - Flickr
    • Consoles can now let people connect socially and express themselves
      One of the most popular is the XBOXLIVE avatar
      Image by chrisfurniss - Flickr
    • They can even let people KINECT in alternative ways
      Image by Luke Plunkett – Kotaku.com.au
    • Modern electronic entertainment platforms just don’t promote themselves anymore
      Image by Mike Schmid – Flickr
    • They promote all sorts of media, software, and technology
      Image by xbox.com
    • Video games are no
      longer child’s play
      They are driving forward
      all forms of social media
      Image by Bouzz – Flickr