Quest3D Product Line Overview


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Quest3D product line overview, licensing information and FAQ

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Quest3D Product Line Overview

  1. 1. Software for creating cutting edge interactive 3D applications Product line overview and FAQ
  2. 2. <ul><li>Agenda </li></ul><ul><li>Demo reel </li></ul><ul><li>Product line overview </li></ul><ul><li>Licensing </li></ul><ul><li>Support </li></ul><ul><li>Frequently Asked Questions </li></ul>
  3. 3. <ul><li>Engine requirements </li></ul><ul><li>Hardware </li></ul><ul><li>DirectX compatible graphics card </li></ul><ul><li>3D accelerated, 32Mb memory </li></ul><ul><li>1Ghz CPU, 256Mb memory, 400Mb disk space </li></ul><ul><li>Software </li></ul><ul><li>Requires Win32/64 platform </li></ul><ul><li>Requires DirectX 9 </li></ul>
  4. 4. <ul><li>Editions </li></ul><ul><li>Creative </li></ul><ul><li>Power </li></ul><ul><li>VR </li></ul><ul><li>All editions contain the same engine </li></ul><ul><li>Difference lies in functional package </li></ul>
  5. 5. <ul><li>Creative Edition </li></ul><ul><li>All basic development functionality F ull OO development system, HLSL shaders, LUA Scripting, etc </li></ul><ul><li>All import capabilities COLLADA, .X, 3ds Max plugin </li></ul><ul><li>All publishing capabilities Stand-alone executable, web plugin, installer, screensaver </li></ul><ul><li>Advanced graphical capabilities </li></ul><ul><li>Nature painting, crowd rendering, skinned characters, post processor effects, particle simulation and more... </li></ul><ul><li>Physics simulation </li></ul><ul><li>Open Dynamics Engine </li></ul>Business park visualization
  6. 6. <ul><li>Power Edition </li></ul><ul><li>All Creative Edition functionality </li></ul><ul><li>More advanced graphical capabilities Weather and water simulation, GUI, HDR rendering, advanced motion blending, etc </li></ul><ul><li>Physics simulation Newton Game Dynamics </li></ul><ul><li>Networking and database connectivity DirectPlay network engine, ODBC and MySQL database support </li></ul>“ The Plunge”, Quest3D Awards 2008
  7. 7. <ul><li>VR Edition </li></ul><ul><li>All Power and Creative Edition functionality </li></ul><ul><li>Stereo rendering </li></ul><ul><li>Passive stereo </li></ul><ul><li>Multiple render station network synchronization </li></ul><ul><li>Time adjusted </li></ul><ul><li>Motion tracker support </li></ul><ul><li>Several motion tracker systems, additional hardware support can usually be arranged </li></ul><ul><li>Support for CAVE Templates and custom support that can be negotiated </li></ul>Offshore Simulator Centre, Norway
  8. 8. <ul><li>Publishing </li></ul><ul><li>Stand-alone executable Just one .exe file </li></ul><ul><li>Installer executable </li></ul><ul><li>Installs Quest3D engine and the user application </li></ul><ul><li>Viewer only For making custom installs </li></ul><ul><li>Web </li></ul><ul><li>Plug-ins for Firefox and IE that can run on Win32/64 platforms only. Requires a set-up. Suitable for simple visualizations and intranets </li></ul>
  9. 9. <ul><li>Licensing </li></ul><ul><li>Per seat </li></ul><ul><li>Dongle </li></ul><ul><li>Floating licenses possible </li></ul><ul><li>Network server with one or more licenses </li></ul><ul><li>No royalties or extras </li></ul><ul><li>License paid per major version 3.x, 4.x, etc </li></ul><ul><li>Free upgrades until next major version </li></ul><ul><li>Major upgrade requires fee </li></ul><ul><li>Usually 1/3 of the new price </li></ul><ul><li>Upgrading to other edition possible </li></ul><ul><li>Difference between new edition and current edition </li></ul>Quest3D uses Sentinel Hardware Keys
  10. 10. <ul><li>Licenses </li></ul><ul><li>Commercial license </li></ul><ul><li>Per seat, per major version, no royalties </li></ul><ul><li>Educational license </li></ul><ul><li>Educational institutes only, not to be used commercially </li></ul><ul><li>30 day trial license </li></ul><ul><li>Access to the Quest3D license server can be obtained at Act-3D </li></ul><ul><li>Reseller license Demonstrational/educational use only </li></ul>
  11. 11. <ul><li>Support </li></ul><ul><li>Quest3D tuturial and reference manuals </li></ul><ul><li>Quest3D forum </li></ul><ul><li> </li></ul><ul><li>Quest3D knowledge base </li></ul><ul><li>Limited e-mail and phone support </li></ul><ul><li>Development support </li></ul><ul><li>Outsourced if it is not related to extending or changing Quest3D </li></ul>
  12. 12. <ul><li>FAQ </li></ul><ul><li>How to import 3D content? </li></ul><ul><li>COLLADA file format </li></ul><ul><li>XML based interchange format, modern and widely supported. Real-time import possible </li></ul><ul><li>.X file format </li></ul><ul><li>Free exporters available for 3DS Max, Maya, Lightwave, Softimage, Cinema4D, </li></ul><ul><li>Autocad and more </li></ul><ul><li>Quest3D exporter plug-in for 3DS Max </li></ul><ul><li>32 bit 3DS Max versions </li></ul><ul><li>Okino Polytrans support </li></ul>
  13. 13. <ul><li>FAQ </li></ul><ul><li>What does it import? </li></ul><ul><li>Geometry </li></ul><ul><li>Vertex colors </li></ul><ul><li>Multiple texture coordinates </li></ul><ul><li>Textures </li></ul><ul><li>Animations </li></ul><ul><li>Cameras </li></ul><ul><li>Lights </li></ul>
  14. 14. <ul><li>FAQ </li></ul><ul><li>What else can be imported? </li></ul><ul><li>Textures </li></ul><ul><li>TGA, BMP, DDS, JPG </li></ul><ul><li>Sound </li></ul><ul><li>WAV, MP3, OGG </li></ul><ul><li>Video AVI, MPEG, WMV (DirectShow supported CODECS) </li></ul>
  15. 15. <ul><li>FAQ </li></ul><ul><li>And non-audio/visual formats? </li></ul><ul><li>Quest3D contains XML DOM/SAX parsers, so conversion of XML based standards is easily possible </li></ul><ul><li>Other text based formats can be used by using LUA scripting </li></ul><ul><li>Binary formats/network protocols can be supported by creating channels using the Quest3D SDK </li></ul>
  16. 16. <ul><li>FAQ </li></ul><ul><li>How many polygons can Quest3D render? </li></ul><ul><li>Limit is hardware related. Real-time 3D requires low-poly models </li></ul><ul><li>Optimizing usually begins with reducing the number of polygons, surfaces and size of the textures </li></ul>
  17. 17. <ul><li>FAQ </li></ul><ul><li>Can I load or change content while my end-application runs, or after publishing </li></ul><ul><li>Loading channelgroups dynamically Often requires LUA scripting. Can also be done over the internet with all Quest3D Editions </li></ul><ul><li>Importing COLLADA files in run-time </li></ul>
  18. 18. <ul><li>FAQ </li></ul><ul><li>Does Quest3D run in a Web-page? </li></ul><ul><li>Yes, however the client needs to run a set-up that installs IE and Firefox plug-ins </li></ul><ul><li>It runs on Win32 platforms with DirectX 9 installed only </li></ul><ul><li>If you have a public web-site and want to support as many users as you can, don’t use Quest3D </li></ul>
  19. 19. <ul><li>FAQ </li></ul><ul><li>How do I learn Quest3D? </li></ul><ul><li>Follow the online (video) tutorials </li></ul><ul><li>Look at the Quest3D examples and templates </li></ul><ul><li>Use the Quest3D knowledge base </li></ul><ul><li>Be active on the Quest3D support forum </li></ul><ul><li>Build Quest3D applications </li></ul>
  20. 20. <ul><li>FAQ </li></ul><ul><li>Can I get a Quest3D training course? </li></ul><ul><li>Act-3D tries to organize 4 beginners courses per year in the Netherlands </li></ul><ul><li>Training possible in several countries, depending on available lecturers </li></ul>