Quest3D Product Line Overview

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Quest3D Product Line Overview - Presentation Transcript

  1. Software for creating cutting edge interactive 3D applications Product line overview and FAQ
    • Agenda
    • Demo reel
    • Product line overview
    • Licensing
    • Support
    • Frequently Asked Questions
    • Engine requirements
    • Hardware
    • DirectX compatible graphics card
    • 3D accelerated, 32Mb memory
    • 1Ghz CPU, 256Mb memory, 400Mb disk space
    • Software
    • Requires Win32/64 platform
    • Requires DirectX 9
    • Editions
    • Creative
    • Power
    • VR
    • All editions contain the same engine
    • Difference lies in functional package
    • Creative Edition
    • All basic development functionality F ull OO development system, HLSL shaders, LUA Scripting, etc
    • All import capabilities COLLADA, .X, 3ds Max plugin
    • All publishing capabilities Stand-alone executable, web plugin, installer, screensaver
    • Advanced graphical capabilities
    • Nature painting, crowd rendering, skinned characters, post processor effects, particle simulation and more...
    • Physics simulation
    • Open Dynamics Engine
    Business park visualization
    • Power Edition
    • All Creative Edition functionality
    • More advanced graphical capabilities Weather and water simulation, GUI, HDR rendering, advanced motion blending, etc
    • Physics simulation Newton Game Dynamics
    • Networking and database connectivity DirectPlay network engine, ODBC and MySQL database support
    “ The Plunge”, Quest3D Awards 2008
    • VR Edition
    • All Power and Creative Edition functionality
    • Stereo rendering
    • Passive stereo
    • Multiple render station network synchronization
    • Time adjusted
    • Motion tracker support
    • Several motion tracker systems, additional hardware support can usually be arranged
    • Support for CAVE Templates and custom support that can be negotiated
    Offshore Simulator Centre, Norway
    • Publishing
    • Stand-alone executable Just one .exe file
    • Installer executable
    • Installs Quest3D engine and the user application
    • Viewer only For making custom installs
    • Web
    • Plug-ins for Firefox and IE that can run on Win32/64 platforms only. Requires a set-up. Suitable for simple visualizations and intranets
    • Licensing
    • Per seat
    • Dongle
    • Floating licenses possible
    • Network server with one or more licenses
    • No royalties or extras
    • License paid per major version 3.x, 4.x, etc
    • Free upgrades until next major version
    • Major upgrade requires fee
    • Usually 1/3 of the new price
    • Upgrading to other edition possible
    • Difference between new edition and current edition
    Quest3D uses Sentinel Hardware Keys
    • Licenses
    • Commercial license
    • Per seat, per major version, no royalties
    • Educational license
    • Educational institutes only, not to be used commercially
    • 30 day trial license
    • Access to the Quest3D license server can be obtained at Act-3D
    • Reseller license Demonstrational/educational use only
    • Support
    • Quest3D tuturial and reference manuals support.quest3d.com
    • Quest3D forum
    • forum.quest3d.com
    • Quest3D knowledge base knowledgebase.quest3d.com
    • Limited e-mail and phone support
    • Development support
    • Outsourced if it is not related to extending or changing Quest3D
    • FAQ
    • How to import 3D content?
    • COLLADA file format
    • XML based interchange format, modern and widely supported. Real-time import possible
    • .X file format
    • Free exporters available for 3DS Max, Maya, Lightwave, Softimage, Cinema4D,
    • Autocad and more
    • Quest3D exporter plug-in for 3DS Max
    • 32 bit 3DS Max versions
    • Okino Polytrans support
    • FAQ
    • What does it import?
    • Geometry
    • Vertex colors
    • Multiple texture coordinates
    • Textures
    • Animations
    • Cameras
    • Lights
    • FAQ
    • What else can be imported?
    • Textures
    • TGA, BMP, DDS, JPG
    • Sound
    • WAV, MP3, OGG
    • Video AVI, MPEG, WMV (DirectShow supported CODECS)
    • FAQ
    • And non-audio/visual formats?
    • Quest3D contains XML DOM/SAX parsers, so conversion of XML based standards is easily possible
    • Other text based formats can be used by using LUA scripting
    • Binary formats/network protocols can be supported by creating channels using the Quest3D SDK
    • FAQ
    • How many polygons can Quest3D render?
    • Limit is hardware related. Real-time 3D requires low-poly models
    • Optimizing usually begins with reducing the number of polygons, surfaces and size of the textures
    • FAQ
    • Can I load or change content while my end-application runs, or after publishing
    • Loading channelgroups dynamically Often requires LUA scripting. Can also be done over the internet with all Quest3D Editions
    • Importing COLLADA files in run-time
    • FAQ
    • Does Quest3D run in a Web-page?
    • Yes, however the client needs to run a set-up that installs IE and Firefox plug-ins
    • It runs on Win32 platforms with DirectX 9 installed only
    • If you have a public web-site and want to support as many users as you can, don’t use Quest3D
    • FAQ
    • How do I learn Quest3D?
    • Follow the online (video) tutorials
    • Look at the Quest3D examples and templates
    • Use the Quest3D knowledge base
    • Be active on the Quest3D support forum
    • Build Quest3D applications
    • FAQ
    • Can I get a Quest3D training course?
    • Act-3D tries to organize 4 beginners courses per year in the Netherlands
    • Training possible in several countries, depending on available lecturers

+ Arthur RoodenburgArthur Roodenburg, 5 months ago

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