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Designing an iPad prototype for collaborative brainstorming

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  • 1. Designing an iPad prototype for collaborative brainstorming Oleksandr Lobunets, Nils Jeners Mensch & Computer 2010, WS Interaktive Displays im Kontext kollaborativer Arbeit Sunday, September 12, 2010
  • 2. Brainstorming ... a systematic effort and disciplined practice to produce ideas in a group (as formalized in 1941 by Alex Osborne) Michalko, M.: Thinkertoys. 2nd Edition. Ten Speed Press, Berkley, Toronto, 2006 Sunday, September 12, 2010
  • 3. Brainstorming • Environment should encourage imaginative thoughts and ideas • Discipline: no suppression, careful capturing & further analysis • Fun factor as a moving force of imagination* *Blythe, M. et al.: Funology: from usability to enjoyment. Google Books, 2003 Sunday, September 12, 2010
  • 4. Brainstorming Sunday, September 12, 2010
  • 5. Brainstorming But how to: • feel the encouraging environment? • generate ideas without conflicts? • have all ideas captured for the later review? • have fun collaborating? Sunday, September 12, 2010
  • 6. ideaPitch* *Jeners, N.; Prinz, W.: IdeaPitch – A tool for spatial notes. Proceedings of eCSCW, 2009 Sunday, September 12, 2010
  • 7. ideaPitch Extending devices infrastructure Sunday, September 12, 2010
  • 8. iPad • 9.7’’ Multi-Touch display • 0.68 - 0.73 kg weight • 1.0 Hz CPU • Connectivity (WiFI, 3G, BT) • Sensors (Compass, Location, Accelerometer) • Familiar SDK ...looks as a great platform for prototyping Sunday, September 12, 2010
  • 9. Design challenges Sunday, September 12, 2010
  • 10. Design challenges Sunday, September 12, 2010
  • 11. Design challenges Sunday, September 12, 2010
  • 12. Design challenges Sunday, September 12, 2010
  • 13. Sunday, September 12, 2010
  • 14. Metaphors Idea Balls Trash Note book User & services avatars Sunday, September 12, 2010
  • 15. Interaction Example Sunday, September 12, 2010
  • 16. Interaction Example Sunday, September 12, 2010
  • 17. ideaPitch for iPad in action Sunday, September 12, 2010
  • 18. Discussion / Future Work • Devices infrastructure allows various layouts • Current prototype evaluation with users • Alternative metaphors & interactions • Implementing gestural interface • “Tangible ideas” Sunday, September 12, 2010
  • 19. Thank you! Oleksandr Lobunets, Nils Jeners Mensch & Computer 2010, WS Interaktive Displays im Kontext kollaborativer Arbeit Sunday, September 12, 2010