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Andy Statham - Sport, Technology and Mobile media - 2009
Andy Statham - Sport, Technology and Mobile media - 2009
Andy Statham - Sport, Technology and Mobile media - 2009
Andy Statham - Sport, Technology and Mobile media - 2009
Andy Statham - Sport, Technology and Mobile media - 2009
Andy Statham - Sport, Technology and Mobile media - 2009
Andy Statham - Sport, Technology and Mobile media - 2009
Andy Statham - Sport, Technology and Mobile media - 2009
Andy Statham - Sport, Technology and Mobile media - 2009
Andy Statham - Sport, Technology and Mobile media - 2009
Andy Statham - Sport, Technology and Mobile media - 2009
Andy Statham - Sport, Technology and Mobile media - 2009
Andy Statham - Sport, Technology and Mobile media - 2009
Andy Statham - Sport, Technology and Mobile media - 2009
Andy Statham - Sport, Technology and Mobile media - 2009
Andy Statham - Sport, Technology and Mobile media - 2009
Andy Statham - Sport, Technology and Mobile media - 2009
Andy Statham - Sport, Technology and Mobile media - 2009
Andy Statham - Sport, Technology and Mobile media - 2009
Andy Statham - Sport, Technology and Mobile media - 2009
Andy Statham - Sport, Technology and Mobile media - 2009
Andy Statham - Sport, Technology and Mobile media - 2009
Andy Statham - Sport, Technology and Mobile media - 2009
Andy Statham - Sport, Technology and Mobile media - 2009
Andy Statham - Sport, Technology and Mobile media - 2009
Andy Statham - Sport, Technology and Mobile media - 2009
Andy Statham - Sport, Technology and Mobile media - 2009
Andy Statham - Sport, Technology and Mobile media - 2009
Andy Statham - Sport, Technology and Mobile media - 2009
Andy Statham - Sport, Technology and Mobile media - 2009
Andy Statham - Sport, Technology and Mobile media - 2009
Andy Statham - Sport, Technology and Mobile media - 2009
Andy Statham - Sport, Technology and Mobile media - 2009
Andy Statham - Sport, Technology and Mobile media - 2009
Andy Statham - Sport, Technology and Mobile media - 2009
Andy Statham - Sport, Technology and Mobile media - 2009
Andy Statham - Sport, Technology and Mobile media - 2009
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Andy Statham - Sport, Technology and Mobile media - 2009

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Sport, teknologi og mobile medier. Præsentation fra Andy Statham, TNO (NL)

Sport, teknologi og mobile medier. Præsentation fra Andy Statham, TNO (NL)

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  • Introduce yourself
  • Transcript

    • 1. ConText Health and fitness gaming and other interactive media
    • 2. Concept <ul><li>Tackle the issue of sedentary behaviour with fitness gaming and interactive media </li></ul><ul><li>Gaming and watching television are very popular and commonly associated with low activity levels. </li></ul><ul><li>Interactive media requiring physical movement is hoped to increase activity levels </li></ul>
    • 3. Projects with TNO <ul><li>Hockey training games (concept) </li></ul><ul><li>EMG controlled Wii (concept) </li></ul><ul><li>E-fitzone </li></ul><ul><li>Knee brace PDA (concept) </li></ul><ul><li>Runalyser television and internet </li></ul>
    • 4. Concept 1: YOUR move <ul><li>Learning tool for field hockey players </li></ul><ul><li>User testing as a basis to elaborate the concept </li></ul>
    • 5. <ul><li>Goal of the hit </li></ul><ul><ul><li>to hit an accurate ball with high power close to the </li></ul></ul><ul><ul><li>ground </li></ul></ul>Analysis
    • 6. <ul><ul><li>position of the feet / placement of the left foot (in </li></ul></ul><ul><ul><li>time) </li></ul></ul><ul><ul><li>position and motion of the left shoulder </li></ul></ul>The position relative to the ball
    • 7. <ul><ul><li>position of the ball in relation with the feet/ body </li></ul></ul><ul><ul><li>low body posture </li></ul></ul><ul><ul><li>hitting the ball in the right angle on the right spot </li></ul></ul>Backswing & forward swing
    • 8. <ul><ul><li>looking at the ball </li></ul></ul><ul><ul><li>total swing </li></ul></ul><ul><ul><ul><li>change from back- to forward swing </li></ul></ul></ul><ul><ul><ul><li>keep low body posture </li></ul></ul></ul><ul><ul><ul><li>use of arms and wrists </li></ul></ul></ul><ul><ul><ul><li>shape of the motion of the end of the stick </li></ul></ul></ul><ul><ul><li>body weight distribution/ leaning forward/ </li></ul></ul><ul><ul><li>acceleration of the body </li></ul></ul>Total motion
    • 9. Required hardware <ul><li>A vest with EMG sensors and vibration unit </li></ul><ul><li>A pressure sensitive base plate where the placement of the left foot and the moment of the ball rolling away are detected. </li></ul><ul><li>User interface for feedback adapted to the level and style of the user. </li></ul>
    • 10. EMG testing
    • 11. The vest
    • 12. The base plate
    • 13. The complete concept
    • 14. Concept 2: EMG Wii <ul><li>Proposed game to use as a platform : </li></ul><ul><li>Super Mario Galaxy </li></ul><ul><ul><li>Game for Nintendo Wii </li></ul></ul><ul><ul><li>Popular game </li></ul></ul><ul><ul><li>Kicking, walking, running, etc. </li></ul></ul><ul><ul><li>Little activity is currently required to play the game </li></ul></ul>
    • 15. Muscles measured <ul><li>Placement of EMG sensors on: </li></ul><ul><ul><li>Rectus femoris (quadriceps) </li></ul></ul><ul><ul><li>Biceps femoris (hamstrings) </li></ul></ul><ul><ul><li>Gastrocnemius Medialis (calf) </li></ul></ul><ul><ul><li>Tibialis anterior (shank) </li></ul></ul>
    • 16. User research <ul><li>Questionnaire </li></ul><ul><ul><li>Important aspects in games </li></ul></ul><ul><ul><li>Opinion on active gaming </li></ul></ul><ul><li>Super Mario game </li></ul><ul><ul><li>Intuitive movements </li></ul></ul><ul><li>EMG test </li></ul><ul><ul><li>Movements that can be measured </li></ul></ul>
    • 17. Unique features <ul><li>Advantages of EMG in game controller </li></ul><ul><ul><li>EMG directly measures muscle activity </li></ul></ul><ul><ul><li>Improved realism/gaming experience </li></ul></ul><ul><ul><li>Reduce “cheating” in a game </li></ul></ul><ul><ul><li>Measuring muscle directly can give more insight in muscle activity and improvement of physical parameters (health & gaming) </li></ul></ul><ul><ul><li>Spin-off possibilities in healthcare </li></ul></ul>
    • 18. Design solutions <ul><li>Movable sensor parts </li></ul><ul><li>Flock decoration </li></ul><ul><li>Velcro for fastening </li></ul><ul><li>No frame </li></ul><ul><li>Adjustment buckle </li></ul><ul><li>Laser cut decoration </li></ul><ul><li>Velcro for fastening </li></ul><ul><li>Plastic frames </li></ul><ul><li>Transfer print decoration </li></ul><ul><li>Magnets for fastening </li></ul><ul><li>Plastic frame </li></ul>
    • 19. Physical game controller <ul><li>To increase physical activity </li></ul><ul><li>To decrease sedentary life among children </li></ul><ul><li>Used for business case study </li></ul>
    • 20. The complete concept
    • 21. E-fit zone <ul><li>Specially designed active gaming fitness centre </li></ul><ul><li>A collection of the state of the art active gaming systems </li></ul><ul><li>Field lab for new innovations in active gaming </li></ul>
    • 22. Interactive gaming floor
    • 23. Interactive gaming wall
    • 24. Trazer movement tracking games
    • 25. Makoto light and sound reaction game
    • 26. Field lab testing
    • 27. Optical fibre technology
    • 28. Knee brace PDA <ul><li>Application development </li></ul><ul><ul><li>New concepts in health care, work, sports </li></ul></ul>TNO
    • 29. TNO Runalyser Running and movement analysis system Wrist-top display shows how you are running. <ul><li>Foot pressure pattern </li></ul><ul><li>Central pressure point </li></ul><ul><li>Step rate </li></ul><ul><li>Foot to ground contact time </li></ul>Pressure sensors are positioned at key locations within the insole Ankle brace or shoe clip electronics measure sensor data and transmit it to the wrist unit
    • 30. Running Analysis <ul><li>Physiological analysis Technical Analysis </li></ul><ul><li>Heart rate monitors </li></ul><ul><li>Core temperature </li></ul><ul><li> radio pill </li></ul><ul><li>Wrist-top computers </li></ul><ul><li>In shoe monitors </li></ul><ul><li>(Nike+Ipod/Adidas Run coach etc.) </li></ul><ul><li>TNO Runalyser </li></ul>
    • 31. Runalyser Hardware
    • 32. Runalyser evolution
    • 33.  
    • 34. Example: User feedback <ul><li>Active muscles </li></ul><ul><ul><li>Use muscles as spring </li></ul></ul><ul><li>Pretension </li></ul><ul><ul><li>Lift foot before landing </li></ul></ul><ul><ul><li>Use muscles as spring </li></ul></ul><ul><li>Improving </li></ul><ul><ul><li>Active landing </li></ul></ul><ul><ul><li>Pretension of leg muscles </li></ul></ul><ul><ul><li>Reactivity (BK) </li></ul></ul><ul><ul><li>In case of long heel off time </li></ul></ul><ul><ul><li>In case of long contact time </li></ul></ul>pull your heel lift your foot
    • 35. User feedback <ul><li>Forward leaning </li></ul><ul><ul><li>Reduce breaking force during landing </li></ul></ul><ul><ul><li>Use your weight to ‘fall forward’ </li></ul></ul><ul><ul><li>Increase fore foot percentage </li></ul></ul><ul><ul><li>In case of long contact time </li></ul></ul>lean forward to break less
    • 36. User feedback <ul><li>Landing technique: </li></ul><ul><ul><li>Strike position </li></ul></ul>Mid foot landing
    • 37. Conclusions <ul><li>Interactive fitness media is beginning to break into popular culture </li></ul><ul><li>However, intensity and relevance of the movement is still insufficient </li></ul><ul><li>Technology is being developed with more focus on the movement of the human body </li></ul><ul><li>These developments are still in their infancy </li></ul>

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